Player Matchup

Kuzenbo
Kuzenbo
BackWoodsLuv
Kuzenbo
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 2
Thanatos
Thanatos
Haru
Thanatos
Level 157
God Stats
3W - 0L
1,505 SR
Queue Stats
35W - 9L
1,810 Elo+
Party 1
Chronos
Chronos
LtK-Killaz
Chronos
Level 160
God Stats
12W - 5L
1,655 SR
Queue Stats
188W - 166L
1,573 Elo+
Party 2
Cthulhu
Cthulhu
LtK-savage-
Cthulhu
Level 124
God Stats
11W - 3L
1,673 SR
Queue Stats
70W - 70L
1,588 Elo+
Party 2
Artemis
Artemis
newdays
Artemis
Level 159
God Stats
3W - 0L
1,902 SR
Queue Stats
33W - 6L
1,924 Elo+
Party 1
Team Averages
Level 121
1,647 SR
1,679 Elo+

VS

Team Averages
Level 131
1,503 SR
1,512 Elo+
Janus
Janus
CharlieTheFrog
Janus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Jing Wei
Jing Wei
I_AlwaysSell-_-
Jing Wei
Level 159
God Stats
0W - 1L
1,267 SR
Queue Stats
44W - 51L
1,548 Elo+
Party 3
Ne Zha
Ne Zha
Luna_Nisshoku
Ne Zha
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,445 Elo+
Party 3
Jormungandr
Jormungandr
Mocuddy
Jormungandr
Level 133
God Stats
5W - 1L
1,978 SR
Queue Stats
226W - 191L
1,529 Elo+
Solo
Athena
Athena
Xenovia_Minaj
Athena
Level 157
God Stats
0W - 1L
1,271 SR
Queue Stats
35W - 47L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BackWoodsLuv
Kuzenbo
9
0 / 0 / 3
5,314
531
1,799
5,240
3,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Haru
Thanatos
12
7 / 0 / 3
6,500
650
7,097
7,988
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
LtK-Killaz
Chronos
12
5 / 1 / 2
6,655
666
4,168
3,221
980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
LtK-savage-
Cthulhu
11
1 / 1 / 5
6,031
603
5,952
7,048
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
newdays
Artemis
10
2 / 0 / 1
5,468
547
4,541
5,328
1,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,528
553
1,254
5,011
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
11
0 / 0 / 0
5,366
537
938
5,231
1,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
4,537
454
1,914
8,724
2,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Mocuddy
Jormungandr
10
1 / 3 / 0
5,818
582
4,619
9,839
6,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
5,033
503
2,209
8,065
4,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
15
Kills
2
2
Deaths
15
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BackWoodsLuv
Kuzenbo
0
0
3
1.5
L
1
4
0
0.25
W
Thanatos
Haru
Thanatos
7
0
3
8.5
L
Jing Wei
0
0
0
0
W
Chronos
LtK-Killaz
Chronos
5
1
2
6
W
Cthulhu
LtK-savage-
Cthulhu
1
1
5
3.5
L
0
5
0
0
L
Jormungandr
Mocuddy
Jormungandr
1
3
0
0.33
L
0
3
0
0
W
Artemis
newdays
Artemis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,557
Damage
10,934
28,825
Taken
36,870
12,586
Mitigated
16,000
15,147
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BackWoodsLuv
Kuzenbo
1,799
708
0
1,318
5,240
3,222
0
802
4,438
17,930
0
L
1,254
230
0
255
5,011
1,110
0
1,780
3,095
30,038
0
W
Thanatos
Haru
Thanatos
7,097
2,127
0
7,468
7,988
2,912
0
1,301
6,687
0
46,445
L
Jing Wei
938
522
0
1,412
5,231
1,508
0
785
4,446
0
46,180
W
Chronos
LtK-Killaz
Chronos
4,168
970
0
770
3,221
980
0
699
2,418
39,579
432
W
Cthulhu
LtK-savage-
Cthulhu
5,952
681
73
2,790
7,048
3,985
0
3,878
3,130
27,591
3,140
L
1,914
470
0
2,378
8,724
2,664
0
1,823
6,768
0
24,186
L
Jormungandr
Mocuddy
Jormungandr
4,619
1,929
0
2,449
9,839
6,015
0
3,783
5,534
32,645
6,179
L
2,209
948
0
1,414
8,065
4,703
0
2,352
5,579
11,079
1,628
W
Artemis
newdays
Artemis
4,541
1,719
0
2,728
5,328
1,487
0
1,056
4,272
0
40,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,968
Gold Earned
26,282
346
Minions Killed
299
0
Camps Cleared
0
978,902
Distance Traveled
954,680
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,314
531
42
4
0
171,783
0
L
Janus
5,528
553
66
7
0
186,367
0
W
Thanatos
6,500
650
70
7
0
240,229
0
L
Jing Wei
5,366
537
91
9
0
206,378
0
W
Chronos
6,655
666
84
8
0
202,065
2
W
Cthulhu
6,031
603
70
7
0
191,241
0
L
Ne Zha
4,537
454
51
5
0
209,871
0
L
Jormungandr
5,818
582
68
7
0
155,550
0
L
Athena
5,033
503
23
2
0
196,514
2
W
Artemis
5,468
547
80
8
0
173,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role