Player Matchup

Nut
Nut
Dairashi
Nut
Level 128
God Stats
24W - 18L
1,649 SR
Queue Stats
113W - 88L
1,602 Elo+
Party 1
Nu Wa
Nu Wa
HabZo
Nu Wa
Level 146
God Stats
5W - 1L
1,908 SR
Queue Stats
246W - 205L
1,639 Elo+
Party 1
Nike
Nike
NoFafSkinFor4Yrs
Nike
Level 169
God Stats
3W - 1L
1,794 SR
Queue Stats
41W - 44L
1,540 Elo+
Solo
Ares
Ares
SNFrosty
Ares
Level 139
God Stats
4W - 0L
1,922 SR
Queue Stats
198W - 163L
1,650 Elo+
Party 1
Arachne
Arachne
xEl_Chicano209
Arachne
Level 103
God Stats
3W - 0L
1,874 SR
Queue Stats
99W - 91L
1,592 Elo+
Solo
Team Averages
Level 137
1,829 SR
1,605 Elo+

VS

Team Averages
Level 143
1,476 SR
1,492 Elo+
Arachne
Arachne
 
Arachne
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
FairyKing68
Odin
Level 159
God Stats
0W - 2L
1,385 SR
Queue Stats
64W - 57L
1,546 Elo+
Solo
Janus
Janus
Glauc0maa
Janus
Level 138
God Stats
0W - 2L
1,447 SR
Queue Stats
15W - 10L
1,487 Elo+
Solo
Neith
Neith
Zach-Djinn
Neith
Level 106
God Stats
0W - 3L
1,547 SR
Queue Stats
32W - 49L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
7,775
1,111
6,238
5,392
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
HabZo
Nu Wa
13
1 / 2 / 9
6,979
997
6,995
2,752
799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 0 / 5
7,382
1,055
5,411
4,942
2,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
11
1 / 1 / 9
6,666
952
6,457
8,165
5,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

13
3 / 0 / 6
7,332
1,047
5,333
5,193
2,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 2 / 0
6,365
909
4,046
10,256
8,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
 
Olorun
11
0 / 3 / 1
6,143
878
2,898
6,134
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 4 / 1
6,565
938
2,946
8,600
5,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Glauc0maa
Janus
11
0 / 3 / 1
6,310
901
6,119
4,852
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
11
1 / 1 / 1
6,309
901
4,555
3,623
1,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
13
Kills
3
3
Deaths
13
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
L
Olorun
 
Olorun
0
3
1
0.17
W
4
0
5
6.5
L
0
4
1
0.13
L
Janus
Glauc0maa
Janus
0
3
1
0.17
W
Nu Wa
HabZo
Nu Wa
1
2
9
2.75
W
4
0
5
6.5
W
Ares
1
1
9
5.5
L
Neith
1
1
1
1.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,434
Damage
20,564
26,444
Taken
33,465
13,231
Mitigated
18,994
5,496
Healing
6,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,046
2,081
0
2,214
10,256
8,500
0
3,609
6,148
0
7,886
L
Olorun
 
Olorun
2,898
1,144
410
1,250
6,134
1,895
0
2,319
3,496
12,938
0
W
6,238
4,121
0
621
5,392
1,919
825
2,212
2,888
0
22,916
L
2,946
433
0
744
8,600
5,957
0
2,326
5,906
0
9,931
L
Janus
Glauc0maa
Janus
6,119
420
0
727
4,852
1,451
0
2,106
2,519
23,704
0
W
Nu Wa
HabZo
Nu Wa
6,995
1,756
0
193
2,752
799
800
215
2,463
18,566
919
W
5,411
499
0
316
4,942
2,798
14
1,447
3,321
1,302
16,384
W
Ares
6,457
1,068
0
2,432
8,165
5,377
0
2,304
5,521
9,506
0
L
Neith
4,555
1,230
0
736
3,623
1,191
0
1,798
1,709
0
15,856
W
5,333
2,982
0
1,934
5,193
2,338
0
2,027
2,851
0
16,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,134
Gold Earned
31,692
175
Minions Killed
155
0
Camps Cleared
0
842,974
Distance Traveled
698,781
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,365
909
8
1
0
154,220
0
L
Olorun
6,143
878
19
3
0
110,341
0
W
Nut
7,775
1,111
56
8
0
158,120
0
L
Odin
6,565
938
23
3
0
155,017
0
L
Janus
6,310
901
76
11
0
144,657
0
W
Nu Wa
6,979
997
33
5
0
148,829
0
W
Nike
7,382
1,055
40
6
0
178,974
0
W
Ares
6,666
952
7
1
0
163,900
0
L
Neith
6,309
901
29
4
0
134,546
2
W
Arachne
7,332
1,047
39
6
0
193,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role