Player Matchup

Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Lacke54
Persephone
Level 126
God Stats
10W - 8L
1,629 SR
Queue Stats
326W - 322L
1,480 Elo+
Solo
Hou Yi
Hou Yi
Ririk
Hou Yi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,529 Elo+
Solo
Fafnir
Fafnir
Syrupy Biscuits
Fafnir
Level 159
God Stats
3W - 1L
1,906 SR
Queue Stats
76W - 28L
1,753 Elo+
Party 1
Geb
Geb
dawnofdissent
Geb
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 19L
1,737 Elo+
Party 1
Team Averages
Level 149
1,607 SR
1,600 Elo+

VS

Team Averages
Level 122
1,540 SR
1,505 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BLUEDEVIL1115
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,491 Elo+
Solo
Cthulhu
Cthulhu
DankSage13
Cthulhu
Level 145
God Stats
5W - 5L
1,597 SR
Queue Stats
265W - 278L
1,544 Elo+
Solo
Bacchus
Bacchus
OctaviaSilver
Bacchus
Level 176
God Stats
2W - 2L
1,603 SR
Queue Stats
450W - 449L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 2 / 4
6,726
1,345
5,038
5,466
4,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Persephone
Lacke54
Persephone
11
2 / 1 / 6
6,093
1,219
4,969
2,986
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Ririk
Hou Yi
10
1 / 1 / 8
5,978
1,196
4,794
4,244
1,734
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 1 / 7
6,199
1,240
2,650
4,429
4,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 2 / 5
5,791
1,158
2,220
6,232
4,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
9
1 / 3 / 0
5,215
1,043
1,826
5,297
3,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
 
Tiamat
9
0 / 2 / 2
4,960
992
3,251
3,253
2,175
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
BLUEDEVIL1115
Bakasura
5
0 / 0 / 0
4,224
845
0
0
0
Cthulhu
DankSage13
Cthulhu
10
1 / 3 / 0
5,508
1,102
4,546
5,922
5,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
12
4 / 2 / 2
6,031
1,206
4,695
6,575
8,247
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
10
Kills
6
7
Deaths
10
30
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
2
4
3.5
L
Ao Kuang
 
Ao Kuang
1
3
0
0.33
L
Tiamat
 
Tiamat
0
2
2
0.5
L
Bakasura
BLUEDEVIL1115
Bakasura
0
0
0
0
L
Cthulhu
DankSage13
Cthulhu
1
3
0
0.33
W
Persephone
Lacke54
Persephone
2
1
6
5
L
Bacchus
4
2
2
2.5
W
Hou Yi
Ririk
Hou Yi
1
1
8
5
W
2
1
7
5.5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,671
Damage
14,318
23,357
Taken
21,047
16,731
Mitigated
19,587
10,251
Healing
5,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,038
1,260
284
1,681
5,466
4,933
27
1,929
3,397
0
7,528
L
Ao Kuang
 
Ao Kuang
1,826
536
497
1,430
5,297
3,956
0
2,750
2,262
3,045
0
L
Tiamat
 
Tiamat
3,251
348
0
87
3,253
2,175
0
1,448
1,740
6,555
0
L
Bakasura
BLUEDEVIL1115
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
DankSage13
Cthulhu
4,546
0
230
246
5,922
5,209
0
2,470
3,268
11,193
54
W
Persephone
Lacke54
Persephone
4,969
483
251
1,119
2,986
1,151
419
1,647
1,189
11,726
0
L
Bacchus
4,695
296
674
2,018
6,575
8,247
0
2,678
3,729
8,909
279
W
Hou Yi
Ririk
Hou Yi
4,794
2,310
316
1,846
4,244
1,734
624
2,896
1,042
0
12,683
W
2,650
870
249
1,787
4,429
4,467
112
2,482
1,614
5,670
437
W
2,220
468
812
1,906
6,232
4,446
0
3,778
2,042
7,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,787
Gold Earned
25,938
57
Minions Killed
39
0
Camps Cleared
0
461,853
Distance Traveled
385,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,726
1,345
2
0
0
96,517
0
L
Ao Kuang
5,215
1,043
5
1
0
90,622
0
L
Tiamat
4,960
992
10
2
0
84,021
0
L
Bakasura
4,224
845
0
0
0
0
0
L
Cthulhu
5,508
1,102
9
2
0
94,164
0
W
Persephone
6,093
1,219
20
4
0
97,674
0
L
Bacchus
6,031
1,206
15
3
0
117,047
0
W
Hou Yi
5,978
1,196
17
3
0
87,673
0
W
Fafnir
6,199
1,240
9
2
0
95,990
0
W
Geb
5,791
1,158
9
2
0
83,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role