Player Matchup

Cerberus
Cerberus
ColossalHail
Cerberus
Level 81
God Stats
26W - 25L
1,507 SR
Queue Stats
278W - 301L
1,486 Elo+
Solo
Ra
Ra
ISeeDeadpeep659
Ra
Level 127
God Stats
3W - 2L
1,428 SR
Queue Stats
83W - 77L
1,445 Elo+
Solo
Ravana
Ravana
Iramin
Ravana
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 65L
1,495 Elo+
Solo
Hou Yi
Hou Yi
QUADRAHT
Hou Yi
Level 154
God Stats
2W - 3L
1,345 SR
Queue Stats
135W - 128L
1,476 Elo+
Party 1
Hercules
Hercules
manha77an
Hercules
Level 155
God Stats
5W - 8L
1,210 SR
Queue Stats
86W - 85L
1,477 Elo+
Party 1
Team Averages
Level 112
1,398 SR
1,476 Elo+

VS

Team Averages
Level 98
1,581 SR
1,455 Elo+
Camazotz
Camazotz
 
Camazotz
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AIEXANDER
Tyr
Level 43
God Stats
1W - 2L
1,520 SR
Queue Stats
11W - 10L
1,323 Elo+
Solo
Merlin
Merlin
IzgorSage
Merlin
Level 46
God Stats
4W - 1L
1,666 SR
Queue Stats
71W - 89L
1,478 Elo+
Solo
Cupid
Cupid
alexige
Cupid
Level 143
God Stats
5W - 3L
1,603 SR
Queue Stats
196W - 182L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
vixisurius
Baron Samedi
Level 126
God Stats
9W - 12L
1,618 SR
Queue Stats
123W - 118L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ColossalHail
Cerberus
10
2 / 1 / 2
5,694
518
3,200
9,889
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 1 / 2
5,958
542
2,183
5,644
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Iramin
Ravana
12
3 / 0 / 2
7,263
660
8,394
3,684
1,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
QUADRAHT
Hou Yi
13
3 / 0 / 1
7,288
663
4,160
4,071
1,327
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
manha77an
Hercules
9
1 / 0 / 5
6,076
552
2,252
8,844
5,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
8
0 / 2 / 1
4,749
432
2,898
8,733
2,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 0
5,274
479
1,471
9,813
6,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
IzgorSage
Merlin
11
1 / 0 / 0
5,919
538
6,077
3,862
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cupid
alexige
Cupid
11
1 / 3 / 0
6,074
552
1,887
6,500
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
vixisurius
Baron Samedi
8
0 / 3 / 1
4,744
431
6,084
8,936
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
2
2
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
0
2
1
0.25
L
0
3
0
0
W
Cerberus
ColossalHail
Cerberus
2
1
2
3
W
1
1
2
2
W
Ravana
Iramin
Ravana
3
0
2
4
L
Merlin
IzgorSage
Merlin
1
0
0
1
W
Hou Yi
QUADRAHT
Hou Yi
3
0
1
3.5
L
Cupid
alexige
Cupid
1
3
0
0.33
W
Hercules
manha77an
Hercules
1
0
5
3.5
L
Baron Samedi
vixisurius
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,189
Damage
18,417
32,132
Taken
37,844
13,768
Mitigated
16,939
13,530
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
2,898
303
0
2,973
8,733
2,629
0
1,528
7,094
0
24,410
L
1,471
238
0
4,578
9,813
6,721
0
34
9,100
0
23,593
W
Cerberus
ColossalHail
Cerberus
3,200
65
0
2,077
9,889
3,702
0
3,149
6,479
39,001
0
W
2,183
0
914
3,444
5,644
1,683
0
2,895
2,687
41,442
966
W
Ravana
Iramin
Ravana
8,394
2,986
0
1,800
3,684
1,943
0
268
3,376
0
51,631
L
Merlin
IzgorSage
Merlin
6,077
373
0
937
3,862
1,021
0
387
3,435
52,226
468
W
Hou Yi
QUADRAHT
Hou Yi
4,160
1,844
0
2,289
4,071
1,327
11
507
3,396
0
60,287
L
Cupid
alexige
Cupid
1,887
1,130
486
2,883
6,500
1,943
0
141
6,359
0
38,107
W
Hercules
manha77an
Hercules
2,252
601
0
3,006
8,844
5,113
0
4,341
4,033
0
18,389
L
Baron Samedi
vixisurius
Baron Samedi
6,084
722
40
1,263
8,936
4,625
14
3,245
5,651
23,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
26,760
392
Minions Killed
298
0
Camps Cleared
0
1,135,587
Distance Traveled
1,090,191
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
4,749
432
47
4
0
248,544
0
L
Tyr
5,274
479
50
5
0
200,620
0
W
Cerberus
5,694
518
87
8
0
249,308
0
W
Ra
5,958
542
77
7
0
222,015
0
W
Ravana
7,263
660
96
9
0
193,865
6
L
Merlin
5,919
538
87
8
0
222,073
6
W
Hou Yi
7,288
663
106
10
0
223,999
2
L
Cupid
6,074
552
76
7
0
214,377
2
W
Hercules
6,076
552
26
2
0
246,400
0
L
Baron Samedi
4,744
431
38
3
0
204,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role