Player Matchup

Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
KUWAmac
Zhong Kui
Level 159
God Stats
3W - 3L
1,557 SR
Queue Stats
970W - 981L
1,538 Elo+
Solo
Cu Chulainn
Cu Chulainn
djeezze
Cu Chulainn
Level 69
God Stats
2W - 3L
1,230 SR
Queue Stats
396W - 456L
1,445 Elo+
Solo
Team Averages
Level 121
1,457 SR
1,497 Elo+

VS

Team Averages
Level 137
1,454 SR
1,396 Elo+
Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
DarkRaptor_SVK
Ullr
Level 181
God Stats
2W - 3L
1,485 SR
Queue Stats
222W - 216L
1,523 Elo+
Solo
Hercules
Hercules
N1PPL3
Hercules
Level 122
God Stats
11W - 15L
1,459 SR
Queue Stats
29W - 35L
1,459 Elo+
Party 1
Charon
Charon
NeighBae
Charon
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,245 Elo+
Solo
Baron Samedi
Baron Samedi
sancezz123
Baron Samedi
Level 129
God Stats
11W - 21L
1,323 SR
Queue Stats
209W - 223L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 0 / 4
7,950
1,136
5,141
4,070
1,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
 
Ah Puch
13
1 / 0 / 5
7,696
1,099
8,246
1,792
779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
 
Mercury
13
0 / 2 / 6
7,228
1,033
6,673
7,547
6,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
KUWAmac
Zhong Kui
13
1 / 0 / 5
7,920
1,131
9,664
5,297
3,568
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
djeezze
Cu Chulainn
13
3 / 1 / 4
8,052
1,150
4,459
7,441
7,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Team 1 Tickets

363

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 3 / 1
7,654
1,093
7,589
10,180
7,004
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 0 / 1
7,837
1,120
6,858
8,606
2,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
N1PPL3
Hercules
12
0 / 2 / 0
6,978
997
3,061
13,677
12,030
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
NeighBae
Charon
11
0 / 0 / 0
6,472
925
0
0
0
Baron Samedi
sancezz123
Baron Samedi
13
0 / 2 / 3
7,510
1,073
6,107
4,923
2,170
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
7
Kills
3
3
Deaths
7
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
4
4
W
Ah Puch
 
Ah Puch
1
0
5
3.5
W
Mercury
 
Mercury
0
2
6
1.5
L
Osiris
 
Osiris
2
3
1
0.83
L
1
0
1
1.5
W
Zhong Kui
KUWAmac
Zhong Kui
1
0
5
3.5
L
Hercules
N1PPL3
Hercules
0
2
0
0
L
Charon
NeighBae
Charon
0
0
0
0
W
Cu Chulainn
djeezze
Cu Chulainn
3
1
4
5
L
Baron Samedi
sancezz123
Baron Samedi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,183
Damage
23,615
26,147
Taken
37,386
19,608
Mitigated
24,007
3,865
Healing
4,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,141
1,932
0
758
4,070
1,458
0
518
3,552
0
23,943
W
Ah Puch
 
Ah Puch
8,246
240
0
225
1,792
779
0
52
1,740
17,580
0
W
Mercury
 
Mercury
6,673
1,034
0
0
7,547
6,463
0
1,626
5,921
1,394
13,774
L
Osiris
 
Osiris
7,589
2,489
0
155
10,180
7,004
0
3,712
6,166
0
17,393
L
6,858
3,634
0
1,211
8,606
2,803
0
4,252
4,042
0
33,167
W
Zhong Kui
KUWAmac
Zhong Kui
9,664
677
0
2,133
5,297
3,568
0
1,389
3,908
22,785
0
L
Hercules
N1PPL3
Hercules
3,061
851
0
2,135
13,677
12,030
0
6,989
6,201
0
7,579
L
Charon
NeighBae
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
djeezze
Cu Chulainn
4,459
1,029
0
749
7,441
7,340
0
2,522
4,919
0
10,119
L
Baron Samedi
sancezz123
Baron Samedi
6,107
143
446
519
4,923
2,170
0
2,461
2,293
12,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,846
Gold Earned
36,451
146
Minions Killed
119
7
Camps Cleared
5
753,939
Distance Traveled
600,608
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,950
1,136
59
8
2
144,550
0
W
Ah Puch
7,696
1,099
35
5
2
161,514
0
W
Mercury
7,228
1,033
8
1
0
146,921
0
L
Osiris
7,654
1,093
24
3
1
157,929
0
L
Ullr
7,837
1,120
71
10
3
146,995
0
W
Zhong Kui
7,920
1,131
30
4
1
149,834
0
L
Hercules
6,978
997
5
1
0
154,775
5
L
Charon
6,472
925
0
0
0
0
0
W
Cu Chulainn
8,052
1,150
14
2
2
151,120
0
L
Baron Samedi
7,510
1,073
19
3
1
140,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role