Player Matchup

Horus
Horus
Gold IV
GoGoMagzilla
Horus
Gold IV
Level 123
God Stats
6W - 5L
1,563 SR
Queue Stats
459W - 472L
1,386 MMR
Party 1
Vulcan
Vulcan
Gold II
Neurosurgeon
Vulcan
Gold II
Level 117
God Stats
29W - 23L
1,592 SR
Queue Stats
485W - 498L
1,493 MMR
Party 1
Sobek
Sobek
Platinum II
Starkin
Sobek
Platinum II
Level 159
God Stats
11W - 12L
1,563 SR
Queue Stats
447W - 496L
1,725 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,573 SR
1,535 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,524 SR
1,497 MMR
Yu Huang
Yu Huang
Gold I
Fr33Sm0k3
Yu Huang
Gold I
Level 182
God Stats
1W - 6L
1,412 SR
Queue Stats
152W - 169L
1,514 MMR
Solo
Loki
Loki
Gold IV
Healofsteel
Loki
Gold IV
Level 123
God Stats
1W - 1L
1,677 SR
Queue Stats
31W - 34L
1,521 MMR
Solo
Maui
Maui
Gold IV
rawhollyday
Maui
Gold IV
Level 123
God Stats
1W - 8L
1,483 SR
Queue Stats
92W - 113L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 3
9,232
769
6,941
10,333
7,735
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Vulcan
16
3 / 1 / 1
10,096
841
9,550
7,398
2,517
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
Starkin
Sobek
15
0 / 0 / 3
8,685
724
6,193
10,105
9,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AchillesNe ZhaKumbhakarnaCthulhuCerberus

VS

Bans
KuzenboGebSerqetBacchusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Fr33Sm0k3
Yu Huang
16
0 / 0 / 1
9,392
783
10,368
6,630
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 2 / 1
8,301
692
5,880
8,881
2,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 2 / 0
8,493
708
3,839
10,425
9,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Fr33Sm0k3
Yu Huang
0
0
1
0.5
W
1
0
3
2.5
L
0
2
1
0.25
W
Vulcan
3
1
1
3.5
W
Sobek
Starkin
Sobek
0
0
3
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,684
Damage
20,087
27,836
Taken
25,936
19,901
Mitigated
13,872
14,611
Healing
3,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Fr33Sm0k3
Yu Huang
10,368
951
0
496
6,630
2,335
0
3,848
2,674
45,770
0
W
6,941
3,580
2,275
5,297
10,333
7,735
656
6,199
4,105
0
19,339
L
5,880
731
0
1,255
8,881
2,450
0
4,668
3,953
0
27,204
W
Vulcan
9,550
755
0
1,904
7,398
2,517
605
3,175
4,102
43,557
0
W
Sobek
Starkin
Sobek
6,193
224
0
5,135
10,105
9,649
336
4,116
5,914
19,564
1,503
L
3,839
477
0
2,048
10,425
9,087
0
5,942
4,110
17,747
1,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,013
Gold Earned
26,186
135
Minions Killed
152
0
Camps Cleared
0
790,575
Distance Traveled
696,217
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,392
783
83
7
0
214,782
0
W
Horus
9,232
769
32
3
0
265,238
5
L
Loki
8,301
692
42
4
0
256,011
0
W
Vulcan
10,096
841
81
7
0
272,505
5
W
Sobek
8,685
724
22
2
0
252,832
2
L
Maui
8,493
708
27
2
0
225,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role