Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
MASKED-KILLA22
Ne Zha
Level 187
God Stats
1W - 2L
1,255 SR
Queue Stats
152W - 144L
1,550 Elo+
Party 3
Kuzenbo
Kuzenbo
NeroPulze
Kuzenbo
Level 137
God Stats
2W - 1L
1,559 SR
Queue Stats
9W - 9L
1,497 Elo+
Party 1
Scylla
Scylla
tooreal229
Scylla
Level 181
God Stats
8W - 6L
1,630 SR
Queue Stats
155W - 141L
1,544 Elo+
Party 3
Osiris
Osiris
xKIDYOURGARBAGEx
Osiris
Level 73
God Stats
19W - 10L
1,622 SR
Queue Stats
288W - 280L
1,516 Elo+
Party 3
Team Averages
Level 135
1,513 SR
1,522 Elo+

VS

Team Averages
Level 99
1,585 SR
1,505 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Salas7x
Awilix
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 59L
1,530 Elo+
Party 4
Medusa
Medusa
VenomousGnat
Medusa
Level 46
God Stats
4W - 2L
1,512 SR
Queue Stats
17W - 17L
1,451 Elo+
Party 2
Shiva
Shiva
ZnipeShooter
Shiva
Level 85
God Stats
20W - 12L
1,915 SR
Queue Stats
67W - 57L
1,542 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
3 / 4 / 1
6,131
613
4,484
5,419
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
5 / 1 / 2
6,360
636
6,050
8,228
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
NeroPulze
Kuzenbo
9
1 / 2 / 3
5,412
541
1,322
6,571
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
tooreal229
Scylla
12
5 / 0 / 4
6,847
685
8,418
3,986
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,653
565
3,885
8,848
5,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 1 / 3
5,966
597
3,183
7,638
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
 
Janus
9
0 / 8 / 0
5,128
513
2,082
9,424
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Salas7x
Awilix
12
3 / 0 / 0
6,282
628
3,336
6,042
2,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
8
3 / 4 / 1
5,346
535
2,868
7,240
2,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
6,048
605
6,420
9,336
6,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
7
7
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
4
1
0.88
L
Jormungandr
 
Jormungandr
1
1
3
2.5
L
Janus
 
Janus
0
8
0
0
W
5
1
2
6
W
Kuzenbo
NeroPulze
Kuzenbo
1
2
3
1.25
L
Awilix
Salas7x
Awilix
3
0
0
3
L
Medusa
3
4
1
0.88
L
0
1
1
0.5
W
Scylla
tooreal229
Scylla
5
0
4
7
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,159
Damage
17,889
33,052
Taken
39,680
14,620
Mitigated
16,739
11,665
Healing
10,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
4,484
1,926
0
166
5,419
1,551
751
784
4,635
0
31,319
L
Jormungandr
 
Jormungandr
3,183
1,017
0
1,907
7,638
4,200
0
987
6,458
28,940
2,568
L
Janus
 
Janus
2,082
45
0
2,296
9,424
2,357
0
4,318
4,668
29,710
0
W
6,050
1,980
0
4,302
8,228
2,464
0
963
7,104
0
36,744
W
Kuzenbo
NeroPulze
Kuzenbo
1,322
233
0
728
6,571
4,385
223
1,207
5,364
20,348
0
L
Awilix
Salas7x
Awilix
3,336
1,398
0
1,839
6,042
2,033
0
1,040
4,795
0
41,910
L
Medusa
2,868
899
0
903
7,240
2,036
249
1,613
5,447
0
23,808
L
6,420
1,264
0
3,334
9,336
6,113
0
718
7,955
0
41,939
W
Scylla
tooreal229
Scylla
8,418
828
0
1,195
3,986
1,118
0
2,035
1,723
38,165
0
W
3,885
1,284
0
5,274
8,848
5,102
0
0
8,302
0
31,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,403
Gold Earned
28,770
303
Minions Killed
297
0
Camps Cleared
0
1,057,832
Distance Traveled
1,044,986
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,131
613
53
5
0
186,730
0
L
Jormungandr
5,966
597
34
3
0
217,152
7
L
Janus
5,128
513
63
6
0
198,587
0
W
Ne Zha
6,360
636
62
6
0
228,961
0
W
Kuzenbo
5,412
541
32
3
0
212,264
0
L
Awilix
6,282
628
85
9
0
244,626
1
L
Medusa
5,346
535
44
4
0
196,197
0
L
Shiva
6,048
605
71
7
0
188,424
3
W
Scylla
6,847
685
92
9
0
217,357
2
W
Osiris
5,653
565
64
6
0
212,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role