Player Matchup

Thanatos
Thanatos
CCC00211
Thanatos
Level 120
God Stats
6W - 3L
1,559 SR
Queue Stats
217W - 197L
1,481 Elo+
Solo
Bacchus
Bacchus
FunDaTopGun
Bacchus
Level 69
God Stats
18W - 13L
1,598 SR
Queue Stats
137W - 168L
1,480 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Maddox1029
Morgan Le Fay
Level 70
God Stats
36W - 27L
1,543 SR
Queue Stats
110W - 74L
1,525 Elo+
Party 3
Medusa
Medusa
MomentousBuck
Medusa
Level 24
God Stats
29W - 12L
1,718 SR
Queue Stats
46W - 47L
1,473 Elo+
Party 3
Janus
Janus
o Pr0fitt
Janus
Level 107
God Stats
9W - 4L
1,500 SR
Queue Stats
173W - 159L
1,513 Elo+
Party 3
Team Averages
Level 78
1,583 SR
1,495 Elo+

VS

Team Averages
Level 104
1,518 SR
1,450 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
LeananFae
Aphrodite
Level 143
God Stats
69W - 53L
1,575 SR
Queue Stats
245W - 244L
1,489 Elo+
Party 2
Thor
Thor
Ninetyjoker0929
Thor
Level 150
God Stats
1W - 4L
1,408 SR
Queue Stats
27W - 20L
1,627 Elo+
Solo
Izanami
Izanami
chelbzee
Izanami
Level 43
God Stats
14W - 15L
1,514 SR
Queue Stats
62W - 68L
1,437 Elo+
Party 2
Achilles
Achilles
gapingcolon
Achilles
Level 54
God Stats
0W - 3L
1,594 SR
Queue Stats
3W - 10L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CCC00211
Thanatos
10
2 / 3 / 4
5,665
567
3,848
8,993
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
FunDaTopGun
Bacchus
10
3 / 0 / 3
6,264
626
2,275
6,417
3,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Maddox1029
Morgan Le Fay
10
4 / 1 / 1
6,893
689
7,024
6,252
1,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
5 / 0 / 3
7,233
723
6,430
4,957
1,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
o Pr0fitt
Janus
11
1 / 3 / 3
6,269
627
4,940
4,906
1,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 4 / 3
5,571
557
4,389
9,426
6,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Aphrodite
LeananFae
Aphrodite
12
2 / 1 / 1
6,321
632
2,536
4,072
1,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 2
5,574
557
3,699
7,595
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
chelbzee
Izanami
10
0 / 4 / 1
5,393
539
2,001
5,695
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
gapingcolon
Achilles
8
1 / 4 / 3
4,788
479
2,978
8,984
6,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
15
Kills
7
7
Deaths
15
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
4
3
0.88
W
Thanatos
CCC00211
Thanatos
2
3
4
1.33
W
Bacchus
FunDaTopGun
Bacchus
3
0
3
4.5
L
Aphrodite
LeananFae
Aphrodite
2
1
1
2.5
W
Morgan Le Fay
Maddox1029
Morgan Le Fay
4
1
1
4.5
W
5
0
3
6.5
L
2
2
2
1.5
L
Izanami
chelbzee
Izanami
0
4
1
0.13
L
Achilles
gapingcolon
Achilles
1
4
3
0.63
W
Janus
o Pr0fitt
Janus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,517
Damage
15,603
31,525
Taken
35,772
11,558
Mitigated
17,805
17,409
Healing
10,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,389
953
0
1,785
9,426
6,156
0
3,876
5,361
0
15,884
W
Thanatos
CCC00211
Thanatos
3,848
1,274
0
7,831
8,993
2,675
0
175
8,751
0
32,452
W
Bacchus
FunDaTopGun
Bacchus
2,275
314
0
2,192
6,417
3,544
0
380
5,977
15,719
418
L
Aphrodite
LeananFae
Aphrodite
2,536
198
414
2,208
4,072
1,374
0
1,682
2,240
46,041
0
W
Morgan Le Fay
Maddox1029
Morgan Le Fay
7,024
385
55
3,107
6,252
1,939
249
0
6,023
35,240
2,596
W
6,430
3,776
0
2,884
4,957
1,866
0
0
4,957
0
53,658
L
3,699
787
0
3,293
7,595
2,271
0
1,530
6,027
0
32,169
L
Izanami
chelbzee
Izanami
2,001
1,195
0
926
5,695
1,853
0
915
4,740
0
36,181
L
Achilles
gapingcolon
Achilles
2,978
407
0
1,451
8,984
6,151
0
5,144
3,748
0
14,560
W
Janus
o Pr0fitt
Janus
4,940
98
0
1,340
4,906
1,534
0
2,084
2,822
41,041
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,324
Gold Earned
27,647
329
Minions Killed
270
0
Camps Cleared
0
1,129,133
Distance Traveled
1,021,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,571
557
30
3
0
207,926
0
W
Thanatos
5,665
567
68
7
0
247,003
0
W
Bacchus
6,264
626
25
3
0
238,708
0
L
Aphrodite
6,321
632
89
9
0
204,861
0
W
Morgan Le Fay
6,893
689
53
5
0
205,885
0
W
Medusa
7,233
723
101
10
0
220,191
0
L
Thor
5,574
557
70
7
0
214,399
0
L
Izanami
5,393
539
61
6
0
187,581
0
L
Achilles
4,788
479
20
2
0
206,767
0
W
Janus
6,269
627
82
8
0
217,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role