Player Matchup

Kumbhakarna
Kumbhakarna
Gold III
Kaoz Belmont
Kumbhakarna
Gold III
Level 153
God Stats
3W - 2L
1,647 SR
Queue Stats
48W - 37L
1,569 MMR
Party 2
Bacchus
Bacchus
Gold IV
Sikramad
Bacchus
Gold IV
Level 128
God Stats
6W - 6L
1,548 SR
Queue Stats
36W - 32L
1,439 MMR
Party 2
Artemis
Artemis
Platinum IV
YeetThisWheat
Artemis
Platinum IV
Level 164
God Stats
2W - 3L
1,550 SR
Queue Stats
23W - 15L
1,943 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 148
1,582 SR
1,650 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 208
1,665 SR
1,553 MMR
Odin
Odin
Gold III
ThisMyGame_MF
Odin
Gold III
Level 211
God Stats
10W - 3L
1,637 SR
Queue Stats
39W - 25L
1,703 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
xCombatKidxX
Sylvanus
Gold IV
Level 171
God Stats
2W - 0L
1,752 SR
Queue Stats
17W - 11L
1,453 MMR
Party 1
Hera
Hera
Gold V
yummy2277
Hera
Gold V
Level 241
God Stats
1W - 0L
1,607 SR
Queue Stats
12W - 3L
1,502 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Kaoz Belmont
Kumbhakarna
16
2 / 6 / 0
10,166
726
3,940
16,241
13,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bacchus
Sikramad
Bacchus
16
0 / 4 / 1
9,781
699
4,913
11,197
8,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
16
0 / 3 / 1
9,949
711
10,213
11,212
3,302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
AgniNe ZhaAtlasKuzenboAchilles

VS

Bans
ThothDanzaburouNoxHou YiCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 9
11,535
824
7,741
13,389
8,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Sylvanus
xCombatKidxX
Sylvanus
19
6 / 0 / 7
12,467
891
9,624
11,077
10,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
19
4 / 0 / 9
12,556
897
17,694
6,059
2,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
13
13
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Kaoz Belmont
Kumbhakarna
2
6
0
0.33
L
Bacchus
Sikramad
Bacchus
0
4
1
0.13
W
3
2
9
3.75
L
Artemis
0
3
1
0.17
W
Sylvanus
xCombatKidxX
Sylvanus
6
0
7
9.5
W
Hera
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,066
Damage
35,059
38,650
Taken
30,525
24,766
Mitigated
21,611
3,959
Healing
12,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Kaoz Belmont
Kumbhakarna
3,940
285
0
581
16,241
13,051
0
9,754
4,946
29,542
1,771
L
Bacchus
Sikramad
Bacchus
4,913
278
0
1,441
11,197
8,413
0
7,759
2,462
23,850
0
W
7,741
1,667
0
2,269
13,389
8,094
902
2,785
10,268
287
24,402
L
Artemis
10,213
4,500
0
1,937
11,212
3,302
0
7,650
2,925
0
41,695
W
Sylvanus
xCombatKidxX
Sylvanus
9,624
1,139
3,664
5,421
11,077
10,848
969
3,295
7,617
34,489
0
W
Hera
17,694
3,741
0
686
6,059
2,669
784
1,897
4,066
77,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,896
Gold Earned
36,558
163
Minions Killed
197
0
Camps Cleared
0
799,466
Distance Traveled
792,957
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,166
726
41
3
0
259,753
0
L
Bacchus
9,781
699
48
3
0
270,372
2
W
Odin
11,535
824
41
3
0
267,169
3
L
Artemis
9,949
711
74
5
0
269,341
0
W
Sylvanus
12,467
891
35
3
0
252,900
1
W
Hera
12,556
897
121
9
0
272,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role