Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AgonizingFXV
Danzaburou
Level 86
God Stats
2W - 6L
1,320 SR
Queue Stats
49W - 48L
1,422 Elo+
Party 1
Anubis
Anubis
JukeSkywaukr
Anubis
Level 204
God Stats
0W - 3L
1,446 SR
Queue Stats
22W - 33L
1,378 Elo+
Party 1
Ne Zha
Ne Zha
Shadow Dragon M
Ne Zha
Level 174
God Stats
3W - 6L
1,387 SR
Queue Stats
263W - 269L
1,406 Elo+
Solo
Ares
Ares
charliecappin
Ares
Level 156
God Stats
21W - 28L
1,483 SR
Queue Stats
712W - 653L
1,556 Elo+
Solo
Team Averages
Level 162
1,427 SR
1,452 Elo+

VS

Team Averages
Level 149
1,441 SR
1,497 Elo+
Anubis
Anubis
B00tyB0uncer
Anubis
Level 127
God Stats
254W - 216L
1,622 SR
Queue Stats
264W - 236L
1,565 Elo+
Solo
Baba Yaga
Baba Yaga
Jincx-_-
Baba Yaga
Level 148
God Stats
2W - 3L
1,541 SR
Queue Stats
202W - 179L
1,481 Elo+
Solo
Neith
Neith
Kozmix steel
Neith
Level 125
God Stats
5W - 4L
1,421 SR
Queue Stats
182W - 199L
1,502 Elo+
Solo
Mercury
Mercury
REY D MAGNUS
Mercury
Level 208
God Stats
1W - 4L
1,123 SR
Queue Stats
251W - 250L
1,487 Elo+
Solo
Khepri
Khepri
TFiske93
Khepri
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
154W - 162L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 2 / 3
5,749
523
3,831
8,559
4,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
AgonizingFXV
Danzaburou
10
3 / 1 / 0
5,820
529
6,586
7,180
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
12
1 / 1 / 0
6,500
591
1,437
8,063
2,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 1 / 5
5,638
513
3,169
5,257
1,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 0
5,198
473
2,778
9,781
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
6 / 0 / 0
8,284
753
6,455
5,003
2,319
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
Jincx-_-
Baba Yaga
12
0 / 0 / 1
6,168
561
3,321
4,075
1,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 2 / 1
5,912
537
5,371
6,322
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Mercury
REY D MAGNUS
Mercury
10
2 / 3 / 2
5,821
529
3,362
6,949
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
TFiske93
Khepri
10
1 / 1 / 3
6,100
555
2,934
8,155
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
6
Kills
11
11
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
3
1.75
L
Danzaburou
AgonizingFXV
Danzaburou
3
1
0
3
W
Anubis
6
0
0
6
W
Baba Yaga
Jincx-_-
Baba Yaga
0
0
1
0.5
L
Anubis
1
1
0
1
W
2
2
1
1.25
W
Mercury
REY D MAGNUS
Mercury
2
3
2
1
L
0
1
5
2.5
W
Khepri
TFiske93
Khepri
1
1
3
2.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,801
Damage
21,443
38,840
Taken
30,504
16,705
Mitigated
13,313
14,669
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,831
1,499
0
1,369
8,559
4,623
0
1,650
6,909
0
16,412
L
Danzaburou
AgonizingFXV
Danzaburou
6,586
2,861
0
3,800
7,180
2,110
0
863
6,317
0
38,490
W
Anubis
6,455
490
0
2,287
5,003
2,319
373
2,201
2,802
61,315
1,228
W
Baba Yaga
Jincx-_-
Baba Yaga
3,321
45
0
953
4,075
1,209
0
1,455
2,620
38,803
821
L
Anubis
1,437
60
0
4,460
8,063
2,980
0
4,116
3,872
53,851
0
W
5,371
2,182
0
2,495
6,322
2,053
378
0
6,322
0
43,988
W
Mercury
REY D MAGNUS
Mercury
3,362
2,024
0
688
6,949
2,249
0
515
6,434
0
31,335
L
3,169
692
0
2,974
5,257
1,452
0
107
5,150
0
36,046
W
Khepri
TFiske93
Khepri
2,934
382
0
2,473
8,155
5,483
0
0
8,155
15,706
2,444
L
2,778
209
0
2,066
9,781
5,540
0
5,465
4,303
20,423
5,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,905
Gold Earned
32,285
305
Minions Killed
340
0
Camps Cleared
0
1,081,766
Distance Traveled
1,143,318
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,749
523
22
2
0
192,029
2
L
Danzaburou
5,820
529
60
5
0
208,261
3
W
Anubis
8,284
753
109
10
0
222,905
0
W
Baba Yaga
6,168
561
67
6
0
249,914
4
L
Anubis
6,500
591
106
10
0
206,404
1
W
Neith
5,912
537
68
6
0
214,557
0
W
Mercury
5,821
529
62
6
0
220,698
0
L
Ne Zha
5,638
513
66
6
0
254,373
0
W
Khepri
6,100
555
34
3
0
235,244
2
L
Ares
5,198
473
51
5
0
220,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role