Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Chaperona23
Chang'e
Level 133
God Stats
8W - 12L
1,504 SR
Queue Stats
101W - 95L
1,514 Elo+
Party 1
Medusa
Medusa
SpruceDonkey014
Medusa
Level 137
God Stats
2W - 3L
1,456 SR
Queue Stats
28W - 37L
1,324 Elo+
Party 2
Anubis
Anubis
TTVwraith4217
Anubis
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 50L
1,416 Elo+
Solo
Serqet
Serqet
cheesycrackers7
Serqet
Level 125
God Stats
1W - 1L
1,268 SR
Queue Stats
37W - 39L
1,430 Elo+
Party 2
Team Averages
Level 121
1,446 SR
1,437 Elo+

VS

Team Averages
Level 103
1,537 SR
1,489 Elo+
Lancelot
Lancelot
BlackGeminis122
Lancelot
Level 78
God Stats
5W - 4L
1,908 SR
Queue Stats
332W - 309L
1,511 Elo+
Solo
Fafnir
Fafnir
DreamFruits
Fafnir
Level 147
God Stats
14W - 14L
1,640 SR
Queue Stats
484W - 458L
1,539 Elo+
Solo
He Bo
He Bo
GGYella
He Bo
Level 97
God Stats
13W - 15L
1,421 SR
Queue Stats
501W - 490L
1,511 Elo+
Solo
Rama
Rama
Oscarin0108
Rama
Level 146
God Stats
10W - 26L
1,268 SR
Queue Stats
328W - 365L
1,504 Elo+
Solo
Surtr
Surtr
pubgster1246xx
Surtr
Level 46
God Stats
16W - 13L
1,450 SR
Queue Stats
86W - 107L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 1 / 2
8,185
630
6,560
9,511
4,176
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Chaperona23
Chang'e
12
2 / 1 / 3
7,113
547
6,325
6,102
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 5
6,926
533
5,724
6,100
2,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 1 / 3
7,117
547
5,383
4,728
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 6
7,335
564
3,054
9,180
5,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
2 / 1 / 0
6,910
532
4,058
10,632
3,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fafnir
10
1 / 2 / 0
6,204
477
3,348
7,530
5,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
GGYella
He Bo
11
1 / 4 / 1
6,314
486
4,946
7,091
1,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 3 / 0
7,044
542
2,937
6,273
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 4 / 2
7,338
564
4,817
11,683
5,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
14
Kills
4
4
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
2
4
L
Lancelot
2
1
0
2
W
Chang'e
Chaperona23
Chang'e
2
1
3
3.5
L
Fafnir
1
2
0
0.5
L
He Bo
GGYella
He Bo
1
4
1
0.38
L
0
3
0
0
W
3
1
5
5.5
W
4
1
3
5.5
W
2
0
6
5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,046
Damage
20,106
35,621
Taken
43,209
15,979
Mitigated
17,977
13,850
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,560
2,272
183
3,920
9,511
4,176
0
975
7,882
48,643
5,541
L
Lancelot
4,058
699
0
4,508
10,632
3,281
0
4,644
5,731
0
55,045
W
Chang'e
Chaperona23
Chang'e
6,325
690
867
3,089
6,102
1,771
367
3,143
2,477
39,589
2,526
L
Fafnir
3,348
1,013
0
2,588
7,530
5,977
0
2,188
5,010
20,821
0
L
He Bo
GGYella
He Bo
4,946
282
0
1,589
7,091
1,465
0
3,773
3,088
34,999
0
L
2,937
2,557
0
2,042
6,273
1,712
636
378
5,845
0
55,606
W
5,724
2,797
0
1,401
6,100
2,132
0
931
5,047
0
47,970
W
5,383
198
0
2,576
4,728
2,054
321
1,278
3,258
47,361
0
W
3,054
540
0
1,814
9,180
5,846
0
1,709
7,228
0
21,611
L
4,817
1,733
0
4,156
11,683
5,542
0
6,179
5,405
1,385
42,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,676
Gold Earned
33,810
355
Minions Killed
402
0
Camps Cleared
0
1,358,030
Distance Traveled
1,331,861
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,185
630
95
7
0
203,127
4
L
Lancelot
6,910
532
90
7
0
329,506
0
W
Chang'e
7,113
547
71
5
0
272,803
5
L
Fafnir
6,204
477
34
3
0
242,561
5
L
He Bo
6,314
486
66
5
0
243,293
4
L
Rama
7,044
542
115
9
0
242,019
0
W
Medusa
6,926
533
78
6
0
276,844
2
W
Anubis
7,117
547
78
6
0
283,757
0
W
Serqet
7,335
564
33
3
0
321,499
9
L
Surtr
7,338
564
97
7
0
274,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role