Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ApplejuiceGam3r
Scylla
Level 140
God Stats
33W - 22L
1,597 SR
Queue Stats
618W - 627L
1,481 Elo+
Party 2
Nox
Nox
IxIRIZIAIxI
Nox
Level 145
God Stats
8W - 3L
1,772 SR
Queue Stats
253W - 248L
1,508 Elo+
Party 2
Artio
Artio
JustCallMeSHDW
Artio
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 12L
1,441 Elo+
Party 1
Cerberus
Cerberus
gavatron2151
Cerberus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,369 Elo+
Party 1
Team Averages
Level 138
1,574 SR
1,460 Elo+

VS

Team Averages
Level 98
1,556 SR
1,470 Elo+
King Arthur
King Arthur
Calamity-Legion
King Arthur
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,486 Elo+
Party 3
Achilles
Achilles
Clockwizz
Achilles
Level 145
God Stats
1W - 1L
1,686 SR
Queue Stats
80W - 89L
1,455 Elo+
Party 3
Artio
Artio
GeorgeGamer7u7
Artio
Level 76
God Stats
1W - 1L
1,238 SR
Queue Stats
269W - 258L
1,458 Elo+
Solo
Ne Zha
Ne Zha
NexTRemix
Ne Zha
Level 26
God Stats
2W - 2L
1,570 SR
Queue Stats
88W - 76L
1,510 Elo+
Party 3
Danzaburou
Danzaburou
imkaycee
Danzaburou
Level 86
God Stats
2W - 0L
1,788 SR
Queue Stats
134W - 152L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 4 / 7
6,740
674
3,197
6,702
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 5
7,843
784
8,196
6,400
1,894
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 2 / 4
7,856
786
5,310
4,274
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 2 / 7
7,336
734
4,624
9,331
10,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
gavatron2151
Cerberus
13
1 / 4 / 7
7,259
726
5,404
12,801
12,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Calamity-Legion
King Arthur
14
1 / 4 / 9
8,242
824
5,097
11,464
10,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Clockwizz
Achilles
15
7 / 2 / 7
9,185
919
5,639
12,209
15,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 1 / 12
8,641
864
3,934
11,274
9,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
NexTRemix
Ne Zha
14
4 / 3 / 7
8,905
891
13,090
6,819
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
imkaycee
Danzaburou
14
3 / 1 / 7
9,030
903
9,252
8,454
3,420
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
9
Kills
15
15
Deaths
11
30
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
7
1.13
L
2
3
5
1.5
W
King Arthur
Calamity-Legion
King Arthur
1
4
9
1.38
W
Achilles
Clockwizz
Achilles
7
2
7
5.25
W
0
1
12
6
L
4
2
4
3
L
1
2
7
2.25
W
Ne Zha
NexTRemix
Ne Zha
4
3
7
2.5
L
Cerberus
gavatron2151
Cerberus
1
4
7
1.13
W
Danzaburou
imkaycee
Danzaburou
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,731
Damage
37,012
39,508
Taken
50,220
27,721
Mitigated
42,304
11,239
Healing
18,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,197
379
687
1,578
6,702
1,975
0
427
6,203
7,899
0
L
8,196
438
303
165
6,400
1,894
0
412
5,867
23,760
0
W
King Arthur
Calamity-Legion
King Arthur
5,097
409
414
1,451
11,464
10,903
224
4,938
6,526
0
12,751
W
Achilles
Clockwizz
Achilles
5,639
910
1,802
2,885
12,209
15,811
317
5,888
6,321
0
10,051
W
3,934
404
4,163
3,742
11,274
9,060
567
5,546
5,728
10,724
0
L
5,310
0
681
186
4,274
1,578
0
520
3,700
12,307
0
L
4,624
573
1,907
2,905
9,331
10,122
0
1,184
7,912
7,828
1,295
W
Ne Zha
NexTRemix
Ne Zha
13,090
795
450
452
6,819
3,110
2,936
3,529
3,290
0
27,678
L
Cerberus
gavatron2151
Cerberus
5,404
384
0
2,827
12,801
12,152
0
1,391
11,327
12,806
0
W
Danzaburou
imkaycee
Danzaburou
9,252
1,392
1,131
2,212
8,454
3,420
2,262
6,178
2,276
0
33,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,034
Gold Earned
44,003
93
Minions Killed
110
0
Camps Cleared
0
867,648
Distance Traveled
958,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,740
674
6
1
0
172,928
0
L
Scylla
7,843
784
35
4
0
168,043
0
W
King Arthur
8,242
824
16
2
0
184,484
0
W
Achilles
9,185
919
14
1
0
192,872
0
W
Artio
8,641
864
9
1
0
208,784
0
L
Nox
7,856
786
24
2
0
183,654
0
L
Artio
7,336
734
10
1
0
171,496
0
W
Ne Zha
8,905
891
19
2
0
203,046
0
L
Cerberus
7,259
726
18
2
0
171,527
0
W
Danzaburou
9,030
903
52
5
0
169,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role