Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
CoquelicBloom
Awilix
Level 142
God Stats
6W - 4L
1,595 SR
Queue Stats
211W - 193L
1,565 Elo+
Party 1
Nut
Nut
Elkasoraus
Nut
Level 141
God Stats
3W - 4L
1,241 SR
Queue Stats
264W - 250L
1,584 Elo+
Party 1
Thoth
Thoth
PandaWarrior218
Thoth
Level 209
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 37L
1,626 Elo+
Party 1
Bacchus
Bacchus
yahboigeo
Bacchus
Level 148
God Stats
34W - 23L
1,699 SR
Queue Stats
218W - 201L
1,586 Elo+
Party 1
Team Averages
Level 153
1,507 SR
1,572 Elo+

VS

Team Averages
Level 121
1,524 SR
1,534 Elo+
Jing Wei
Jing Wei
SecretSnoodles
Jing Wei
Level 123
God Stats
0W - 1L
1,637 SR
Queue Stats
18W - 24L
1,496 Elo+
Party 2
Merlin
Merlin
SorrowFX
Merlin
Level 108
God Stats
4W - 16L
1,271 SR
Queue Stats
119W - 107L
1,534 Elo+
Party 3
Ravana
Ravana
TONKUH
Ravana
Level 129
God Stats
1W - 6L
1,507 SR
Queue Stats
205W - 186L
1,599 Elo+
Party 3
Athena
Athena
TheKingXeno
Athena
Level 116
God Stats
0W - 1L
1,577 SR
Queue Stats
16W - 21L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
i_vRocket
Sun Wukong
Level 127
God Stats
3W - 2L
1,627 SR
Queue Stats
163W - 156L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 0
5,301
757
4,054
4,314
1,939
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

9
0 / 1 / 3
4,418
631
1,203
4,220
1,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
3 / 0 / 0
5,353
765
3,531
3,082
935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 0 / 0
5,099
728
751
1,439
347
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bacchus
yahboigeo
Bacchus
8
1 / 0 / 3
4,622
660
1,132
3,759
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
0 / 1 / 0
4,171
596
2,146
4,225
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
SorrowFX
Merlin
7
0 / 1 / 0
4,106
587
486
1,572
340
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ravana
TONKUH
Ravana
7
0 / 2 / 1
3,889
556
2,452
4,090
1,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
7
0 / 2 / 0
4,039
577
611
4,060
2,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
i_vRocket
Sun Wukong
9
1 / 0 / 0
4,732
676
1,598
5,594
2,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
0
1
3
1.5
W
3
0
0
3
W
1
0
0
1
L
Jing Wei
0
1
0
0
L
Merlin
SorrowFX
Merlin
0
1
0
0
L
Ravana
TONKUH
Ravana
0
2
1
0.25
L
Athena
0
2
0
0
L
Sun Wukong
i_vRocket
Sun Wukong
1
0
0
1
W
Bacchus
yahboigeo
Bacchus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,671
Damage
7,293
16,814
Taken
19,541
7,253
Mitigated
7,848
7,552
Healing
7,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,054
940
0
2,449
4,314
1,939
0
0
4,097
35,802
835
W
1,203
592
0
1,121
4,220
1,281
0
117
4,097
0
32,686
W
3,531
2,107
0
1,983
3,082
935
0
0
3,082
0
38,051
W
751
67
0
466
1,439
347
0
588
743
28,204
436
L
Jing Wei
2,146
1,834
0
1,369
4,225
1,078
0
526
3,699
0
25,692
L
Merlin
SorrowFX
Merlin
486
43
0
492
1,572
340
0
317
1,175
15,327
0
L
Ravana
TONKUH
Ravana
2,452
743
0
738
4,090
1,431
0
1,011
3,079
0
22,722
L
Athena
611
119
0
1,468
4,060
2,221
0
638
3,422
9,840
0
L
Sun Wukong
i_vRocket
Sun Wukong
1,598
327
0
2,995
5,594
2,778
0
3,104
2,450
0
26,106
W
Bacchus
yahboigeo
Bacchus
1,132
219
0
1,533
3,759
2,751
0
278
3,481
14,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,793
Gold Earned
20,937
284
Minions Killed
225
0
Camps Cleared
0
812,356
Distance Traveled
749,616
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,301
757
70
10
0
165,589
0
W
Awilix
4,418
631
59
8
0
199,919
0
W
Nut
5,353
765
67
10
0
124,272
0
W
Thoth
5,099
728
66
9
0
154,381
0
L
Jing Wei
4,171
596
59
8
0
157,263
0
L
Merlin
4,106
587
48
7
0
118,937
2
L
Ravana
3,889
556
39
6
0
153,356
0
L
Athena
4,039
577
14
2
0
147,991
0
L
Sun Wukong
4,732
676
65
9
0
172,069
0
W
Bacchus
4,622
660
22
3
0
168,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role