Player Matchup

Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
Käori
Rama
Diamond IV
Level 111
God Stats
2W - 0L
1,835 SR
Queue Stats
51W - 44L
2,157 MMR
Party 2
Hun Batz
Hun Batz
Diamond I
Lðbe
Hun Batz
Diamond I
Level 164
God Stats
3W - 1L
1,585 SR
Queue Stats
55W - 24L
2,429 MMR
Solo
Achilles
Achilles
Masters
Speczera
Achilles
Masters
Level 153
God Stats
8W - 8L
1,546 SR
Queue Stats
513W - 445L
3,168 MMR
Solo
Scylla
Scylla
Diamond V
TÏMØИ
Scylla
Diamond V
Level 153
God Stats
27W - 17L
1,642 SR
Queue Stats
154W - 149L
2,187 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 155
1,622 SR
2,288 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 219
1,629 SR
2,176 MMR
Yu Huang
Yu Huang
Masters
 
Yu Huang
Masters
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond IV
DavyOBITO
Cerberus
Diamond IV
Level 243
God Stats
3W - 4L
1,514 SR
Queue Stats
407W - 393L
2,209 MMR
Solo
Thor
Thor
Masters
Decοy
Thor
Masters
Level 168
God Stats
13W - 16L
1,489 SR
Queue Stats
266W - 179L
2,482 MMR
Party 1
Yemoja
Yemoja
Masters
PulgaAventureira
Yemoja
Masters
Level 278
God Stats
18W - 7L
1,929 SR
Queue Stats
344W - 258L
2,631 MMR
Solo
Anhur
Anhur
Diamond IV
iZenko
Anhur
Diamond IV
Level 208
God Stats
2W - 3L
1,713 SR
Queue Stats
126W - 116L
2,060 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 1 / 0
3,914
783
888
3,481
2,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
Käori
Rama
6
0 / 1 / 2
3,547
709
748
1,595
141
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
Lðbe
Hun Batz
7
2 / 0 / 2
3,934
787
1,411
2,926
831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Speczera
Achilles
7
2 / 1 / 1
3,688
738
3,197
4,492
1,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
TÏMØИ
Scylla
7
0 / 1 / 1
3,762
752
618
1,844
379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CthulhuAthenaPoseidon

VS

Bans
TsukuyomiGebAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
7
1 / 2 / 0
3,582
716
1,917
2,371
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
DavyOBITO
Cerberus
6
0 / 2 / 1
3,641
728
2,040
4,704
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Decοy
Thor
7
3 / 1 / 1
4,047
809
2,541
2,997
768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

1
0 / 0 / 0
2,439
488
0
0
0
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anhur
iZenko
Anhur
7
0 / 0 / 1
3,507
701
1,330
2,094
453
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
5
Kills
4
4
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
0
1
L
Yu Huang
 
Yu Huang
1
2
0
0.5
L
Cerberus
DavyOBITO
Cerberus
0
2
1
0.25
L
Thor
Decοy
Thor
3
1
1
3.5
W
Rama
Käori
Rama
0
1
2
1
W
Hun Batz
Lðbe
Hun Batz
2
0
2
3
L
0
0
0
0
W
Achilles
Speczera
Achilles
2
1
1
2.5
W
Scylla
TÏMØИ
Scylla
0
1
1
0.5
L
Anhur
iZenko
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,862
Damage
7,828
14,338
Taken
12,166
5,281
Mitigated
4,012
4,897
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
888
244
0
1,362
3,481
2,324
0
375
3,106
8,922
0
L
Yu Huang
 
Yu Huang
1,917
283
0
460
2,371
619
0
339
2,032
17,108
0
L
Cerberus
DavyOBITO
Cerberus
2,040
162
0
1,934
4,704
2,172
0
95
4,305
14,541
0
L
Thor
Decοy
Thor
2,541
877
0
1,244
2,997
768
0
972
1,997
0
14,840
W
Rama
Käori
Rama
748
420
0
423
1,595
141
0
0
1,595
0
20,791
W
Hun Batz
Lðbe
Hun Batz
1,411
568
0
492
2,926
831
0
960
1,922
0
19,535
L
0
0
0
0
0
0
0
0
0
0
0
W
Achilles
Speczera
Achilles
3,197
827
0
2,120
4,492
1,606
0
1,639
2,553
510
13,075
W
Scylla
TÏMØИ
Scylla
618
0
0
500
1,844
379
0
639
1,205
20,535
380
L
Anhur
iZenko
Anhur
1,330
1,065
0
1,216
2,094
453
0
273
1,821
0
21,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,845
Gold Earned
17,216
164
Minions Killed
160
0
Camps Cleared
0
574,676
Distance Traveled
445,285
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,914
783
10
2
0
113,523
1
L
Yu Huang
3,582
716
38
8
0
100,550
0
L
Cerberus
3,641
728
57
11
0
105,391
1
L
Thor
4,047
809
28
6
0
111,919
0
W
Rama
3,547
709
47
9
0
108,399
0
W
Hun Batz
3,934
787
38
8
0
119,720
0
L
Yemoja
2,439
488
0
0
0
18,097
0
W
Achilles
3,688
738
27
5
0
111,724
0
W
Scylla
3,762
752
42
8
0
121,310
2
L
Anhur
3,507
701
37
7
0
109,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role