Player Matchup

Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond V
GxxG
Ne Zha
Diamond V
Level 185
God Stats
6W - 8L
1,741 SR
Queue Stats
514W - 515L
2,122 MMR
Solo
Nu Wa
Nu Wa
Platinum I
LurkyFiend
Nu Wa
Platinum I
Level 58
God Stats
7W - 8L
1,637 SR
Queue Stats
70W - 71L
1,960 MMR
Solo
Neith
Neith
Platinum II
minandmax
Neith
Platinum II
Level 200
God Stats
32W - 33L
1,487 SR
Queue Stats
290W - 287L
1,962 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,573 SR
1,809 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 142
1,584 SR
1,911 MMR
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond I
deivisx5
Poseidon
Diamond I
Level 172
God Stats
39W - 29L
1,666 SR
Queue Stats
308W - 288L
2,400 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
noétac
Zhong Kui
Platinum II
Level 149
God Stats
3W - 1L
1,678 SR
Queue Stats
101W - 89L
1,859 MMR
Solo
Athena
Athena
Gold I
ptejerinaaa02
Athena
Gold I
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 53L
1,723 MMR
Solo
King Arthur
King Arthur
Diamond V
serrucho4902
King Arthur
Diamond V
Level 127
God Stats
12W - 6L
1,575 SR
Queue Stats
62W - 43L
2,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 0 / 4
6,964
536
6,901
9,647
9,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
 
Cerberus
10
0 / 5 / 2
5,371
413
2,575
10,582
8,459
Ne Zha
GxxG
Ne Zha
12
1 / 3 / 2
6,450
496
1,269
9,401
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
12
1 / 1 / 5
6,568
505
9,080
4,279
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
minandmax
Neith
14
3 / 1 / 2
7,571
582
9,039
9,125
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
LancelotSusanoThor

VS

Bans
Ao KuangThanatosArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 1 / 0
7,535
580
6,108
8,533
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
deivisx5
Poseidon
13
4 / 3 / 2
7,554
581
5,062
8,332
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
noétac
Zhong Kui
15
1 / 1 / 1
8,234
633
5,562
8,907
6,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 4
5,851
450
4,927
12,054
9,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
serrucho4902
King Arthur
15
3 / 1 / 2
8,778
675
7,348
9,561
5,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
7
Kills
10
10
Deaths
7
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
0
4
4
L
Cerberus
 
Cerberus
0
5
2
0.2
W
Medusa
 
Medusa
2
1
0
2
L
Ne Zha
GxxG
Ne Zha
1
3
2
0.67
L
Nu Wa
1
1
5
3.5
W
Poseidon
deivisx5
Poseidon
4
3
2
1.67
L
Neith
minandmax
Neith
3
1
2
4
W
Zhong Kui
noétac
Zhong Kui
1
1
1
1.5
W
0
1
4
2
W
King Arthur
serrucho4902
King Arthur
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,864
Damage
29,007
43,034
Taken
47,387
25,814
Mitigated
27,483
11,584
Healing
11,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,901
1,284
0
2,295
9,647
9,538
0
4,455
5,192
26,630
0
L
Cerberus
 
Cerberus
2,575
147
0
3,406
10,582
8,459
0
2,124
8,458
27,845
0
W
Medusa
 
Medusa
6,108
1,853
0
2,024
8,533
2,766
0
5,003
3,530
0
65,979
L
Ne Zha
GxxG
Ne Zha
1,269
184
0
1,274
9,401
3,727
0
1,638
7,763
0
53,957
L
Nu Wa
9,080
2,349
0
891
4,279
1,159
0
1,027
3,252
48,884
86
W
Poseidon
deivisx5
Poseidon
5,062
961
0
391
8,332
2,839
30
3,251
5,081
62,628
0
L
Neith
minandmax
Neith
9,039
4,311
0
3,718
9,125
2,931
0
5,985
3,140
0
67,637
W
Zhong Kui
noétac
Zhong Kui
5,562
1,384
0
5,961
8,907
6,144
0
785
8,122
63,692
9,345
W
4,927
1,347
0
1,569
12,054
9,871
0
5,583
6,471
20,480
0
W
King Arthur
serrucho4902
King Arthur
7,348
727
0
1,890
9,561
5,863
33
4,008
5,553
0
67,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,924
Gold Earned
37,952
403
Minions Killed
509
0
Camps Cleared
0
1,303,268
Distance Traveled
1,413,346
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,964
536
48
4
0
285,359
2
L
Cerberus
5,371
413
56
4
0
218,110
1
W
Medusa
7,535
580
114
9
0
284,372
0
L
Ne Zha
6,450
496
88
7
0
298,804
2
L
Nu Wa
6,568
505
87
7
0
250,558
4
W
Poseidon
7,554
581
95
7
0
308,604
0
L
Neith
7,571
582
124
10
0
250,437
0
W
Zhong Kui
8,234
633
140
11
0
251,457
1
W
Athena
5,851
450
34
3
0
293,873
2
W
King Arthur
8,778
675
126
10
0
275,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role