Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FFDRAGONP070
Zeus
Level 40
God Stats
2W - 0L
1,403 SR
Queue Stats
56W - 80L
1,412 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Princessiann
Cu Chulainn
Level 123
God Stats
5W - 3L
1,596 SR
Queue Stats
109W - 98L
1,510 Elo+
Solo
Chaac
Chaac
SCAM-_-LiKLEY
Chaac
Level 22
God Stats
2W - 0L
1,569 SR
Queue Stats
21W - 28L
1,165 Elo+
Party 1
Team Averages
Level 84
1,514 SR
1,417 Elo+

VS

Team Averages
Level 138
1,528 SR
1,473 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Ay Its Moose
Freya
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 40L
1,523 Elo+
Solo
Maui
Maui
Bianconera
Maui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 84L
1,436 Elo+
Solo
Raijin
Raijin
Holy20
Raijin
Level 172
God Stats
6W - 4L
1,642 SR
Queue Stats
231W - 251L
1,489 Elo+
Solo
Persephone
Persephone
SPD Norse
Persephone
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 54L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 2 / 8
7,469
830
4,472
7,455
6,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
 
Ix Chel
11
0 / 3 / 7
6,681
742
4,967
7,347
3,119
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 2
8,404
934
5,625
4,641
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Princessiann
Cu Chulainn
14
3 / 2 / 8
7,586
843
8,821
12,048
12,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 8
7,420
824
8,381
9,200
6,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 3 / 4
6,636
737
3,842
8,976
9,979
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

1
0 / 0 / 0
2,218
246
0
0
0
14
4 / 2 / 4
8,058
895
7,081
11,189
13,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
Holy20
Raijin
13
2 / 4 / 4
7,077
786
8,402
8,942
3,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
SPD Norse
Persephone
14
0 / 3 / 7
7,430
826
11,874
7,639
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
12
Kills
8
9
Deaths
12
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
8
2.5
W
Ix Chel
 
Ix Chel
0
3
7
1.17
L
Sylvanus
 
Sylvanus
2
3
4
1.33
L
0
0
0
0
L
4
2
4
3
W
7
2
2
4
L
Raijin
Holy20
Raijin
2
4
4
1
W
Cu Chulainn
Princessiann
Cu Chulainn
3
2
8
3.5
W
1
0
8
5
L
Persephone
SPD Norse
Persephone
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,266
Damage
31,199
40,691
Taken
36,746
30,809
Mitigated
30,380
16,235
Healing
15,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,472
799
675
1,196
7,455
6,644
0
4,411
3,044
446
7,239
W
Ix Chel
 
Ix Chel
4,967
854
4,848
2,114
7,347
3,119
0
6,858
489
11,263
407
L
Sylvanus
 
Sylvanus
3,842
430
4,352
3,776
8,976
9,979
0
3,036
5,940
4,960
0
L
0
0
0
0
0
0
0
0
0
0
0
L
7,081
1,492
1,315
1,991
11,189
13,141
0
4,171
7,018
13,258
0
W
5,625
518
594
509
4,641
2,030
0
4,169
472
17,668
1,076
L
Raijin
Holy20
Raijin
8,402
1,023
737
1,888
8,942
3,742
0
1,451
7,491
20,482
0
W
Cu Chulainn
Princessiann
Cu Chulainn
8,821
1,338
690
3,116
12,048
12,806
0
8,582
3,466
0
15,373
W
8,381
490
81
2,412
9,200
6,210
0
7,179
2,021
0
19,888
L
Persephone
SPD Norse
Persephone
11,874
676
559
1,095
7,639
3,518
0
1,905
5,721
26,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,560
Gold Earned
31,419
95
Minions Killed
76
0
Camps Cleared
0
941,186
Distance Traveled
633,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,469
830
6
1
0
197,841
0
W
Ix Chel
6,681
742
15
2
0
184,490
0
L
Sylvanus
6,636
737
2
0
0
136,891
0
L
Freya
2,218
246
0
0
0
0
0
L
Maui
8,058
895
21
2
0
193,084
0
W
Zeus
8,404
934
34
4
0
177,337
0
L
Raijin
7,077
786
22
2
0
142,940
0
W
Cu Chulainn
7,586
843
10
1
0
165,480
0
W
Chaac
7,420
824
30
3
0
216,038
0
L
Persephone
7,430
826
31
3
0
160,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role