Player Matchup

King Arthur
King Arthur
ChaosMillennium
King Arthur
Level 125
God Stats
4W - 7L
1,482 SR
Queue Stats
186W - 193L
1,564 Elo+
Party 1
Discordia
Discordia
Izalith0115
Discordia
Level 59
God Stats
1W - 2L
2,003 SR
Queue Stats
102W - 105L
1,565 Elo+
Party 1
Artio
Artio
Justice935
Artio
Level 128
God Stats
10W - 7L
1,622 SR
Queue Stats
191W - 193L
1,578 Elo+
Party 1
Team Averages
Level 104
1,702 SR
1,569 Elo+

VS

Team Averages
Level 118
1,575 SR
1,745 Elo+
Kumbhakarna
Kumbhakarna
Bbihh
Kumbhakarna
Level 82
God Stats
4W - 1L
1,563 SR
Queue Stats
17W - 3L
1,827 Elo+
Party 2
Medusa
Medusa
OBEYPROPAGANDA
Medusa
Level 123
God Stats
10W - 1L
1,651 SR
Queue Stats
13W - 2L
1,806 Elo+
Party 2
Merlin
Merlin
ZekAceTeam
Merlin
Level 148
God Stats
6W - 5L
1,511 SR
Queue Stats
36W - 23L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChaosMillennium
King Arthur
13
0 / 6 / 0
7,666
697
5,050
14,194
12,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Izalith0115
Discordia
14
1 / 2 / 0
8,389
763
12,141
7,177
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
15
0 / 4 / 1
8,528
775
4,981
17,151
12,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bbihh
Kumbhakarna
16
5 / 0 / 5
9,872
897
9,013
14,945
9,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

17
6 / 1 / 6
10,518
956
13,893
8,205
3,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
ZekAceTeam
Merlin
17
1 / 0 / 9
9,673
879
11,609
7,505
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
12
12
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Bbihh
Kumbhakarna
5
0
5
7.5
L
King Arthur
ChaosMillennium
King Arthur
0
6
0
0
L
Discordia
Izalith0115
Discordia
1
2
0
0.5
L
Artio
0
4
1
0.13
W
6
1
6
9
W
Merlin
ZekAceTeam
Merlin
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,172
Damage
34,515
38,522
Taken
30,655
26,743
Mitigated
15,294
7,441
Healing
6,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Bbihh
Kumbhakarna
9,013
860
0
3,699
14,945
9,715
0
7,141
6,999
22,366
0
L
King Arthur
ChaosMillennium
King Arthur
5,050
870
0
1,785
14,194
12,183
0
6,728
6,993
0
20,679
L
Discordia
Izalith0115
Discordia
12,141
843
0
1,445
7,177
1,800
0
4,003
3,062
34,642
0
L
Artio
4,981
285
279
3,932
17,151
12,760
0
8,653
7,673
17,300
1,017
W
13,893
4,905
0
2,217
8,205
3,055
812
3,078
4,833
0
48,837
W
Merlin
ZekAceTeam
Merlin
11,609
715
0
750
7,505
2,524
80
5,599
1,598
42,090
235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,583
Gold Earned
30,063
123
Minions Killed
175
0
Camps Cleared
0
631,928
Distance Traveled
699,443
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
9,872
897
23
2
0
242,346
2
L
King Arthur
7,666
697
25
2
0
188,962
0
L
Discordia
8,389
763
57
5
0
237,065
0
L
Artio
8,528
775
41
4
0
205,901
0
W
Medusa
10,518
956
83
8
0
239,109
1
W
Merlin
9,673
879
69
6
0
217,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role