Player Matchup

Medusa
Medusa
Drjawbreakerr
Medusa
Level 99
God Stats
3W - 2L
1,488 SR
Queue Stats
108W - 100L
1,553 Elo+
Party 3
Artio
Artio
MIMI6769
Artio
Level 124
God Stats
19W - 14L
1,515 SR
Queue Stats
31W - 35L
1,393 Elo+
Party 3
Nike
Nike
TempestRook
Nike
Level 101
God Stats
3W - 0L
1,832 SR
Queue Stats
125W - 121L
1,457 Elo+
Party 2
Odin
Odin
ToxicKib
Odin
Level 115
God Stats
1W - 1L
1,339 SR
Queue Stats
190W - 181L
1,509 Elo+
Party 2
Aphrodite
Aphrodite
ingrownhair69
Aphrodite
Level 99
God Stats
2W - 0L
1,755 SR
Queue Stats
116W - 100L
1,523 Elo+
Party 2
Team Averages
Level 108
1,586 SR
1,487 Elo+

VS

Team Averages
Level 97
1,416 SR
1,464 Elo+
Charon
Charon
Atrocitus_Rage_
Charon
Level 149
God Stats
8W - 11L
1,356 SR
Queue Stats
126W - 140L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
Crusader277
Sun Wukong
Level 58
God Stats
11W - 10L
1,543 SR
Queue Stats
93W - 109L
1,440 Elo+
Party 1
Cerberus
Cerberus
MeegleWeegles
Cerberus
Level 64
God Stats
0W - 2L
1,294 SR
Queue Stats
46W - 58L
1,420 Elo+
Party 1
Mercury
Mercury
PbC210
Mercury
Level 106
God Stats
2W - 4L
1,466 SR
Queue Stats
173W - 183L
1,477 Elo+
Party 1
Anhur
Anhur
annewu
Anhur
Level 107
God Stats
2W - 2L
1,424 SR
Queue Stats
377W - 334L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 4
10,297
606
20,337
13,661
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
MIMI6769
Artio
13
0 / 1 / 12
8,490
499
2,686
12,925
8,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 5
9,447
556
6,520
9,305
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Odin
16
8 / 0 / 8
9,668
569
14,559
10,820
4,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
ingrownhair69
Aphrodite
15
3 / 4 / 8
9,243
544
10,127
12,511
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,297
488
13,646
10,177
4,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Crusader277
Sun Wukong
13
1 / 6 / 2
8,221
484
5,507
16,458
11,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
MeegleWeegles
Cerberus
11
0 / 5 / 5
6,317
372
7,006
19,391
13,790
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
PbC210
Mercury
14
3 / 3 / 3
7,919
466
5,882
15,828
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
annewu
Anhur
14
1 / 6 / 3
7,644
450
5,507
13,690
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
23
Kills
9
9
Deaths
23
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
L
Sun Wukong
Crusader277
Sun Wukong
1
6
2
0.33
W
9
2
4
5.5
W
Artio
MIMI6769
Artio
0
1
12
6
L
Cerberus
MeegleWeegles
Cerberus
0
5
5
0.5
L
Mercury
PbC210
Mercury
3
3
3
1.5
W
3
2
5
2.75
W
Odin
8
0
8
12
L
Anhur
annewu
Anhur
1
6
3
0.42
W
Aphrodite
ingrownhair69
Aphrodite
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,229
Damage
37,548
59,222
Taken
75,544
30,155
Mitigated
39,569
25,797
Healing
19,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,646
552
0
2,592
10,177
4,771
0
2,613
7,555
47,886
1,133
L
Sun Wukong
Crusader277
Sun Wukong
5,507
1,464
0
4,606
16,458
11,514
0
1,835
14,172
0
46,642
W
20,337
11,054
0
6,732
13,661
4,755
3,631
2,623
10,924
0
88,842
W
Artio
MIMI6769
Artio
2,686
183
3,373
4,202
12,925
8,788
18
4,786
7,737
13,904
2,615
L
Cerberus
MeegleWeegles
Cerberus
7,006
301
0
5,010
19,391
13,790
0
5,755
13,636
21,581
333
L
Mercury
PbC210
Mercury
5,882
1,490
0
5,419
15,828
5,432
0
1,550
14,173
0
56,921
W
6,520
823
0
1,473
9,305
6,514
809
1,143
8,068
241
56,371
W
Odin
14,559
2,909
0
894
10,820
4,807
0
3,760
6,632
0
72,547
L
Anhur
annewu
Anhur
5,507
2,565
0
2,336
13,690
4,062
0
1,100
12,545
0
42,838
W
Aphrodite
ingrownhair69
Aphrodite
10,127
1,530
2,677
6,446
12,511
5,291
38
6,014
5,855
69,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,145
Gold Earned
38,398
482
Minions Killed
345
0
Camps Cleared
0
1,721,342
Distance Traveled
1,671,435
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,297
488
75
4
0
315,835
5
L
Sun Wukong
8,221
484
84
5
0
331,937
4
W
Medusa
10,297
606
116
7
0
316,269
2
W
Artio
8,490
499
33
2
0
381,657
7
L
Cerberus
6,317
372
28
2
0
322,849
3
L
Mercury
7,919
466
82
5
0
408,173
0
W
Nike
9,447
556
108
6
0
299,328
2
W
Odin
9,668
569
113
7
0
412,030
2
L
Anhur
7,644
450
76
4
0
292,641
0
W
Aphrodite
9,243
544
112
7
0
312,058
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role