Player Matchup

Achilles
Achilles
Brad1one
Achilles
Level 96
God Stats
56W - 47L
1,549 SR
Queue Stats
432W - 426L
1,492 Elo+
Party 1
Merlin
Merlin
DrMelon262
Merlin
Level 114
God Stats
3W - 0L
1,860 SR
Queue Stats
92W - 98L
1,489 Elo+
Solo
Pele
Pele
GamerFenix77
Pele
Level 84
God Stats
12W - 5L
1,692 SR
Queue Stats
209W - 188L
1,471 Elo+
Party 1
Izanami
Izanami
Gryffindork8
Izanami
Level 97
God Stats
11W - 7L
1,559 SR
Queue Stats
114W - 130L
1,483 Elo+
Solo
Olorun
Olorun
Urgonnafndie
Olorun
Level 117
God Stats
23W - 10L
1,646 SR
Queue Stats
120W - 136L
1,446 Elo+
Solo
Team Averages
Level 102
1,661 SR
1,476 Elo+

VS

Team Averages
Level 44
1,486 SR
1,362 Elo+
Zhong Kui
Zhong Kui
DreadLobster955
Zhong Kui
Level 67
God Stats
7W - 12L
1,455 SR
Queue Stats
192W - 178L
1,458 Elo+
Party 3
Hachiman
Hachiman
HelyAlmeiiid
Hachiman
Level 18
God Stats
0W - 2L
1,286 SR
Queue Stats
11W - 24L
1,289 Elo+
Party 2
Ymir
Ymir
ItJustHappy
Ymir
Level 29
God Stats
3W - 3L
1,689 SR
Queue Stats
102W - 93L
1,438 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Wash_Araujo1995
Kumbhakarna
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 63L
1,235 Elo+
Party 2
Pele
Pele
namernames735
Pele
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 49L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Brad1one
Achilles
16
4 / 1 / 3
9,611
565
7,857
10,694
10,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
DrMelon262
Merlin
15
9 / 3 / 6
10,266
604
13,606
8,515
2,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 2 / 8
10,095
594
11,463
15,751
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Gryffindork8
Izanami
16
6 / 1 / 5
10,632
625
9,659
8,285
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
15
3 / 4 / 4
9,529
561
6,985
12,232
3,949
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DreadLobster955
Zhong Kui
13
1 / 9 / 1
7,574
446
5,784
14,546
8,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
HelyAlmeiiid
Hachiman
12
0 / 4 / 4
7,264
427
3,607
9,399
2,451
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 8 / 3
9,172
540
9,045
16,390
6,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Wash_Araujo1995
Kumbhakarna
11
1 / 3 / 2
7,195
423
3,645
15,116
12,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

17
3 / 3 / 1
10,318
607
9,583
13,771
8,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
27
Kills
10
11
Deaths
27
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Brad1one
Achilles
4
1
3
5.5
W
Merlin
DrMelon262
Merlin
9
3
6
4
L
Zhong Kui
DreadLobster955
Zhong Kui
1
9
1
0.17
W
5
2
8
4.5
W
Izanami
Gryffindork8
Izanami
6
1
5
8.5
L
Hachiman
HelyAlmeiiid
Hachiman
0
4
4
0.5
L
5
8
3
0.81
W
Olorun
3
4
4
1.25
L
Kumbhakarna
Wash_Araujo1995
Kumbhakarna
1
3
2
0.67
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,570
Damage
31,664
55,477
Taken
69,222
25,702
Mitigated
37,795
16,291
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Brad1one
Achilles
7,857
946
0
2,792
10,694
10,718
244
1,155
9,539
1,261
48,285
W
Merlin
DrMelon262
Merlin
13,606
160
0
2,020
8,515
2,868
296
5,166
3,349
48,468
642
L
Zhong Kui
DreadLobster955
Zhong Kui
5,784
763
0
2,823
14,546
8,142
0
6,738
7,156
45,456
13,513
W
11,463
3,137
0
4,584
15,751
5,303
1,001
4,962
10,789
0
62,390
W
Izanami
Gryffindork8
Izanami
9,659
6,791
0
2,093
8,285
2,864
2,724
2,745
5,540
0
74,221
L
Hachiman
HelyAlmeiiid
Hachiman
3,607
2,843
0
1,407
9,399
2,451
0
3,118
6,129
0
37,035
L
9,045
2,192
0
953
16,390
6,393
0
6,020
9,718
49,279
0
W
Olorun
6,985
3,185
472
4,330
12,232
3,949
5,205
4,421
7,811
56,259
0
L
Kumbhakarna
Wash_Araujo1995
Kumbhakarna
3,645
700
0
3,365
15,116
12,147
0
2,690
12,080
36,539
649
L
9,583
2,581
0
4,304
13,771
8,662
0
934
12,384
0
74,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,133
Gold Earned
41,523
456
Minions Killed
423
0
Camps Cleared
0
1,685,603
Distance Traveled
1,589,840
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,611
565
62
4
0
345,801
0
W
Merlin
10,266
604
91
5
0
329,975
0
L
Zhong Kui
7,574
446
94
6
0
264,597
0
W
Pele
10,095
594
88
5
0
381,189
0
W
Izanami
10,632
625
120
7
0
335,135
0
L
Hachiman
7,264
427
60
4
0
328,959
0
L
Ymir
9,172
540
71
4
0
327,080
0
W
Olorun
9,529
561
95
6
0
293,503
0
L
Kumbhakarna
7,195
423
58
3
0
332,515
9
L
Pele
10,318
607
140
8
0
336,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role