Player Matchup

Ah Puch
Ah Puch
CHIEFKEYSE
Ah Puch
Level 94
God Stats
0W - 2L
1,292 SR
Queue Stats
90W - 90L
1,512 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GoDz-Gabo24
Cu Chulainn
Level 183
God Stats
1W - 3L
1,433 SR
Queue Stats
362W - 358L
1,516 Elo+
Solo
Ix Chel
Ix Chel
H3NN3SSY1515
Ix Chel
Level 116
God Stats
7W - 4L
1,640 SR
Queue Stats
533W - 536L
1,525 Elo+
Party 2
Shiva
Shiva
MyPrettyRose
Shiva
Level 99
God Stats
11W - 10L
1,617 SR
Queue Stats
375W - 355L
1,525 Elo+
Party 2
Ne Zha
Ne Zha
rhomboid
Ne Zha
Level 177
God Stats
2W - 2L
1,514 SR
Queue Stats
354W - 307L
1,567 Elo+
Solo
Team Averages
Level 134
1,499 SR
1,529 Elo+

VS

Team Averages
Level 141
1,832 SR
1,588 Elo+
Hades
Hades
BerserkCollector
Hades
Level 158
God Stats
3W - 2L
1,772 SR
Queue Stats
229W - 123L
1,588 Elo+
Party 1
Chaac
Chaac
Ciegon47TTV
Chaac
Level 106
God Stats
7W - 1L
1,853 SR
Queue Stats
583W - 519L
1,564 Elo+
Solo
Atlas
Atlas
CursedPessimist
Atlas
Level 119
God Stats
7W - 0L
2,007 SR
Queue Stats
114W - 48L
1,604 Elo+
Party 1
Merlin
Merlin
Man-O-Doug
Merlin
Level 129
God Stats
3W - 0L
1,812 SR
Queue Stats
76W - 30L
1,704 Elo+
Party 1
Terra
Terra
tenshipepi
Terra
Level 192
God Stats
4W - 1L
1,716 SR
Queue Stats
80W - 86L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CHIEFKEYSE
Ah Puch
12
1 / 6 / 4
7,164
716
10,345
10,500
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
GoDz-Gabo24
Cu Chulainn
13
3 / 5 / 3
7,458
746
9,523
12,709
11,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
H3NN3SSY1515
Ix Chel
16
4 / 4 / 2
8,387
839
8,025
10,610
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 6
7,137
714
10,054
11,753
10,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
rhomboid
Ne Zha
11
0 / 5 / 4
6,672
667
6,395
8,790
3,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 6
8,810
881
8,349
11,981
7,572
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 0 / 13
8,726
873
14,498
13,662
11,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 1 / 12
9,383
938
10,153
13,781
14,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Man-O-Doug
Merlin
14
4 / 1 / 13
8,562
856
12,360
7,454
2,861
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Terra
12
0 / 3 / 16
8,013
801
4,765
12,873
11,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
82
8
Kills
22
22
Deaths
8
19
Assists
60
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
L
Ah Puch
CHIEFKEYSE
Ah Puch
1
6
4
0.5
W
4
0
13
10.5
W
5
1
12
11
L
Cu Chulainn
GoDz-Gabo24
Cu Chulainn
3
5
3
0.9
L
Ix Chel
H3NN3SSY1515
Ix Chel
4
4
2
1.25
W
Merlin
Man-O-Doug
Merlin
4
1
13
10.5
L
0
2
6
1.5
L
Ne Zha
rhomboid
Ne Zha
0
5
4
0.4
W
Terra
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,342
Damage
50,125
54,362
Taken
59,751
33,923
Mitigated
47,427
16,010
Healing
36,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,349
289
1,946
4,804
11,981
7,572
0
4,019
7,736
17,122
369
L
Ah Puch
CHIEFKEYSE
Ah Puch
10,345
387
246
1,342
10,500
4,236
0
7,775
2,725
18,098
0
W
14,498
2,276
1,365
7,620
13,662
11,269
193
3,957
9,340
0
27,223
W
10,153
3,141
1,736
3,989
13,781
14,615
0
4,888
8,370
21,626
0
L
Cu Chulainn
GoDz-Gabo24
Cu Chulainn
9,523
1,570
83
1,321
12,709
11,621
0
7,689
5,020
1,155
15,572
L
Ix Chel
H3NN3SSY1515
Ix Chel
8,025
431
2,770
3,221
10,610
4,070
0
6,621
3,989
22,587
0
W
Merlin
Man-O-Doug
Merlin
12,360
1,047
578
1,895
7,454
2,861
708
2,178
5,033
20,182
0
L
10,054
983
1,730
3,441
11,753
10,575
0
7,592
4,161
0
15,132
L
Ne Zha
rhomboid
Ne Zha
6,395
741
0
1,856
8,790
3,421
0
5,401
3,389
0
13,134
W
Terra
4,765
554
7,899
5,132
12,873
11,110
72
4,039
8,489
7,501
1,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,818
Gold Earned
43,494
96
Minions Killed
128
0
Camps Cleared
0
846,831
Distance Traveled
955,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,810
881
27
3
0
188,438
0
L
Ah Puch
7,164
716
16
2
0
162,236
0
W
Chaac
8,726
873
36
4
0
197,556
0
W
Atlas
9,383
938
24
2
0
222,858
0
L
Cu Chulainn
7,458
746
11
1
0
151,048
0
L
Ix Chel
8,387
839
45
5
0
181,862
0
W
Merlin
8,562
856
38
4
0
175,811
0
L
Shiva
7,137
714
14
1
0
206,668
0
L
Ne Zha
6,672
667
10
1
0
145,017
0
W
Terra
8,013
801
3
0
0
170,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role