Player Matchup

Amaterasu
Amaterasu
Gold I
Epitaphal
Amaterasu
Gold I
Level 109
God Stats
1W - 3L
1,517 SR
Queue Stats
198W - 197L
1,631 MMR
Solo
Ra
Ra
Platinum V
Gfam
Ra
Platinum V
Level 170
God Stats
8W - 9L
1,452 SR
Queue Stats
150W - 147L
1,657 MMR
Party 2
Mulan
Mulan
Gold II
NuWaMain420
Mulan
Gold II
Level 95
God Stats
11W - 8L
1,744 SR
Queue Stats
83W - 82L
1,634 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Tank0rTroll
Kumbhakarna
Gold II
Level 150
God Stats
14W - 10L
1,652 SR
Queue Stats
137W - 133L
1,592 MMR
Party 2
Rama
Rama
Gold I
ZonksZ
Rama
Gold I
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 2L
1,660 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 135
1,573 SR
1,635 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 194
1,494 SR
1,635 MMR
Hera
Hera
Gold III
Arisiaxx
Hera
Gold III
Level 157
God Stats
10W - 7L
1,669 SR
Queue Stats
45W - 48L
1,613 MMR
Solo
Anhur
Anhur
Gold I
HammeredPine27
Anhur
Gold I
Level 159
God Stats
6W - 8L
1,519 SR
Queue Stats
43W - 38L
1,749 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Kurtillo
Sylvanus
Gold II
Level 251
God Stats
4W - 7L
1,540 SR
Queue Stats
50W - 39L
1,582 MMR
Party 1
Fenrir
Fenrir
Gold I
MikFromMars
Fenrir
Gold I
Level 228
God Stats
2W - 1L
1,367 SR
Queue Stats
114W - 117L
1,608 MMR
Solo
Artio
Artio
Platinum V
largeandincharge
Artio
Platinum V
Level 173
God Stats
3W - 5L
1,373 SR
Queue Stats
91W - 83L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Epitaphal
Amaterasu
14
2 / 2 / 1
7,917
566
12,597
18,633
11,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
Gfam
Ra
13
2 / 4 / 1
7,920
566
9,396
8,000
2,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 3 / 4
7,250
518
8,267
13,338
5,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kumbhakarna
Tank0rTroll
Kumbhakarna
10
1 / 4 / 6
6,819
487
3,843
13,585
8,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
ZonksZ
Rama
10
1 / 6 / 2
6,662
476
6,350
9,091
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
Bake KujiraKing ArthurBacchusMedusa

VS

Bans
AresSurtrAthenaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
3 / 4 / 4
8,203
586
8,974
7,502
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 9
8,263
590
13,070
11,262
3,230
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Kurtillo
Sylvanus
14
4 / 1 / 8
8,385
599
5,848
11,879
10,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
14
8 / 0 / 3
8,267
591
7,018
11,916
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 3 / 3
7,456
533
10,741
18,183
11,358
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
9
Kills
19
19
Deaths
9
14
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hera
3
4
4
1.25
L
Amaterasu
Epitaphal
Amaterasu
2
2
1
1.25
L
Ra
Gfam
Ra
2
4
1
0.63
W
2
1
9
6.5
W
Sylvanus
Kurtillo
Sylvanus
4
1
8
8
W
Fenrir
8
0
3
9.5
L
3
3
4
1.67
L
Kumbhakarna
Tank0rTroll
Kumbhakarna
1
4
6
1
L
Rama
ZonksZ
Rama
1
6
2
0.33
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,453
Damage
45,651
62,647
Taken
60,742
30,134
Mitigated
32,395
22,580
Healing
26,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
8,974
2,058
0
1,264
7,502
1,885
205
2,609
4,487
59,145
874
L
Amaterasu
Epitaphal
Amaterasu
12,597
7,054
0
8,893
18,633
11,373
0
9,763
8,870
0
65,313
L
Ra
Gfam
Ra
9,396
643
668
2,259
8,000
2,887
0
4,604
3,396
67,517
661
W
13,070
7,410
0
6,451
11,262
3,230
0
2,275
8,812
0
73,773
W
Sylvanus
Kurtillo
Sylvanus
5,848
1,164
1,689
3,713
11,879
10,966
0
2,692
8,994
32,571
2,678
W
Fenrir
7,018
1,674
0
4,864
11,916
4,956
0
2,422
9,263
0
52,717
L
8,267
1,455
0
5,956
13,338
5,280
0
2,799
10,539
0
53,657
L
Kumbhakarna
Tank0rTroll
Kumbhakarna
3,843
623
0
2,735
13,585
8,973
0
6,600
6,985
19,136
0
L
Rama
ZonksZ
Rama
6,350
5,076
0
2,069
9,091
1,621
0
1,343
7,748
0
47,220
W
10,741
1,865
906
7,740
18,183
11,358
0
2,205
14,928
49,234
1,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,568
Gold Earned
40,574
438
Minions Killed
443
0
Camps Cleared
0
1,341,632
Distance Traveled
1,438,942
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,203
586
120
9
0
272,407
2
L
Amaterasu
7,917
566
123
9
0
255,041
2
L
Ra
7,920
566
112
8
0
298,754
2
W
Anhur
8,263
590
128
9
0
275,590
4
W
Sylvanus
8,385
599
39
3
0
280,042
3
W
Fenrir
8,267
591
73
5
0
345,645
3
L
Mulan
7,250
518
90
6
0
292,101
3
L
Kumbhakarna
6,819
487
21
2
0
291,135
5
L
Rama
6,662
476
92
7
0
204,601
0
W
Artio
7,456
533
83
6
0
265,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role