Player Matchup

Gilgamesh
Gilgamesh
EseFrijoler69
Gilgamesh
Level 114
God Stats
3W - 4L
1,469 SR
Queue Stats
58W - 44L
1,536 Elo+
Party 1
Medusa
Medusa
MeoMap1801
Medusa
Level 63
God Stats
0W - 3L
1,448 SR
Queue Stats
20W - 51L
1,254 Elo+
Solo
Yu Huang
Yu Huang
WhereTupacAt
Yu Huang
Level 64
God Stats
3W - 3L
1,726 SR
Queue Stats
70W - 60L
1,455 Elo+
Solo
Charon
Charon
lokartheninja
Charon
Level 61
God Stats
1W - 2L
1,470 SR
Queue Stats
48W - 61L
1,378 Elo+
Party 1
Hun Batz
Hun Batz
snaggy_pens2831
Hun Batz
Level 80
God Stats
1W - 1L
1,812 SR
Queue Stats
1W - 6L
1,190 Elo+
Party 1
Team Averages
Level 76
1,585 SR
1,363 Elo+

VS

Team Averages
Level 64
1,458 SR
1,393 Elo+
Chiron
Chiron
IMPACTO1932
Chiron
Level 65
God Stats
3W - 3L
1,159 SR
Queue Stats
230W - 263L
1,369 Elo+
Solo
Geb
Geb
Phoenix_bl3ck
Geb
Level 53
God Stats
5W - 5L
1,475 SR
Queue Stats
116W - 132L
1,364 Elo+
Solo
King Arthur
King Arthur
The__Cartell
King Arthur
Level 69
God Stats
5W - 4L
1,345 SR
Queue Stats
164W - 161L
1,337 Elo+
Solo
Freya
Freya
WoollyBehemoth
Freya
Level 69
God Stats
5W - 3L
1,630 SR
Queue Stats
82W - 81L
1,489 Elo+
Solo
Janus
Janus
YOU_SOLED_BY_RN
Janus
Level 63
God Stats
9W - 8L
1,681 SR
Queue Stats
188W - 181L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EseFrijoler69
Gilgamesh
10
1 / 4 / 0
6,467
497
7,143
16,273
11,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
MeoMap1801
Medusa
11
3 / 3 / 2
6,496
500
5,707
6,363
1,801
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Yu Huang
WhereTupacAt
Yu Huang
10
1 / 8 / 0
5,720
440
4,645
8,339
1,750
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
3 / 2 / 2
6,070
467
7,217
10,033
6,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
10
0 / 4 / 3
5,943
457
3,023
10,427
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
11
2 / 1 / 2
6,829
525
4,283
6,048
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 3
5,758
443
4,408
12,344
5,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
The__Cartell
King Arthur
11
2 / 1 / 4
6,480
498
9,983
11,610
10,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
7 / 0 / 4
7,640
588
7,252
8,331
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

13
8 / 1 / 4
7,500
577
9,252
6,631
1,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
8
Kills
21
21
Deaths
8
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
EseFrijoler69
Gilgamesh
1
4
0
0.25
W
Chiron
2
1
2
3
L
Medusa
MeoMap1801
Medusa
3
3
2
1.33
W
2
5
3
0.7
W
King Arthur
The__Cartell
King Arthur
2
1
4
4
L
Yu Huang
WhereTupacAt
Yu Huang
1
8
0
0.13
W
7
0
4
9
W
8
1
4
10
L
3
2
2
2
L
Hun Batz
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,735
Damage
35,178
51,435
Taken
44,964
24,075
Mitigated
23,435
12,704
Healing
13,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
EseFrijoler69
Gilgamesh
7,143
2,505
0
5,551
16,273
11,518
0
2,626
13,647
0
39,664
W
Chiron
4,283
1,044
313
2,452
6,048
2,020
0
1,482
4,419
0
45,868
L
Medusa
MeoMap1801
Medusa
5,707
2,419
380
1,661
6,363
1,801
56
2,658
3,482
0
35,855
W
4,408
280
0
3,734
12,344
5,694
0
3,915
7,907
25,148
0
W
King Arthur
The__Cartell
King Arthur
9,983
2,076
0
3,100
11,610
10,633
0
538
11,035
0
36,008
L
Yu Huang
WhereTupacAt
Yu Huang
4,645
331
0
484
8,339
1,750
138
5,772
2,228
24,603
29
W
7,252
3,244
0
3,329
8,331
3,340
0
1,271
6,857
55,319
2,405
W
9,252
263
0
850
6,631
1,748
0
3,058
3,065
44,635
0
L
7,217
1,717
0
1,682
10,033
6,277
0
3,108
6,586
25,983
1,468
L
Hun Batz
3,023
467
0
2,946
10,427
2,729
0
5,500
4,700
0
34,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,696
Gold Earned
34,207
281
Minions Killed
325
0
Camps Cleared
0
1,252,017
Distance Traveled
1,268,447
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,467
497
71
5
0
259,080
0
W
Chiron
6,829
525
76
6
0
214,420
2
L
Medusa
6,496
500
63
5
0
245,453
0
W
Geb
5,758
443
24
2
0
239,572
3
W
King Arthur
6,480
498
58
4
0
251,627
1
L
Yu Huang
5,720
440
52
4
0
229,233
1
W
Freya
7,640
588
96
7
0
275,529
2
W
Janus
7,500
577
71
5
0
287,299
0
L
Charon
6,070
467
37
3
0
246,162
1
L
Hun Batz
5,943
457
58
4
0
272,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role