Player Matchup

Rama
Rama
Dilla000x2
Rama
Level 138
God Stats
2W - 1L
1,579 SR
Queue Stats
75W - 75L
1,512 Elo+
Party 1
Nox
Nox
SuperStudMuffn97
Nox
Level 156
God Stats
7W - 3L
1,615 SR
Queue Stats
221W - 207L
1,525 Elo+
Solo
Lancelot
Lancelot
ncbsmoke
Lancelot
Level 158
God Stats
1W - 3L
1,330 SR
Queue Stats
258W - 244L
1,530 Elo+
Party 1
Odin
Odin
rkallday14
Odin
Level 156
God Stats
6W - 2L
1,654 SR
Queue Stats
228W - 205L
1,523 Elo+
Party 1
Hera
Hera
superninjafy
Hera
Level 163
God Stats
1W - 0L
1,263 SR
Queue Stats
127W - 125L
1,515 Elo+
Party 1
Team Averages
Level 154
1,488 SR
1,521 Elo+

VS

Team Averages
Level 81
1,537 SR
1,520 Elo+
Vamana
Vamana
ChimmyChiChango
Vamana
Level 154
God Stats
2W - 4L
1,440 SR
Queue Stats
129W - 109L
1,566 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Morrni
Kumbhakarna
Level 77
God Stats
1W - 1L
1,744 SR
Queue Stats
62W - 62L
1,577 Elo+
Party 3
Jormungandr
Jormungandr
Squishy174
Jormungandr
Level 28
God Stats
3W - 3L
1,679 SR
Queue Stats
3W - 6L
1,396 Elo+
Party 3
Ix Chel
Ix Chel
TakeCheeks
Ix Chel
Level 126
God Stats
0W - 4L
1,138 SR
Queue Stats
109W - 97L
1,508 Elo+
Party 2
Medusa
Medusa
themandosimp
Medusa
Level 18
God Stats
22W - 29L
1,684 SR
Queue Stats
32W - 49L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,328
452
4,079
7,123
2,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 6
7,092
507
5,788
10,624
6,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Lancelot
ncbsmoke
Lancelot
13
10 / 1 / 4
8,023
573
9,076
8,703
3,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 1 / 7
7,636
545
5,927
8,729
5,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 4 / 5
7,691
549
8,545
7,236
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,748
553
9,664
10,679
8,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kumbhakarna
Morrni
Kumbhakarna
9
0 / 2 / 4
6,619
473
4,590
9,547
6,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jormungandr
Squishy174
Jormungandr
9
1 / 3 / 2
6,489
464
2,536
11,002
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ix Chel
TakeCheeks
Ix Chel
13
3 / 6 / 0
7,617
544
4,792
8,435
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
11
2 / 2 / 2
6,713
480
3,861
5,919
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
16
Kills
9
9
Deaths
16
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
1
2
2
1
L
Kumbhakarna
Morrni
Kumbhakarna
0
2
4
1
L
Jormungandr
Squishy174
Jormungandr
1
3
2
0.67
W
2
1
6
5
L
Ix Chel
TakeCheeks
Ix Chel
3
6
0
0.5
W
Lancelot
ncbsmoke
Lancelot
10
1
4
12
W
2
1
7
5.5
W
1
4
5
0.88
L
Medusa
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,415
Damage
25,443
42,415
Taken
45,582
20,318
Mitigated
24,258
9,402
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,664
4,687
0
2,843
10,679
8,415
92
1,936
8,303
0
56,484
W
4,079
3,155
0
3,587
7,123
2,425
0
1,533
5,542
0
37,607
L
Kumbhakarna
Morrni
Kumbhakarna
4,590
1,090
0
2,827
9,547
6,719
0
2,853
6,648
22,321
2,233
L
Jormungandr
Squishy174
Jormungandr
2,536
725
0
1,602
11,002
4,060
0
5,595
5,407
27,442
4,834
W
5,788
1,188
0
1,653
10,624
6,331
0
3,242
7,336
29,847
0
L
Ix Chel
TakeCheeks
Ix Chel
4,792
0
50
1,704
8,435
3,030
0
2,602
5,754
45,925
530
W
Lancelot
ncbsmoke
Lancelot
9,076
2,176
0
1,094
8,703
3,766
0
3,254
5,295
0
46,792
W
5,927
1,143
0
2,248
8,729
5,423
0
246
8,483
0
47,277
W
8,545
1,580
0
820
7,236
2,373
0
3,031
4,077
58,069
90
L
Medusa
3,861
1,677
0
1,503
5,919
2,034
0
1,347
4,572
0
40,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,770
Gold Earned
35,186
386
Minions Killed
348
0
Camps Cleared
0
1,417,162
Distance Traveled
1,401,319
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,748
553
83
6
0
269,818
0
W
Rama
6,328
452
84
6
0
241,791
5
L
Kumbhakarna
6,619
473
30
2
0
285,741
0
L
Jormungandr
6,489
464
55
4
0
300,067
0
W
Nox
7,092
507
35
3
0
272,566
2
L
Ix Chel
7,617
544
98
7
0
263,154
1
W
Lancelot
8,023
573
66
5
0
343,597
0
W
Odin
7,636
545
85
6
0
270,583
1
W
Hera
7,691
549
116
8
0
288,625
0
L
Medusa
6,713
480
82
6
0
282,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role