Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Hornet162407
Yemoja
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,588 Elo+
Solo
Loki
Loki
SanSabaSongBird
Loki
Level 165
God Stats
42W - 34L
1,634 SR
Queue Stats
233W - 201L
1,628 Elo+
Party 2
Medusa
Medusa
iMutePpl
Medusa
Level 156
God Stats
10W - 6L
1,620 SR
Queue Stats
266W - 245L
1,557 Elo+
Party 2
Hera
Hera
xBANGBUZZx
Hera
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
199W - 198L
1,490 Elo+
Solo
Team Averages
Level 137
1,551 SR
1,552 Elo+

VS

Team Averages
Level 146
1,546 SR
1,464 Elo+
Sol
Sol
BansheeQueen252
Sol
Level 126
God Stats
1W - 2L
1,569 SR
Queue Stats
75W - 84L
1,451 Elo+
Party 1
Charybdis
Charybdis
LittleKuro
Charybdis
Level 168
God Stats
3W - 5L
1,516 SR
Queue Stats
362W - 351L
1,504 Elo+
Solo
Thanatos
Thanatos
MaraJewJuana
Thanatos
Level 142
God Stats
28W - 26L
1,595 SR
Queue Stats
223W - 249L
1,416 Elo+
Party 1
Fafnir
Fafnir
TheJadeDragon747
Fafnir
Level 156
God Stats
4W - 4L
1,705 SR
Queue Stats
251W - 271L
1,441 Elo+
Party 1
Jing Wei
Jing Wei
icantsupportyou
Jing Wei
Level 138
God Stats
0W - 3L
1,346 SR
Queue Stats
320W - 304L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
1 / 0 / 0
7,431
676
5,153
5,945
3,335
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
11
0 / 0 / 1
5,960
542
1,413
927
494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
10 / 1 / 1
7,267
661
6,613
9,450
2,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
iMutePpl
Medusa
12
4 / 0 / 1
6,872
625
6,995
6,673
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 6
6,319
574
4,400
5,750
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,816
620
4,066
7,597
2,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Charybdis
LittleKuro
Charybdis
10
0 / 3 / 0
5,754
523
1,836
5,916
1,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
MaraJewJuana
Thanatos
9
0 / 6 / 2
5,153
468
3,262
10,455
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 2
6,078
553
2,149
7,382
6,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
12
0 / 1 / 0
6,821
620
2,360
7,435
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
15
Kills
4
4
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
L
4
4
0
1
W
Yemoja
0
0
1
0.5
L
Charybdis
LittleKuro
Charybdis
0
3
0
0
L
Thanatos
MaraJewJuana
Thanatos
0
6
2
0.17
W
10
1
1
10.5
L
0
1
2
1
W
Medusa
iMutePpl
Medusa
4
0
1
4.5
L
Jing Wei
0
1
0
0
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,574
Damage
13,673
28,745
Taken
38,785
10,496
Mitigated
15,269
11,643
Healing
14,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,153
962
0
3,059
5,945
3,335
0
0
5,945
53,191
1,956
L
4,066
1,873
0
1,648
7,597
2,050
0
3,908
3,689
33,143
751
W
Yemoja
1,413
164
2,747
346
927
494
198
68
859
14,729
1,117
L
Charybdis
LittleKuro
Charybdis
1,836
1,053
0
1,148
5,916
1,548
0
301
5,615
0
42,230
L
Thanatos
MaraJewJuana
Thanatos
3,262
603
0
6,293
10,455
2,851
0
574
9,881
0
28,474
W
6,613
1,794
0
4,544
9,450
2,898
0
1,285
8,165
0
52,458
L
2,149
382
0
2,535
7,382
6,472
0
1,021
6,361
13,865
0
W
Medusa
iMutePpl
Medusa
6,995
3,177
0
500
6,673
2,142
0
1,153
5,520
0
49,870
L
Jing Wei
2,360
1,793
0
2,711
7,435
2,348
0
5,036
2,399
0
49,860
W
4,400
872
0
447
5,750
1,627
0
3,596
2,154
37,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,849
Gold Earned
30,622
357
Minions Killed
333
0
Camps Cleared
0
1,149,130
Distance Traveled
1,102,842
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,431
676
109
10
0
247,621
0
L
Sol
6,816
620
71
6
0
216,521
0
W
Yemoja
5,960
542
26
2
0
203,077
0
L
Charybdis
5,754
523
85
8
0
201,860
6
L
Thanatos
5,153
468
54
5
0
231,393
0
W
Loki
7,267
661
74
7
0
263,617
3
L
Fafnir
6,078
553
15
1
0
236,965
3
W
Medusa
6,872
625
80
7
0
230,747
0
L
Jing Wei
6,821
620
108
10
0
216,103
0
W
Hera
6,319
574
68
6
0
204,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role