Player Matchup

Fenrir
Fenrir
Aavratar
Fenrir
Level 107
God Stats
6W - 4L
1,568 SR
Queue Stats
277W - 283L
1,533 Elo+
Party 1
Zeus
Zeus
CopyCatOrb735
Zeus
Level 159
God Stats
15W - 9L
1,650 SR
Queue Stats
367W - 370L
1,505 Elo+
Party 1
Nu Wa
Nu Wa
JEANCYRAN27542
Nu Wa
Level 128
God Stats
46W - 33L
1,637 SR
Queue Stats
238W - 289L
1,497 Elo+
Party 1
Terra
Terra
Raul 1234567891
Terra
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 128L
1,508 Elo+
Party 1
Hun Batz
Hun Batz
badkinggold
Hun Batz
Level 81
God Stats
3W - 1L
1,745 SR
Queue Stats
251W - 281L
1,483 Elo+
Party 1
Team Averages
Level 122
1,620 SR
1,505 Elo+

VS

Team Averages
Level 121
1,564 SR
1,544 Elo+
Poseidon
Poseidon
ArcadedImagery
Poseidon
Level 136
God Stats
1W - 1L
1,684 SR
Queue Stats
221W - 215L
1,582 Elo+
Party 2
Discordia
Discordia
Beechay
Discordia
Level 127
God Stats
0W - 2L
1,337 SR
Queue Stats
168W - 164L
1,584 Elo+
Party 2
Surtr
Surtr
Discordxmod
Surtr
Level 88
God Stats
1W - 2L
1,542 SR
Queue Stats
37W - 43L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kcauq17
Kumbhakarna
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
275W - 255L
1,570 Elo+
Solo
Jing Wei
Jing Wei
lala12
Jing Wei
Level 126
God Stats
4W - 2L
1,758 SR
Queue Stats
132W - 118L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aavratar
Fenrir
15
5 / 1 / 8
10,365
546
11,684
19,138
16,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
6 / 1 / 3
11,738
618
15,270
10,231
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

17
2 / 1 / 7
10,492
552
16,116
8,882
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
3 / 1 / 5
10,734
565
9,342
10,395
5,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
badkinggold
Hun Batz
15
4 / 1 / 3
9,050
476
6,522
9,831
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
16
4 / 4 / 0
9,176
483
8,574
13,421
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Beechay
Discordia
16
0 / 2 / 2
9,345
492
10,786
11,750
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 5 / 1
8,544
450
5,198
16,565
10,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kumbhakarna
Kcauq17
Kumbhakarna
12
1 / 5 / 2
8,364
440
7,586
20,570
16,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
lala12
Jing Wei
16
0 / 4 / 2
9,244
487
5,450
13,045
3,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
20
Kills
5
5
Deaths
20
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aavratar
Fenrir
5
1
8
9
L
Poseidon
4
4
0
1
L
Discordia
Beechay
Discordia
0
2
2
0.5
W
6
1
3
7.5
L
0
5
1
0.1
W
2
1
7
5.5
L
Kumbhakarna
Kcauq17
Kumbhakarna
1
5
2
0.4
W
3
1
5
5.5
W
Hun Batz
badkinggold
Hun Batz
4
1
3
5.5
L
Jing Wei
lala12
Jing Wei
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,934
Damage
37,594
58,477
Taken
75,351
31,822
Mitigated
36,995
15,525
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aavratar
Fenrir
11,684
2,567
0
2,629
19,138
16,416
0
10,349
8,624
0
39,221
L
Poseidon
8,574
1,589
0
5,181
13,421
3,436
0
5,709
7,309
74,051
0
L
Discordia
Beechay
Discordia
10,786
231
85
2,472
11,750
3,043
0
5,698
5,584
93,221
889
W
15,270
7,860
0
2,229
10,231
3,288
492
4,118
5,776
86,812
5,345
L
5,198
1,765
0
2,838
16,565
10,031
0
11,311
4,881
1,018
42,665
W
16,116
3,410
0
1,326
8,882
2,795
82
6,958
1,924
83,337
3,633
L
Kumbhakarna
Kcauq17
Kumbhakarna
7,586
1,662
0
2,121
20,570
16,488
0
8,706
11,114
45,907
0
W
9,342
2,386
1,021
3,859
10,395
5,961
0
2,153
8,242
73,286
850
W
Hun Batz
badkinggold
Hun Batz
6,522
510
0
4,461
9,831
3,362
0
3,481
6,310
0
62,896
L
Jing Wei
lala12
Jing Wei
5,450
4,012
0
3,172
13,045
3,997
0
5,930
6,434
0
73,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,379
Gold Earned
44,673
600
Minions Killed
600
0
Camps Cleared
0
2,044,172
Distance Traveled
1,949,595
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,365
546
45
2
0
385,013
0
L
Poseidon
9,176
483
124
7
0
443,536
0
L
Discordia
9,345
492
196
10
0
384,044
5
W
Zeus
11,738
618
150
8
0
368,341
4
L
Surtr
8,544
450
80
4
0
360,178
0
W
Nu Wa
10,492
552
155
8
0
370,086
2
L
Kumbhakarna
8,364
440
64
3
0
387,407
3
W
Terra
10,734
565
151
8
0
434,286
3
W
Hun Batz
9,050
476
99
5
0
486,446
0
L
Jing Wei
9,244
487
136
7
0
374,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role