Player Matchup

Ra
Ra
G--Legendz--
Ra
Level 163
God Stats
1W - 1L
1,213 SR
Queue Stats
67W - 71L
1,457 Elo+
Party 1
Medusa
Medusa
RedStarRandom
Medusa
Level 118
God Stats
17W - 11L
1,477 SR
Queue Stats
55W - 60L
1,425 Elo+
Party 1
Terra
Terra
SolowolfSteam
Terra
Level 38
God Stats
2W - 2L
1,726 SR
Queue Stats
19W - 31L
1,416 Elo+
Solo
Cthulhu
Cthulhu
TerryU
Cthulhu
Level 149
God Stats
42W - 25L
1,666 SR
Queue Stats
515W - 466L
1,501 Elo+
Solo
Ne Zha
Ne Zha
xMurdaSheSaid
Ne Zha
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 81L
1,549 Elo+
Solo
Team Averages
Level 108
1,517 SR
1,469 Elo+

VS

Team Averages
Level 130
1,478 SR
1,496 Elo+
Bastet
Bastet
 
Bastet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
MetalblaydX8
Nut
Level 187
God Stats
13W - 32L
1,361 SR
Queue Stats
91W - 232L
1,409 Elo+
Party 2
Ymir
Ymir
Swansburg
Ymir
Level 59
God Stats
1W - 1L
1,517 SR
Queue Stats
79W - 82L
1,547 Elo+
Solo
Ganesha
Ganesha
Vazreus
Ganesha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,502 Elo+
Solo
Ix Chel
Ix Chel
XTASTYXL
Ix Chel
Level 142
God Stats
11W - 19L
1,513 SR
Queue Stats
128W - 176L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
5,638
805
3,640
3,688
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 1
4,829
690
4,458
3,931
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 4
4,758
680
2,343
5,913
2,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
TerryU
Cthulhu
9
3 / 0 / 1
5,195
742
2,500
2,488
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 1 / 3
4,472
639
2,366
5,618
1,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
6
0 / 3 / 0
3,743
535
1,827
5,669
2,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 3 / 0
4,074
582
3,104
4,836
1,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
6
0 / 3 / 1
3,772
539
3,403
5,400
1,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
Vazreus
Ganesha
6
0 / 1 / 1
3,953
565
1,147
6,264
2,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
XTASTYXL
Ix Chel
8
2 / 1 / 0
4,695
671
1,327
2,690
586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
2
2
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
3
0
0
W
4
1
1
4.5
L
0
3
0
0
W
3
0
1
3.5
W
1
0
4
3
L
Ymir
0
3
1
0.17
W
Cthulhu
TerryU
Cthulhu
3
0
1
3.5
L
Ganesha
Vazreus
Ganesha
0
1
1
0.5
L
Ix Chel
XTASTYXL
Ix Chel
2
1
0
2
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,307
Damage
10,808
21,638
Taken
24,859
8,205
Mitigated
7,930
7,546
Healing
6,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
1,827
447
0
2,520
5,669
2,045
0
2,116
3,185
0
16,909
W
3,640
493
108
1,217
3,688
1,005
0
2,192
1,374
27,645
693
L
3,104
1,452
0
375
4,836
1,011
0
778
4,058
0
27,049
W
4,458
1,751
0
478
3,931
1,352
205
654
3,277
0
35,173
W
2,343
563
522
3,125
5,913
2,744
100
1,523
4,390
13,743
0
L
Ymir
3,403
878
0
725
5,400
1,884
0
1,614
3,606
19,015
399
W
Cthulhu
TerryU
Cthulhu
2,500
143
51
768
2,488
1,250
0
0
2,488
26,054
270
L
Ganesha
Vazreus
Ganesha
1,147
253
0
1,938
6,264
2,404
0
1,932
4,240
6,234
0
L
Ix Chel
XTASTYXL
Ix Chel
1,327
545
50
792
2,690
586
0
1,173
1,371
25,426
0
W
2,366
1,191
0
1,277
5,618
1,854
0
1,194
4,400
0
29,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,892
Gold Earned
20,237
252
Minions Killed
184
0
Camps Cleared
0
809,953
Distance Traveled
697,091
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,743
535
32
5
0
150,603
0
W
Ra
5,638
805
63
9
0
168,689
2
L
Nut
4,074
582
58
8
0
147,085
0
W
Medusa
4,829
690
45
6
0
151,601
0
W
Terra
4,758
680
29
4
0
158,259
2
L
Ymir
3,772
539
32
5
0
110,819
0
W
Cthulhu
5,195
742
59
8
0
142,161
4
L
Ganesha
3,953
565
7
1
0
145,359
2
L
Ix Chel
4,695
671
55
8
0
143,225
1
W
Ne Zha
4,472
639
56
8
0
189,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role