Player Matchup

Mulan
Mulan
Icyblaade
Mulan
Level 119
God Stats
5W - 1L
1,858 SR
Queue Stats
38W - 31L
1,540 Elo+
Solo
Sobek
Sobek
SincFire
Sobek
Level 150
God Stats
1W - 1L
1,733 SR
Queue Stats
206W - 178L
1,552 Elo+
Party 1
Janus
Janus
YOUNGBOYFANXDDDD
Janus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 118L
1,575 Elo+
Party 1
Medusa
Medusa
hd83w9m
Medusa
Level 129
God Stats
4W - 3L
1,695 SR
Queue Stats
98W - 85L
1,580 Elo+
Party 1
Thanatos
Thanatos
un1que1012
Thanatos
Level 127
God Stats
52W - 43L
1,561 SR
Queue Stats
120W - 99L
1,567 Elo+
Solo
Team Averages
Level 131
1,669 SR
1,563 Elo+

VS

Team Averages
Level 114
1,613 SR
1,520 Elo+
Raijin
Raijin
 
Raijin
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Alpha6226
Chaac
Level 121
God Stats
11W - 2L
1,849 SR
Queue Stats
333W - 293L
1,581 Elo+
Solo
Artemis
Artemis
DuckX_OverlordX
Artemis
Level 123
God Stats
4W - 2L
1,488 SR
Queue Stats
262W - 255L
1,484 Elo+
Solo
Kali
Kali
Hunterowarriors
Kali
Level 114
God Stats
8W - 7L
1,377 SR
Queue Stats
176W - 190L
1,509 Elo+
Solo
Atlas
Atlas
NatanaelCano409
Atlas
Level 158
God Stats
2W - 0L
1,850 SR
Queue Stats
114W - 106L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Icyblaade
Mulan
9
2 / 5 / 0
5,656
514
2,898
8,310
5,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sobek
SincFire
Sobek
9
1 / 3 / 3
5,425
493
4,127
9,703
8,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
2 / 8 / 0
5,659
514
2,313
7,915
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
hd83w9m
Medusa
12
3 / 3 / 4
7,106
646
5,806
8,778
2,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
un1que1012
Thanatos
11
4 / 2 / 5
6,151
559
6,792
7,754
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
10 / 1 / 0
8,607
782
9,299
5,547
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Alpha6226
Chaac
13
7 / 1 / 0
8,130
739
6,395
10,149
7,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 4 / 2
6,508
592
6,606
7,405
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 4 / 4
6,374
579
3,030
8,219
2,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 2 / 5
6,454
587
4,225
9,189
6,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
12
Kills
21
21
Deaths
12
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
10
1
0
10
W
Chaac
Alpha6226
Chaac
7
1
0
7
W
2
4
2
0.75
W
2
4
4
1
L
Mulan
Icyblaade
Mulan
2
5
0
0.4
W
0
2
5
1.25
L
Sobek
SincFire
Sobek
1
3
3
0.83
L
2
8
0
0.25
L
Medusa
hd83w9m
Medusa
3
3
4
1.67
L
Thanatos
un1que1012
Thanatos
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,936
Damage
29,555
42,460
Taken
40,509
20,829
Mitigated
19,607
13,324
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
9,299
1,330
0
2,093
5,547
1,745
0
2,268
3,077
66,507
54
W
Chaac
Alpha6226
Chaac
6,395
563
0
2,558
10,149
7,001
0
1,337
8,812
1,078
53,890
W
6,606
1,603
0
814
7,405
2,050
0
665
6,740
0
36,463
W
3,030
1,545
0
3,953
8,219
2,808
0
432
7,779
0
31,820
L
Mulan
Icyblaade
Mulan
2,898
427
0
1,615
8,310
5,534
0
289
8,021
0
26,247
W
4,225
1,781
0
3,682
9,189
6,003
0
1,528
7,621
23,383
1,015
L
Sobek
SincFire
Sobek
4,127
697
0
3,980
9,703
8,083
0
3,399
6,200
16,130
0
L
2,313
38
0
810
7,915
1,503
0
6,378
1,087
34,341
196
L
Medusa
hd83w9m
Medusa
5,806
2,302
0
2,301
8,778
2,829
0
1,854
6,924
0
56,178
L
Thanatos
un1que1012
Thanatos
6,792
2,214
0
4,618
7,754
2,880
0
1,583
6,085
0
37,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,997
Gold Earned
36,073
310
Minions Killed
374
0
Camps Cleared
0
1,166,550
Distance Traveled
1,177,578
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,607
782
132
12
0
237,787
3
W
Chaac
8,130
739
101
9
0
237,282
0
W
Artemis
6,508
592
74
7
0
214,768
2
W
Kali
6,374
579
48
4
0
250,803
2
L
Mulan
5,656
514
49
4
0
222,396
0
W
Atlas
6,454
587
19
2
0
236,938
2
L
Sobek
5,425
493
22
2
0
246,162
3
L
Janus
5,659
514
71
6
0
224,966
1
L
Medusa
7,106
646
107
10
0
215,505
2
L
Thanatos
6,151
559
61
6
0
257,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role