Player Matchup

Hercules
Hercules
 
Hercules
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
DracoRex123
Chiron
Level 114
God Stats
1W - 1L
1,873 SR
Queue Stats
49W - 29L
1,596 Elo+
Solo
Janus
Janus
Dweebys
Janus
Level 147
God Stats
0W - 1L
1,316 SR
Queue Stats
2W - 6L
1,467 Elo+
Party 1
Bacchus
Bacchus
SlumpyTrees420
Bacchus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 108L
1,478 Elo+
Party 2
Ix Chel
Ix Chel
xZERO57x
Ix Chel
Level 149
God Stats
1W - 3L
1,364 SR
Queue Stats
120W - 134L
1,461 Elo+
Party 2
Team Averages
Level 123
1,511 SR
1,500 Elo+

VS

Team Averages
Level 145
1,749 SR
1,774 Elo+
Cerberus
Cerberus
ADarkSamurai
Cerberus
Level 148
God Stats
4W - 0L
1,927 SR
Queue Stats
360W - 33L
1,955 Elo+
Party 3
Jing Wei
Jing Wei
HippoJoeJunior
Jing Wei
Level 155
God Stats
4W - 0L
1,709 SR
Queue Stats
195W - 17L
2,024 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
JODY MASA
Ah Muzen Cab
Level 155
God Stats
5W - 4L
1,709 SR
Queue Stats
272W - 261L
1,558 Elo+
Solo
Xing Tian
Xing Tian
MrLilPenguin
Xing Tian
Level 159
God Stats
4W - 1L
1,903 SR
Queue Stats
402W - 65L
1,817 Elo+
Party 3
Ra
Ra
SiLenTe-_-GoaTt
Ra
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 50L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
1 / 4 / 6
9,324
717
8,785
16,900
17,451
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
15
3 / 6 / 2
9,020
694
13,840
13,928
6,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Dweebys
Janus
14
0 / 8 / 4
8,315
640
10,998
9,672
4,514
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

15
2 / 6 / 4
9,328
718
10,408
16,543
23,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
xZERO57x
Ix Chel
14
1 / 3 / 6
8,335
641
8,240
9,293
4,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ADarkSamurai
Cerberus
15
1 / 2 / 21
9,638
741
16,001
24,850
19,778
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
19
13 / 2 / 10
12,186
937
15,310
13,567
5,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
JODY MASA
Ah Muzen Cab
17
3 / 0 / 18
10,458
804
9,106
6,807
2,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
MrLilPenguin
Xing Tian
18
7 / 2 / 18
10,931
841
12,513
26,532
28,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 2 / 19
10,360
797
10,356
7,890
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
113
7
Kills
27
27
Deaths
8
22
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
6
1
W
Cerberus
ADarkSamurai
Cerberus
1
2
21
5.75
L
Chiron
3
6
2
0.67
L
Janus
Dweebys
Janus
0
8
4
0.25
W
Jing Wei
13
2
10
9
W
Ah Muzen Cab
JODY MASA
Ah Muzen Cab
3
0
18
12
W
Xing Tian
MrLilPenguin
Xing Tian
7
2
18
8
W
3
2
19
6.25
L
2
6
4
0.67
L
Ix Chel
xZERO57x
Ix Chel
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,271
Damage
63,286
66,336
Taken
79,646
56,085
Mitigated
59,697
20,647
Healing
46,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,785
1,624
517
3,093
16,900
17,451
0
8,747
8,085
0
16,185
W
Cerberus
ADarkSamurai
Cerberus
16,001
522
3,294
8,547
24,850
19,778
595
9,792
15,058
22,600
1,793
L
Chiron
13,840
3,942
803
2,283
13,928
6,223
0
8,766
5,006
0
36,396
L
Janus
Dweebys
Janus
10,998
967
565
319
9,672
4,514
0
5,969
3,703
28,489
0
W
Jing Wei
15,310
13,692
0
1,662
13,567
5,502
2,870
5,557
8,010
0
40,549
W
Ah Muzen Cab
JODY MASA
Ah Muzen Cab
9,106
2,240
793
321
6,807
2,944
2,082
2,927
3,880
0
24,658
W
Xing Tian
MrLilPenguin
Xing Tian
12,513
498
519
7,106
26,532
28,592
483
7,949
18,583
19,278
1,525
W
10,356
501
19,443
5,295
7,890
2,881
1,176
3,421
4,469
32,105
0
L
10,408
781
552
2,041
16,543
23,692
0
7,237
9,237
13,354
0
L
Ix Chel
xZERO57x
Ix Chel
8,240
933
7,130
3,344
9,293
4,205
0
5,750
3,354
20,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,322
Gold Earned
53,573
159
Minions Killed
178
0
Camps Cleared
0
1,160,200
Distance Traveled
1,320,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,324
717
19
1
0
256,189
0
W
Cerberus
9,638
741
36
3
0
255,827
0
L
Chiron
9,020
694
50
4
0
204,850
0
L
Janus
8,315
640
60
5
0
228,966
0
W
Jing Wei
12,186
937
57
4
0
238,363
0
W
Ah Muzen Cab
10,458
804
29
2
0
283,793
0
W
Xing Tian
10,931
841
15
1
0
263,555
0
W
Ra
10,360
797
41
3
0
279,137
0
L
Bacchus
9,328
718
9
1
0
236,797
0
L
Ix Chel
8,335
641
21
2
0
233,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role