Player Matchup

Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
DeJaVu42
Ullr
Gold IV
Level 122
God Stats
45W - 31L
1,617 SR
Queue Stats
315W - 311L
1,500 MMR
Solo
Da Ji
Da Ji
Gold IV
Teoaien
Da Ji
Gold IV
Level 123
God Stats
5W - 8L
1,371 SR
Queue Stats
107W - 120L
1,409 MMR
Solo
Ra
Ra
Gold III
TheRococoBang
Ra
Gold III
Level 117
God Stats
11W - 3L
1,703 SR
Queue Stats
46W - 41L
1,570 MMR
Solo
Anubis
Anubis
Gold III
cBeTJIe4oK
Anubis
Gold III
Level 200
God Stats
2W - 0L
1,715 SR
Queue Stats
241W - 242L
1,438 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,581 SR
1,483 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 149
1,535 SR
1,505 MMR
He Bo
He Bo
Silver I
 
He Bo
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
AoD13
Mulan
Gold IV
Level 115
God Stats
22W - 18L
1,713 SR
Queue Stats
263W - 253L
1,399 MMR
Solo
Martichoras
Martichoras
Gold I
Ko9la
Martichoras
Gold I
Level 154
God Stats
0W - 1L
1,287 SR
Queue Stats
164W - 161L
1,558 MMR
Solo
Camazotz
Camazotz
Gold IV
nejc12
Camazotz
Gold IV
Level 149
God Stats
1W - 2L
1,467 SR
Queue Stats
43W - 43L
1,520 MMR
Solo
Zeus
Zeus
Gold II
都是夜里听了巴赫的错
Zeus
Gold II
Level 217
God Stats
11W - 6L
1,706 SR
Queue Stats
320W - 316L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 2 / 5
7,785
519
8,596
11,914
13,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ullr
16
2 / 1 / 2
8,912
594
6,820
9,194
3,048
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
Teoaien
Da Ji
13
5 / 5 / 4
8,110
541
9,479
13,672
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 0 / 7
9,763
651
8,144
4,910
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
cBeTJIe4oK
Anubis
16
5 / 1 / 2
10,019
668
10,491
7,345
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GebChang'eAresThor

VS

Bans
BastetThanatosAo KuangMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 7 / 3
7,240
483
4,357
12,001
2,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mulan
AoD13
Mulan
13
1 / 1 / 4
7,564
504
7,025
13,890
9,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Martichoras
Ko9la
Martichoras
13
1 / 2 / 0
7,336
489
6,331
11,331
4,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Camazotz
nejc12
Camazotz
15
2 / 6 / 3
8,330
555
5,417
18,040
3,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
3 / 4 / 3
8,550
570
6,238
6,679
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
9
9
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
5
2.75
L
He Bo
 
He Bo
2
7
3
0.5
L
Mulan
AoD13
Mulan
1
1
4
3
W
Ullr
2
1
2
3
L
Martichoras
Ko9la
Martichoras
1
2
0
0.5
W
Da Ji
Teoaien
Da Ji
5
5
4
1.4
W
5
0
7
8.5
W
Anubis
cBeTJIe4oK
Anubis
5
1
2
6
L
Camazotz
nejc12
Camazotz
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,530
Damage
29,368
47,035
Taken
61,941
25,948
Mitigated
22,456
16,739
Healing
21,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,596
2,001
0
2,418
11,914
13,099
0
2,085
9,784
17,978
0
L
He Bo
 
He Bo
4,357
340
0
4,575
12,001
2,776
0
4,725
7,138
43,344
0
L
Mulan
AoD13
Mulan
7,025
343
2,386
4,711
13,890
9,752
0
6,330
7,169
0
28,732
W
Ullr
6,820
1,398
0
1,996
9,194
3,048
642
2,319
6,773
0
80,460
L
Martichoras
Ko9la
Martichoras
6,331
1,546
0
3,006
11,331
4,312
0
1,241
10,090
0
60,262
W
Da Ji
Teoaien
Da Ji
9,479
2,382
0
4,666
13,672
4,800
600
4,160
9,431
0
49,866
W
8,144
842
1,422
1,713
4,910
1,974
0
1,443
3,255
79,940
1,031
W
Anubis
cBeTJIe4oK
Anubis
10,491
598
0
4,524
7,345
3,027
106
148
7,197
74,532
3,490
L
Camazotz
nejc12
Camazotz
5,417
1,369
0
6,550
18,040
3,604
0
10,712
7,266
0
61,708
L
6,238
640
0
280
6,679
2,012
0
2,888
3,604
74,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,589
Gold Earned
39,020
537
Minions Killed
503
0
Camps Cleared
0
1,553,087
Distance Traveled
1,503,056
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,785
519
20
1
0
312,488
4
L
He Bo
7,240
483
73
5
0
303,242
1
L
Mulan
7,564
504
61
4
0
296,242
2
W
Ullr
8,912
594
144
10
0
298,348
2
L
Martichoras
7,336
489
98
7
0
295,581
0
W
Da Ji
8,110
541
69
5
0
326,933
0
W
Ra
9,763
651
156
10
0
340,940
6
W
Anubis
10,019
668
148
10
0
274,378
7
L
Camazotz
8,330
555
116
8
0
302,011
3
L
Zeus
8,550
570
155
10
0
305,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role