Player Matchup

Cthulhu
Cthulhu
Silver I
KingDell904
Cthulhu
Silver I
Level 124
God Stats
5W - 6L
1,384 SR
Queue Stats
127W - 180L
1,237 MMR
Party 2
Nox
Nox
Bronze V
PoisonRedSniper
Nox
Bronze V
Level 100
God Stats
0W - 2L
1,194 SR
Queue Stats
0W - 16L
896 MMR
Solo
Danzaburou
Danzaburou
Bronze I
vFDB
Danzaburou
Bronze I
Level 98
God Stats
4W - 11L
1,490 SR
Queue Stats
82W - 163L
807 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,356 SR
980 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,497 SR
992 MMR
Hercules
Hercules
Silver V
Deestroy7793
Hercules
Silver V
Level 149
God Stats
4W - 6L
1,428 SR
Queue Stats
24W - 31L
1,181 MMR
Party 1
Ah Puch
Ah Puch
Silver II
RekziiPlayz
Ah Puch
Silver II
Level 123
God Stats
1W - 1L
1,626 SR
Queue Stats
76W - 89L
943 MMR
Party 1
Fenrir
Fenrir
Silver IV
l____20____l
Fenrir
Silver IV
Level 112
God Stats
7W - 13L
1,437 SR
Queue Stats
58W - 81L
851 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KingDell904
Cthulhu
12
0 / 2 / 1
6,734
748
6,534
11,447
6,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 3 / 0
6,369
708
1,126
3,151
886
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
vFDB
Danzaburou
12
0 / 3 / 1
7,260
807
4,588
9,045
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
Chang'eAphroditeBacchusAchillesChaac

VS

Bans
CernunnosMedusaHeimdallrAnhurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Deestroy7793
Hercules
13
2 / 1 / 4
7,963
885
3,343
7,863
6,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Puch
RekziiPlayz
Ah Puch
15
0 / 0 / 8
8,384
932
10,822
4,022
1,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
6 / 0 / 1
8,631
959
6,667
5,924
2,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
Deestroy7793
Hercules
2
1
4
4
L
Cthulhu
KingDell904
Cthulhu
0
2
1
0.25
L
1
3
0
0.33
W
Ah Puch
RekziiPlayz
Ah Puch
0
0
8
4
W
Fenrir
6
0
1
6.5
L
Danzaburou
vFDB
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,248
Damage
20,832
23,643
Taken
17,809
10,029
Mitigated
10,437
4,186
Healing
4,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Deestroy7793
Hercules
3,343
340
16
3,426
7,863
6,661
321
3,214
4,649
0
13,809
L
Cthulhu
KingDell904
Cthulhu
6,534
993
267
2,171
11,447
6,274
0
6,463
4,671
22,049
0
L
1,126
49
0
0
3,151
886
0
1,231
1,804
5,107
0
W
Ah Puch
RekziiPlayz
Ah Puch
10,822
606
146
599
4,022
1,269
368
2,463
1,559
39,366
612
W
Fenrir
6,667
1,105
0
338
5,924
2,507
0
2,007
3,917
0
24,939
L
Danzaburou
vFDB
Danzaburou
4,588
1,035
224
1,524
9,045
2,869
0
3,004
5,741
0
23,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,363
Gold Earned
24,978
90
Minions Killed
121
0
Camps Cleared
0
434,377
Distance Traveled
596,254
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,963
885
29
3
0
210,948
2
L
Cthulhu
6,734
748
28
3
0
187,339
0
L
Nox
6,369
708
14
2
0
78,171
1
W
Ah Puch
8,384
932
58
6
0
178,289
2
W
Fenrir
8,631
959
34
4
0
207,017
0
L
Danzaburou
7,260
807
48
5
0
168,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role