Player Matchup

King Arthur
King Arthur
MisutaCloudy
King Arthur
Level 84
God Stats
30W - 15L
1,657 SR
Queue Stats
280W - 249L
1,481 Elo+
Party 1
Medusa
Medusa
Verum Diablo
Medusa
Level 109
God Stats
26W - 21L
1,585 SR
Queue Stats
335W - 326L
1,493 Elo+
Party 1
Cabrakan
Cabrakan
Yeyito04
Cabrakan
Level 44
God Stats
11W - 15L
1,437 SR
Queue Stats
25W - 28L
1,390 Elo+
Party 1
Ne Zha
Ne Zha
belorzebub
Ne Zha
Level 17
God Stats
1W - 3L
1,529 SR
Queue Stats
22W - 28L
1,441 Elo+
Party 1
Poseidon
Poseidon
okcool007
Poseidon
Level 121
God Stats
2W - 1L
1,829 SR
Queue Stats
139W - 125L
1,477 Elo+
Solo
Team Averages
Level 75
1,607 SR
1,456 Elo+

VS

Team Averages
Level 96
1,571 SR
1,502 Elo+
Medusa
Medusa
EnterTxt
Medusa
Level 119
God Stats
3W - 1L
1,697 SR
Queue Stats
66W - 47L
1,601 Elo+
Party 3
Thoth
Thoth
Javalex343
Thoth
Level 128
God Stats
4W - 10L
1,361 SR
Queue Stats
173W - 169L
1,476 Elo+
Party 2
Anubis
Anubis
Soreflower668
Anubis
Level 116
God Stats
8W - 5L
1,478 SR
Queue Stats
58W - 56L
1,494 Elo+
Party 3
Surtr
Surtr
Thawiz2005
Surtr
Level 69
God Stats
14W - 13L
1,547 SR
Queue Stats
135W - 131L
1,474 Elo+
Solo
Pele
Pele
WhifyPaprika58
Pele
Level 47
God Stats
12W - 3L
1,773 SR
Queue Stats
191W - 203L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MisutaCloudy
King Arthur
10
1 / 1 / 2
5,567
557
5,544
9,551
8,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
9
1 / 4 / 0
4,793
479
4,301
7,183
1,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cabrakan
Yeyito04
Cabrakan
9
1 / 3 / 1
4,786
479
1,744
6,466
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
belorzebub
Ne Zha
9
1 / 4 / 1
4,892
489
2,753
9,073
2,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
okcool007
Poseidon
10
1 / 6 / 1
5,124
512
2,331
7,458
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EnterTxt
Medusa
11
5 / 0 / 2
6,494
649
7,514
6,166
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thoth
11
6 / 1 / 0
7,343
734
6,578
3,133
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 5
5,963
596
4,859
6,687
2,725
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
11
1 / 2 / 3
6,338
634
6,336
10,352
6,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 0 / 3
6,188
619
2,421
6,552
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
18
18
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
EnterTxt
Medusa
5
0
2
6
W
Thoth
6
1
0
6
L
King Arthur
MisutaCloudy
King Arthur
1
1
2
2
W
3
2
5
2.75
W
Surtr
1
2
3
1.25
L
Medusa
1
4
0
0.25
W
3
0
3
4.5
L
Cabrakan
Yeyito04
Cabrakan
1
3
1
0.5
L
Ne Zha
belorzebub
Ne Zha
1
4
1
0.38
L
Poseidon
okcool007
Poseidon
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,673
Damage
27,708
39,731
Taken
32,890
18,541
Mitigated
13,687
7,073
Healing
13,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
EnterTxt
Medusa
7,514
2,411
0
2,174
6,166
2,034
208
284
5,843
0
40,212
W
Thoth
6,578
137
0
413
3,133
902
335
1,627
1,506
42,674
886
L
King Arthur
MisutaCloudy
King Arthur
5,544
1,071
0
2,523
9,551
8,302
0
768
8,184
0
34,729
W
4,859
62
0
2,768
6,687
2,725
156
1,259
5,273
36,968
937
W
Surtr
6,336
2,528
0
5,474
10,352
6,266
12
92
10,260
850
35,987
L
Medusa
4,301
1,149
0
755
7,183
1,697
0
1,092
6,091
0
35,838
W
2,421
458
0
2,760
6,552
1,760
0
586
5,933
0
37,628
L
Cabrakan
Yeyito04
Cabrakan
1,744
422
0
1,006
6,466
4,760
0
1,452
4,977
7,784
0
L
Ne Zha
belorzebub
Ne Zha
2,753
902
0
1,535
9,073
2,332
0
3,066
5,858
0
27,482
L
Poseidon
okcool007
Poseidon
2,331
184
0
1,254
7,458
1,450
0
4,590
2,332
21,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
32,326
215
Minions Killed
341
0
Camps Cleared
0
1,023,137
Distance Traveled
1,048,498
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,494
649
63
6
0
213,234
0
W
Thoth
7,343
734
83
8
0
183,954
0
L
King Arthur
5,567
557
62
6
0
213,916
3
W
Anubis
5,963
596
65
7
0
205,341
0
W
Surtr
6,338
634
62
6
0
212,024
0
L
Medusa
4,793
479
55
6
0
209,500
2
W
Pele
6,188
619
68
7
0
233,945
0
L
Cabrakan
4,786
479
15
2
0
193,365
4
L
Ne Zha
4,892
489
51
5
0
217,669
3
L
Poseidon
5,124
512
32
3
0
188,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role