Player Matchup

Chernobog
Chernobog
Gold III
DamnedPoet
Chernobog
Gold III
Level 143
God Stats
0W - 2L
1,312 SR
Queue Stats
184W - 189L
1,445 MMR
Solo
Terra
Terra
Silver III
JustLLama8037
Terra
Silver III
Level 96
God Stats
1W - 4L
1,575 SR
Queue Stats
3W - 7L
1,434 MMR
Solo
Ix Chel
Ix Chel
Gold V
SorrowFX
Ix Chel
Gold V
Level 108
God Stats
0W - 1L
1,646 SR
Queue Stats
8W - 6L
1,640 MMR
Party 2
Mercury
Mercury
Silver II
TONKUH
Mercury
Silver II
Level 129
God Stats
3W - 2L
1,604 SR
Queue Stats
7W - 6L
1,594 MMR
Party 2
Hades
Hades
Silver III
Vrasess0
Hades
Silver III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,477 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,527 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,561 SR
1,482 MMR
Apollo
Apollo
Platinum IV
GeicoGreens
Apollo
Platinum IV
Level 156
God Stats
11W - 10L
1,588 SR
Queue Stats
205W - 211L
1,584 MMR
Party 1
Chaac
Chaac
Gold II
Jx000
Chaac
Gold II
Level 106
God Stats
22W - 15L
1,609 SR
Queue Stats
240W - 250L
1,374 MMR
Solo
Chang'e
Chang'e
Gold II
Solomon4Awesome
Chang'e
Gold II
Level 155
God Stats
10W - 11L
1,610 SR
Queue Stats
148W - 146L
1,544 MMR
Party 1
Bakasura
Bakasura
Silver II
Zarpr
Bakasura
Silver II
Level 93
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 10L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
edgar920111
Bacchus
Silver III
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DamnedPoet
Chernobog
7
1 / 0 / 1
5,768
385
1,776
2,605
652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 2
6,879
459
2,010
11,472
8,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
SorrowFX
Ix Chel
10
0 / 4 / 0
6,435
429
3,849
6,992
1,435
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
TONKUH
Mercury
15
4 / 3 / 1
7,905
527
4,209
11,387
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
Vrasess0
Hades
14
0 / 3 / 1
8,173
545
7,541
15,663
9,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ArachneAthenaAwilixKing Arthur

VS

Bans
CthulhuKumbhakarnaNu WaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 0 / 2
9,753
650
4,645
3,617
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
Jx000
Chaac
16
1 / 2 / 4
9,197
613
10,144
12,858
13,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 0 / 3
9,579
639
6,074
3,554
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Zarpr
Bakasura
14
4 / 1 / 5
8,574
572
6,376
12,363
4,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bacchus
edgar920111
Bacchus
11
1 / 2 / 5
7,666
511
4,008
9,324
7,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
15
15
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chernobog
DamnedPoet
Chernobog
1
0
1
1.5
W
Apollo
4
0
2
5
L
0
5
2
0.2
W
Chaac
Jx000
Chaac
1
2
4
1.5
W
5
0
3
6.5
L
Ix Chel
SorrowFX
Ix Chel
0
4
0
0
L
Mercury
TONKUH
Mercury
4
3
1
1.5
L
Hades
Vrasess0
Hades
0
3
1
0.17
W
Bakasura
Zarpr
Bakasura
4
1
5
6.5
W
Bacchus
edgar920111
Bacchus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,385
Damage
31,247
48,119
Taken
41,716
24,155
Mitigated
28,422
15,205
Healing
18,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
DamnedPoet
Chernobog
1,776
1,140
0
834
2,605
652
0
849
1,746
0
16,026
W
Apollo
4,645
3,530
0
2,505
3,617
1,231
618
1,275
2,342
0
94,732
L
2,010
277
302
1,420
11,472
8,550
0
2,355
8,809
41,280
0
W
Chaac
Jx000
Chaac
10,144
2,155
0
4,301
12,858
13,799
0
6,335
6,523
0
71,500
W
6,074
349
1,389
2,039
3,554
1,086
319
826
2,584
69,770
0
L
Ix Chel
SorrowFX
Ix Chel
3,849
255
258
1,657
6,992
1,435
0
4,010
2,572
32,592
1,648
L
Mercury
TONKUH
Mercury
4,209
2,401
0
1,542
11,387
4,034
0
2,497
8,491
0
62,109
L
Hades
Vrasess0
Hades
7,541
1,768
157
9,035
15,663
9,484
0
332
14,921
64,754
1,029
W
Bakasura
Zarpr
Bakasura
6,376
4,043
0
7,107
12,363
4,542
0
1,779
10,462
0
42,653
W
Bacchus
edgar920111
Bacchus
4,008
542
0
1,267
9,324
7,764
0
3,180
6,026
20,069
1,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,160
Gold Earned
44,769
433
Minions Killed
514
0
Camps Cleared
0
1,241,040
Distance Traveled
1,525,179
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,768
385
27
2
0
175,193
0
W
Apollo
9,753
650
148
10
0
281,299
4
L
Terra
6,879
459
76
5
0
268,004
0
W
Chaac
9,197
613
124
8
0
273,245
2
W
Chang'e
9,579
639
125
8
0
303,179
1
L
Ix Chel
6,435
429
77
5
0
216,643
0
L
Mercury
7,905
527
107
7
0
318,911
0
L
Hades
8,173
545
146
10
0
262,289
2
W
Bakasura
8,574
572
90
6
0
360,388
4
W
Bacchus
7,666
511
27
2
0
307,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role