Player Matchup

Merlin
Merlin
Froggeezy348
Merlin
Level 122
God Stats
1W - 1L
1,422 SR
Queue Stats
87W - 84L
1,528 Elo+
Solo
Tsukuyomi
Tsukuyomi
GruntLyfeStyle
Tsukuyomi
Level 171
God Stats
3W - 7L
1,202 SR
Queue Stats
181W - 166L
1,548 Elo+
Solo
Mulan
Mulan
LotLizardWizard
Mulan
Level 156
God Stats
3W - 1L
1,547 SR
Queue Stats
85W - 88L
1,514 Elo+
Solo
Medusa
Medusa
PercNowitzki500
Medusa
Level 124
God Stats
20W - 22L
1,500 SR
Queue Stats
157W - 223L
1,501 Elo+
Party 2
Geb
Geb
TATTEDtortoise
Geb
Level 129
God Stats
17W - 14L
1,544 SR
Queue Stats
231W - 315L
1,459 Elo+
Party 2
Team Averages
Level 140
1,443 SR
1,510 Elo+

VS

Team Averages
Level 119
1,592 SR
1,545 Elo+
Neith
Neith
BobEdGoatsHelp
Neith
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,680 Elo+
Solo
Xbalanque
Xbalanque
CAPTAINWAKANDAA
Xbalanque
Level 159
God Stats
7W - 6L
1,782 SR
Queue Stats
172W - 166L
1,507 Elo+
Party 1
King Arthur
King Arthur
NicoTheAwesome
King Arthur
Level 120
God Stats
52W - 45L
1,526 SR
Queue Stats
220W - 207L
1,477 Elo+
Solo
Nu Wa
Nu Wa
PantherLily3714
Nu Wa
Level 157
God Stats
62W - 42L
1,651 SR
Queue Stats
378W - 356L
1,527 Elo+
Party 1
Mulan
Mulan
a torteIIni
Mulan
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 80L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
0 / 0 / 2
9,432
555
6,180
6,647
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
GruntLyfeStyle
Tsukuyomi
17
6 / 4 / 6
10,795
635
14,272
14,798
5,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
10 / 1 / 6
10,889
641
14,810
15,558
11,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 2 / 2
8,237
485
5,702
11,086
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 2 / 5
8,704
512
6,719
15,629
13,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
8,146
479
10,497
15,128
11,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
CAPTAINWAKANDAA
Xbalanque
16
3 / 2 / 1
9,142
538
10,444
11,623
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
NicoTheAwesome
King Arthur
16
4 / 5 / 2
9,121
537
8,149
15,567
7,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 1 / 1
8,600
506
6,736
5,395
1,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 10 / 1
8,539
502
8,078
20,994
11,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
20
Kills
9
9
Deaths
20
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Xbalanque
CAPTAINWAKANDAA
Xbalanque
3
2
1
1.75
W
Merlin
0
0
2
1
W
Tsukuyomi
GruntLyfeStyle
Tsukuyomi
6
4
6
2.25
W
10
1
6
13
L
King Arthur
NicoTheAwesome
King Arthur
4
5
2
1
L
0
1
1
0.5
W
2
2
2
1.5
W
2
2
5
2.25
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,683
Damage
43,904
63,718
Taken
68,707
37,446
Mitigated
35,569
20,106
Healing
18,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,497
3,321
0
4,539
15,128
11,255
0
5,991
8,809
0
46,336
L
Xbalanque
CAPTAINWAKANDAA
Xbalanque
10,444
3,273
0
5,746
11,623
4,209
1,018
1,835
9,788
0
80,220
W
Merlin
6,180
210
0
2,218
6,647
2,650
571
1,993
4,519
75,475
0
W
Tsukuyomi
GruntLyfeStyle
Tsukuyomi
14,272
2,486
0
4,417
14,798
5,667
1,863
439
14,191
0
80,191
W
14,810
2,469
0
7,339
15,558
11,510
0
2,631
12,700
345
91,248
L
King Arthur
NicoTheAwesome
King Arthur
8,149
1,604
0
3,075
15,567
7,272
0
2,978
12,443
0
76,164
L
6,736
2,059
0
704
5,395
1,755
0
1,447
3,814
67,293
0
W
5,702
1,801
0
3,548
11,086
3,729
0
402
10,622
0
55,848
W
6,719
839
0
2,584
15,629
13,890
1
664
14,845
30,747
1,001
L
8,078
814
0
4,479
20,994
11,078
448
0
20,994
0
56,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,057
Gold Earned
43,548
540
Minions Killed
548
0
Camps Cleared
0
1,717,447
Distance Traveled
1,667,849
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,146
479
49
3
0
354,731
9
L
Xbalanque
9,142
538
133
8
0
328,632
2
W
Merlin
9,432
555
157
9
0
349,800
6
W
Tsukuyomi
10,795
635
113
7
0
320,309
4
W
Mulan
10,889
641
133
8
0
388,304
0
L
King Arthur
9,121
537
126
7
0
356,345
0
L
Nu Wa
8,600
506
143
8
0
310,684
10
W
Medusa
8,237
485
97
6
0
295,450
0
W
Geb
8,704
512
40
2
0
363,584
1
L
Mulan
8,539
502
97
6
0
317,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role