Player Matchup

Freya
Freya
Silver III
 
Freya
Silver III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze I
BootKnocker
Ganesha
Bronze I
Level 104
God Stats
12W - 11L
1,517 SR
Queue Stats
146W - 205L
423 MMR
Party 1
Mulan
Mulan
Silver V
Deuces34
Mulan
Silver V
Level 107
God Stats
2W - 3L
1,391 SR
Queue Stats
400W - 425L
612 MMR
Solo
Zeus
Zeus
Bronze II
Joshmen22
Zeus
Bronze II
Level 141
God Stats
4W - 6L
1,638 SR
Queue Stats
181W - 240L
438 MMR
Solo
Bellona
Bellona
Bronze I
UR HUKLBRY
Bellona
Bronze I
Level 92
God Stats
75W - 82L
1,539 SR
Queue Stats
143W - 202L
417 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,517 SR
678 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,415 SR
701 MMR
Hachiman
Hachiman
Silver V
 
Hachiman
Silver V
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver V
BeeerPongChamp23
Atlas
Silver V
Level 109
God Stats
4W - 5L
1,484 SR
Queue Stats
129W - 163L
612 MMR
Solo
Jormungandr
Jormungandr
Bronze II
RFLSN3
Jormungandr
Bronze II
Level 155
God Stats
26W - 42L
1,402 SR
Queue Stats
250W - 304L
294 MMR
Solo
Loki
Loki
Silver IV
finca_danado
Loki
Silver IV
Level 146
God Stats
1W - 2L
1,297 SR
Queue Stats
129W - 154L
769 MMR
Solo
Nu Wa
Nu Wa
Bronze II
jaruizm1
Nu Wa
Bronze II
Level 127
God Stats
15W - 18L
1,392 SR
Queue Stats
243W - 283L
331 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
4 / 0 / 0
9,070
698
4,254
7,867
2,927
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
BootKnocker
Ganesha
10
0 / 0 / 6
7,227
556
1,937
6,258
3,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Mulan
Deuces34
Mulan
12
5 / 3 / 3
7,070
544
8,829
14,675
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
11
0 / 3 / 4
6,485
499
5,121
7,624
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
UR HUKLBRY
Bellona
11
2 / 3 / 4
6,969
536
3,836
10,805
6,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
NoxBacchusAchillesBaba Yaga

VS

Bans
AwilixAo KuangCthulhuArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 1 / 0
4,999
385
764
5,285
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 0 / 1
5,542
426
2,583
6,200
4,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
RFLSN3
Jormungandr
13
3 / 1 / 2
7,957
612
6,911
10,706
10,220
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 2
5,985
460
3,630
9,560
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
jaruizm1
Nu Wa
11
3 / 4 / 2
6,660
512
8,931
8,219
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
11
Kills
8
9
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
0
4
L
Hachiman
 
Hachiman
0
1
0
0
L
1
0
1
1.5
W
Ganesha
BootKnocker
Ganesha
0
0
6
3
W
Mulan
Deuces34
Mulan
5
3
3
2.17
W
Zeus
0
3
4
0.67
L
Jormungandr
RFLSN3
Jormungandr
3
1
2
4
W
Bellona
UR HUKLBRY
Bellona
2
3
4
1.33
L
1
5
2
0.4
L
Nu Wa
jaruizm1
Nu Wa
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,977
Damage
22,819
47,229
Taken
39,970
22,688
Mitigated
20,251
17,293
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,254
1,700
0
5,255
7,867
2,927
117
2,132
5,735
84,313
2,746
L
Hachiman
 
Hachiman
764
533
0
954
5,285
1,020
0
887
4,398
0
18,414
L
2,583
838
174
1,462
6,200
4,740
0
1,917
4,195
16,294
0
W
Ganesha
BootKnocker
Ganesha
1,937
204
0
1,807
6,258
3,673
721
2,491
3,707
22,890
0
W
Mulan
Deuces34
Mulan
8,829
1,059
0
4,112
14,675
7,505
324
5,035
9,389
444
35,710
W
Zeus
5,121
219
0
1,651
7,624
1,873
608
3,222
4,402
37,806
1,711
L
Jormungandr
RFLSN3
Jormungandr
6,911
1,932
0
3,652
10,706
10,220
247
1,058
9,598
59,191
1,951
W
Bellona
UR HUKLBRY
Bellona
3,836
1,304
0
4,468
10,805
6,710
398
4,953
5,590
0
35,663
L
3,630
555
0
2,804
9,560
2,326
0
3,392
6,035
0
31,441
L
Nu Wa
jaruizm1
Nu Wa
8,931
2,126
0
2,251
8,219
1,945
0
3,761
4,110
45,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,821
Gold Earned
31,143
392
Minions Killed
265
0
Camps Cleared
0
1,179,850
Distance Traveled
1,110,562
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,070
698
178
14
0
219,866
0
L
Hachiman
4,999
385
33
3
0
139,677
0
L
Atlas
5,542
426
15
1
0
236,391
1
W
Ganesha
7,227
556
9
1
0
239,626
2
W
Mulan
7,070
544
56
4
0
258,347
0
W
Zeus
6,485
499
80
6
0
202,328
0
L
Jormungandr
7,957
612
100
8
0
228,072
0
W
Bellona
6,969
536
69
5
0
259,683
2
L
Loki
5,985
460
60
5
0
278,167
0
L
Nu Wa
6,660
512
57
4
0
228,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role