Player Matchup

Arachne
Arachne
JAYYOGI
Arachne
Level 157
God Stats
2W - 1L
1,723 SR
Queue Stats
160W - 170L
1,487 Elo+
Solo
Cupid
Cupid
JimFrigglnLahey
Cupid
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 50L
1,527 Elo+
Party 2
Ymir
Ymir
Nvnzo
Ymir
Level 106
God Stats
1W - 2L
1,575 SR
Queue Stats
35W - 29L
1,547 Elo+
Party 2
Hades
Hades
Who is Kasper
Hades
Level 158
God Stats
3W - 4L
1,545 SR
Queue Stats
38W - 37L
1,544 Elo+
Party 2
Ra
Ra
WizardKingMagna
Ra
Level 80
God Stats
9W - 5L
1,638 SR
Queue Stats
38W - 29L
1,552 Elo+
Solo
Team Averages
Level 130
1,596 SR
1,531 Elo+

VS

Team Averages
Level 139
1,549 SR
1,546 Elo+
Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BWDepre
Bacchus
Level 157
God Stats
3W - 1L
1,561 SR
Queue Stats
199W - 171L
1,597 Elo+
Party 1
Artemis
Artemis
MaverickVenator
Artemis
Level 123
God Stats
20W - 13L
1,663 SR
Queue Stats
229W - 209L
1,582 Elo+
Solo
Thanatos
Thanatos
imodister
Thanatos
Level 89
God Stats
17W - 16L
1,523 SR
Queue Stats
270W - 262L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JAYYOGI
Arachne
6
1 / 2 / 0
3,779
540
1,860
3,719
1,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 0
3,642
520
1,489
2,345
625
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ymir
Nvnzo
Ymir
6
0 / 3 / 1
3,947
564
1,520
5,158
2,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 0 / 1
5,031
719
2,622
3,073
1,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
1 / 1 / 0
4,814
688
1,784
2,538
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 1 / 1
4,392
627
1,523
3,302
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
 
King Arthur
7
0 / 1 / 0
3,724
532
463
4,552
2,646
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
BWDepre
Bacchus
7
1 / 0 / 6
4,690
670
2,089
4,218
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
3 / 0 / 0
4,826
689
2,635
2,700
776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
imodister
Thanatos
8
3 / 1 / 0
4,298
614
2,995
6,296
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
7
7
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
1
0.5
W
King Arthur
 
King Arthur
0
1
0
0
W
Bacchus
BWDepre
Bacchus
1
0
6
4
L
Arachne
JAYYOGI
Arachne
1
2
0
0.5
L
0
1
0
0
W
3
0
0
3
L
Ymir
Nvnzo
Ymir
0
3
1
0.17
L
1
0
1
1.5
L
1
1
0
1
W
Thanatos
imodister
Thanatos
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,275
Damage
9,705
16,833
Taken
21,068
6,098
Mitigated
8,888
5,139
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,523
44
0
1,282
3,302
829
0
1,255
1,805
28,063
551
W
King Arthur
 
King Arthur
463
139
0
1,003
4,552
2,646
0
2,182
2,370
0
14,940
W
Bacchus
BWDepre
Bacchus
2,089
342
0
1,724
4,218
2,899
0
562
3,640
9,713
0
L
Arachne
JAYYOGI
Arachne
1,860
1,140
0
1,165
3,719
1,071
0
896
2,823
0
14,285
L
1,489
668
29
463
2,345
625
0
308
2,037
0
18,356
W
2,635
861
0
1,859
2,700
776
0
398
2,302
0
25,749
L
Ymir
Nvnzo
Ymir
1,520
318
0
493
5,158
2,325
0
724
4,434
8,931
0
L
2,622
523
0
2,385
3,073
1,427
0
0
3,073
26,205
1,905
L
1,784
61
66
538
2,538
650
0
1,616
922
27,397
266
W
Thanatos
imodister
Thanatos
2,995
984
0
5,802
6,296
1,738
0
1,158
5,084
0
24,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,213
Gold Earned
21,930
190
Minions Killed
196
0
Camps Cleared
0
655,345
Distance Traveled
720,146
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,392
627
52
7
0
140,945
0
W
King Arthur
3,724
532
28
4
0
128,123
0
W
Bacchus
4,690
670
11
2
0
166,243
2
L
Arachne
3,779
540
26
4
0
98,808
0
L
Cupid
3,642
520
21
3
0
125,865
0
W
Artemis
4,826
689
51
7
0
117,999
0
L
Ymir
3,947
564
17
2
0
151,088
2
L
Hades
5,031
719
61
9
0
128,929
1
L
Ra
4,814
688
65
9
0
150,655
0
W
Thanatos
4,298
614
54
8
0
166,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role