Player Matchup

King Arthur
King Arthur
Ahgni
King Arthur
Level 148
God Stats
42W - 37L
1,595 SR
Queue Stats
300W - 245L
1,687 Elo+
Solo
Fenrir
Fenrir
AngryKazooPlayer
Fenrir
Level 137
God Stats
4W - 3L
1,621 SR
Queue Stats
65W - 74L
1,564 Elo+
Party 1
Medusa
Medusa
DrewBadLuck
Medusa
Level 122
God Stats
2W - 1L
1,316 SR
Queue Stats
72W - 82L
1,534 Elo+
Party 1
Anubis
Anubis
GammaDan
Anubis
Level 138
God Stats
1W - 1L
1,733 SR
Queue Stats
107W - 106L
1,568 Elo+
Party 1
Kumbhakarna
Kumbhakarna
lutochris
Kumbhakarna
Level 144
God Stats
6W - 3L
1,915 SR
Queue Stats
227W - 151L
1,756 Elo+
Party 1
Team Averages
Level 138
1,636 SR
1,622 Elo+

VS

Team Averages
Level 141
1,635 SR
1,611 Elo+
Chang'e
Chang'e
ChefBrad
Chang'e
Level 147
God Stats
12W - 3L
1,964 SR
Queue Stats
615W - 399L
1,648 Elo+
Solo
Zeus
Zeus
Deathix Six
Zeus
Level 180
God Stats
15W - 12L
1,698 SR
Queue Stats
667W - 639L
1,623 Elo+
Solo
Hachiman
Hachiman
Deepression
Hachiman
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 72L
1,608 Elo+
Party 2
Achilles
Achilles
ImWeav
Achilles
Level 68
God Stats
4W - 12L
1,304 SR
Queue Stats
57W - 52L
1,599 Elo+
Party 2
Mercury
Mercury
Seekier
Mercury
Level 154
God Stats
6W - 3L
1,710 SR
Queue Stats
228W - 192L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ahgni
King Arthur
10
1 / 0 / 12
5,524
1,105
5,118
4,105
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
5 / 3 / 6
6,138
1,228
4,569
5,074
1,700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
10
1 / 0 / 11
5,464
1,093
4,718
4,208
1,305
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
GammaDan
Anubis
12
7 / 1 / 4
6,389
1,278
4,433
3,171
1,484
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
lutochris
Kumbhakarna
10
1 / 0 / 12
5,814
1,163
2,780
6,487
3,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ChefBrad
Chang'e
9
0 / 4 / 3
5,023
1,005
2,860
6,568
1,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 3 / 1
4,710
942
3,037
2,468
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Deepression
Hachiman
10
2 / 3 / 0
5,437
1,087
4,781
4,824
1,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
ImWeav
Achilles
10
1 / 3 / 1
5,406
1,081
2,650
7,119
5,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
Seekier
Mercury
10
1 / 3 / 2
5,637
1,127
2,953
4,275
1,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
15
Kills
4
4
Deaths
16
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Ahgni
King Arthur
1
0
12
7
W
5
3
6
2.67
L
Chang'e
ChefBrad
Chang'e
0
4
3
0.38
L
0
3
1
0.17
L
Hachiman
Deepression
Hachiman
2
3
0
0.67
W
Medusa
1
0
11
6.5
W
Anubis
GammaDan
Anubis
7
1
4
9
L
Achilles
ImWeav
Achilles
1
3
1
0.5
L
Mercury
Seekier
Mercury
1
3
2
0.67
W
Kumbhakarna
lutochris
Kumbhakarna
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,618
Damage
16,281
23,045
Taken
25,254
10,324
Mitigated
9,592
6,791
Healing
2,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Ahgni
King Arthur
5,118
493
0
382
4,105
2,262
0
938
3,056
0
14,397
W
4,569
1,429
0
784
5,074
1,700
0
1,010
3,938
0
10,198
L
Chang'e
ChefBrad
Chang'e
2,860
169
160
760
6,568
1,585
0
1,770
4,798
9,588
0
L
3,037
407
0
0
2,468
502
0
1,363
1,105
5,848
0
L
Hachiman
Deepression
Hachiman
4,781
2,377
0
704
4,824
1,238
0
957
3,867
0
12,885
W
Medusa
4,718
2,408
0
1,233
4,208
1,305
0
483
3,486
0
12,509
W
Anubis
GammaDan
Anubis
4,433
66
0
951
3,171
1,484
0
1,071
2,019
13,920
0
L
Achilles
ImWeav
Achilles
2,650
313
0
607
7,119
5,043
0
2,138
4,981
0
11,040
L
Mercury
Seekier
Mercury
2,953
667
0
597
4,275
1,224
0
985
3,290
0
8,948
W
Kumbhakarna
lutochris
Kumbhakarna
2,780
279
980
2,461
6,487
3,573
0
2,017
4,260
9,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,329
Gold Earned
26,213
102
Minions Killed
88
0
Camps Cleared
0
608,633
Distance Traveled
489,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,524
1,105
21
4
0
124,027
0
W
Fenrir
6,138
1,228
17
3
0
125,443
0
L
Chang'e
5,023
1,005
21
4
0
104,052
0
L
Zeus
4,710
942
7
1
0
51,312
0
L
Hachiman
5,437
1,087
22
4
0
109,371
0
W
Medusa
5,464
1,093
23
5
0
123,912
0
W
Anubis
6,389
1,278
34
7
0
113,144
0
L
Achilles
5,406
1,081
20
4
0
108,941
0
L
Mercury
5,637
1,127
18
4
0
115,548
0
W
Kumbhakarna
5,814
1,163
7
1
0
122,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role