Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
MecZ Charly
Charybdis
Level 44
God Stats
11W - 15L
1,517 SR
Queue Stats
184W - 194L
1,415 Elo+
Party 1
Bacchus
Bacchus
Swansburg
Bacchus
Level 59
God Stats
59W - 51L
1,634 SR
Queue Stats
65W - 60L
1,561 Elo+
Solo
Mercury
Mercury
TBM_Aniquilador
Mercury
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 76L
1,393 Elo+
Party 1
Hera
Hera
TBM_Sir-Chavelit
Hera
Level 145
God Stats
3W - 2L
1,702 SR
Queue Stats
143W - 142L
1,477 Elo+
Party 1
Team Averages
Level 96
1,571 SR
1,469 Elo+

VS

Team Averages
Level 82
1,551 SR
1,470 Elo+
Danzaburou
Danzaburou
GunShark0
Danzaburou
Level 101
God Stats
52W - 31L
1,490 SR
Queue Stats
377W - 353L
1,447 Elo+
Solo
Ra
Ra
NeedMoDinero
Ra
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 93L
1,467 Elo+
Solo
Ares
Ares
Vazreus
Ares
Level 107
God Stats
5W - 3L
1,563 SR
Queue Stats
41W - 39L
1,490 Elo+
Solo
Cliodhna
Cliodhna
sdolag
Cliodhna
Level 39
God Stats
2W - 2L
1,467 SR
Queue Stats
69W - 85L
1,404 Elo+
Solo
Medusa
Medusa
xMurdaSheSaid
Medusa
Level 73
God Stats
9W - 4L
1,735 SR
Queue Stats
97W - 81L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 2 / 0
8,423
602
6,994
13,365
7,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
MecZ Charly
Charybdis
11
5 / 7 / 1
6,980
499
7,031
11,399
3,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Swansburg
Bacchus
9
1 / 2 / 4
6,185
442
6,743
11,787
9,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 8 / 1
6,179
441
4,333
12,655
4,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 3 / 1
4,712
337
666
2,220
315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GunShark0
Danzaburou
13
7 / 3 / 1
8,369
598
6,750
7,646
3,014
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 0
8,049
575
4,714
8,042
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Vazreus
Ares
13
3 / 2 / 9
8,398
600
4,539
10,992
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
sdolag
Cliodhna
12
0 / 2 / 7
6,975
498
4,752
11,218
3,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

15
10 / 0 / 1
9,529
681
12,539
8,819
3,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
8
Kills
22
22
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Danzaburou
GunShark0
Danzaburou
7
3
1
2.5
L
Charybdis
MecZ Charly
Charybdis
5
7
1
0.79
W
2
2
0
1
L
Bacchus
Swansburg
Bacchus
1
2
4
1.5
L
0
8
1
0.06
L
0
3
1
0.17
W
Ares
Vazreus
Ares
3
2
9
3.75
W
Cliodhna
sdolag
Cliodhna
0
2
7
1.75
W
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,767
Damage
33,294
51,426
Taken
46,717
26,423
Mitigated
22,700
8,247
Healing
15,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,994
1,056
0
2,330
13,365
7,752
0
3,810
8,779
0
65,074
W
Danzaburou
GunShark0
Danzaburou
6,750
4,028
0
2,725
7,646
3,014
2,471
2,408
5,238
0
52,964
L
Charybdis
MecZ Charly
Charybdis
7,031
3,329
0
1,770
11,399
3,491
661
2,682
8,717
0
34,756
W
4,714
430
98
3,366
8,042
2,727
0
0
8,042
48,258
657
L
Bacchus
Swansburg
Bacchus
6,743
1,025
0
3,889
11,787
9,977
0
1,075
10,712
21,262
0
L
4,333
2,241
0
258
12,655
4,888
0
782
11,873
0
47,381
L
666
85
0
0
2,220
315
0
0
2,220
8,442
0
W
Ares
Vazreus
Ares
4,539
593
0
3,287
10,992
9,300
1,030
1,908
9,084
22,811
0
W
Cliodhna
sdolag
Cliodhna
4,752
463
0
3,473
11,218
3,841
0
498
10,720
0
46,561
W
12,539
5,133
0
2,649
8,819
3,818
2,406
2,595
6,224
0
71,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
41,320
286
Minions Killed
436
0
Camps Cleared
0
1,049,780
Distance Traveled
1,354,185
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,423
602
117
8
0
243,213
0
W
Danzaburou
8,369
598
88
6
0
256,398
6
L
Charybdis
6,980
499
59
4
0
239,553
0
W
Ra
8,049
575
102
7
0
233,194
6
L
Bacchus
6,185
442
25
2
0
224,170
0
L
Mercury
6,179
441
74
5
0
293,406
0
L
Hera
4,712
337
11
1
0
49,438
0
W
Ares
8,398
600
32
2
0
278,118
4
W
Cliodhna
6,975
498
72
5
0
301,301
0
W
Medusa
9,529
681
142
10
0
285,174
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role