Player Matchup

Thor
Thor
 
Thor
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
FBISmite
Agni
Level 125
God Stats
1W - 4L
1,341 SR
Queue Stats
166W - 163L
1,491 Elo+
Party 2
Anubis
Anubis
Rickfantoni
Anubis
Level 185
God Stats
12W - 6L
1,717 SR
Queue Stats
347W - 330L
1,491 Elo+
Solo
Cernunnos
Cernunnos
Saatnam
Cernunnos
Level 158
God Stats
9W - 15L
1,507 SR
Queue Stats
232W - 194L
1,540 Elo+
Party 2
Odin
Odin
talluco
Odin
Level 30
God Stats
0W - 1L
1,494 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 130
1,512 SR
1,504 Elo+

VS

Team Averages
Level 121
1,425 SR
1,497 Elo+
Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dieguiinh0_
Nu Wa
Level 125
God Stats
4W - 1L
1,758 SR
Queue Stats
19W - 18L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
Toxic Legion491
Kumbhakarna
Level 142
God Stats
2W - 15L
1,085 SR
Queue Stats
276W - 269L
1,484 Elo+
Party 1
Charon
Charon
brayansuarez123
Charon
Level 88
God Stats
5W - 3L
1,282 SR
Queue Stats
53W - 57L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 2 / 0
5,739
522
2,381
8,082
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
12
0 / 1 / 2
6,068
552
4,997
5,411
1,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
7
0 / 3 / 1
4,754
432
1,635
4,626
1,589
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cernunnos
Saatnam
Cernunnos
11
2 / 1 / 1
6,303
573
5,128
3,789
1,268
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odin
talluco
Odin
10
1 / 2 / 1
5,753
523
1,635
5,099
2,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 1 / 1
6,624
602
3,213
4,777
1,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nut
 
Nut
6
0 / 1 / 0
4,467
406
41
1,557
374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 2 / 4
6,283
571
3,959
6,281
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Toxic Legion491
Kumbhakarna
12
4 / 0 / 1
6,596
600
2,907
6,768
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
2 / 2 / 3
5,741
522
1,803
6,627
4,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
8
9
Deaths
6
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
0
1
W
Neith
 
Neith
1
1
1
1.5
W
Nut
 
Nut
0
1
0
0
W
1
2
4
1.5
L
Agni
0
1
2
1
L
Anubis
0
3
1
0.17
L
Cernunnos
Saatnam
Cernunnos
2
1
1
2.5
W
Kumbhakarna
Toxic Legion491
Kumbhakarna
4
0
1
4.5
W
2
2
3
1.75
L
Odin
talluco
Odin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,776
Damage
11,923
27,007
Taken
26,010
9,219
Mitigated
10,792
9,257
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,381
169
0
3,526
8,082
2,525
0
1,659
6,286
0
39,105
W
Neith
 
Neith
3,213
545
0
1,961
4,777
1,114
0
1,561
3,216
0
48,608
W
Nut
 
Nut
41
0
0
394
1,557
374
0
0
1,557
0
13,377
W
3,959
1,396
0
852
6,281
1,857
18
3,026
3,255
32,697
133
L
Agni
4,997
111
0
1,166
5,411
1,344
0
3,234
1,946
48,773
0
L
Anubis
1,635
90
0
1,780
4,626
1,589
0
1,182
3,384
18,996
437
L
Cernunnos
Saatnam
Cernunnos
5,128
2,949
0
1,734
3,789
1,268
458
969
2,760
0
59,533
W
Kumbhakarna
Toxic Legion491
Kumbhakarna
2,907
250
0
2,049
6,768
2,978
0
901
5,867
37,440
6,567
W
1,803
297
0
1,436
6,627
4,469
0
1,084
5,543
14,732
0
L
Odin
talluco
Odin
1,635
126
76
975
5,099
2,493
144
1,033
4,046
0
12,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,617
Gold Earned
29,711
350
Minions Killed
270
0
Camps Cleared
0
934,495
Distance Traveled
943,676
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,739
522
79
7
0
232,130
0
W
Neith
6,624
602
78
7
0
176,835
0
W
Nut
4,467
406
28
3
0
99,058
0
W
Nu Wa
6,283
571
64
6
0
198,974
1
L
Agni
6,068
552
110
10
0
213,899
4
L
Anubis
4,754
432
37
3
0
97,183
0
L
Cernunnos
6,303
573
104
9
0
193,381
0
W
Kumbhakarna
6,596
600
77
7
0
248,053
0
W
Charon
5,741
522
23
2
0
220,756
1
L
Odin
5,753
523
20
2
0
197,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role