Player Matchup

Medusa
Medusa
Bluespruce8979
Medusa
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,480 Elo+
Solo
Set
Set
EatMyChicken88
Set
Level 107
God Stats
0W - 1L
1,557 SR
Queue Stats
21W - 16L
1,521 Elo+
Party 4
Kuzenbo
Kuzenbo
MasterInk
Kuzenbo
Level 120
God Stats
0W - 3L
1,232 SR
Queue Stats
10W - 17L
1,340 Elo+
Party 3
Cthulhu
Cthulhu
NeRoSpike
Cthulhu
Level 7
God Stats
4W - 2L
1,619 SR
Queue Stats
7W - 8L
1,420 Elo+
Party 4
Ra
Ra
sspluros
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Team Averages
Level 56
1,482 SR
1,452 Elo+

VS

Team Averages
Level 65
1,474 SR
1,434 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Expired 25604
Nemesis
Level 25
God Stats
8W - 2L
1,598 SR
Queue Stats
52W - 55L
1,394 Elo+
Party 1
Tiamat
Tiamat
LeadingTie9
Tiamat
Level 78
God Stats
1W - 1L
1,313 SR
Queue Stats
98W - 81L
1,447 Elo+
Party 1
Ymir
Ymir
Nokttus
Ymir
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 28L
1,390 Elo+
Party 2
Apollo
Apollo
mrdiaz25
Apollo
Level 37
God Stats
2W - 0L
1,461 SR
Queue Stats
53W - 41L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,432
1,072
4,616
6,422
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 5 / 0
6,298
1,050
6,845
8,786
4,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
MasterInk
Kuzenbo
11
0 / 0 / 0
6,206
1,034
3,800
6,015
6,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
NeRoSpike
Cthulhu
11
0 / 3 / 0
6,143
1,024
5,707
8,283
7,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 0
6,097
1,016
2,669
1,204
424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

325

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 0 / 5
6,838
1,140
3,131
2,181
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
12
2 / 0 / 8
7,206
1,201
3,697
4,951
1,867
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tiamat
12
1 / 0 / 8
6,844
1,141
6,802
4,634
3,145
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Nokttus
Ymir
12
1 / 0 / 7
7,239
1,207
4,202
6,799
6,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
mrdiaz25
Apollo
13
6 / 0 / 4
8,097
1,350
8,118
6,295
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
12
12
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
5
4.5
L
0
4
0
0
L
0
5
0
0
W
Nemesis
2
0
8
6
W
Tiamat
1
0
8
5
L
Kuzenbo
MasterInk
Kuzenbo
0
0
0
0
L
Cthulhu
NeRoSpike
Cthulhu
0
3
0
0
W
Ymir
Nokttus
Ymir
1
0
7
4.5
W
Apollo
mrdiaz25
Apollo
6
0
4
8
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,637
Damage
25,950
30,710
Taken
24,860
20,593
Mitigated
14,846
3,319
Healing
5,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
3,131
226
1,541
571
2,181
766
0
1,007
1,061
14,247
0
L
4,616
2,069
0
473
6,422
2,306
0
2,424
3,998
0
27,592
L
6,845
2,656
0
717
8,786
4,381
0
4,060
4,726
0
16,415
W
Nemesis
3,697
1,419
0
392
4,951
1,867
0
2,116
2,657
0
4,928
W
Tiamat
6,802
731
0
416
4,634
3,145
0
1,710
2,757
13,073
0
L
Kuzenbo
MasterInk
Kuzenbo
3,800
1,409
0
688
6,015
6,246
0
2,993
3,022
6,253
0
L
Cthulhu
NeRoSpike
Cthulhu
5,707
216
129
440
8,283
7,236
0
3,802
4,481
9,616
1,890
W
Ymir
Nokttus
Ymir
4,202
692
0
673
6,799
6,745
0
3,286
3,206
8,613
676
W
Apollo
mrdiaz25
Apollo
8,118
5,461
0
2,351
6,295
2,323
0
2,354
3,635
0
29,378
L
2,669
240
576
296
1,204
424
0
684
520
11,670
71

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,176
Gold Earned
36,224
114
Minions Killed
100
4
Camps Cleared
5
539,962
Distance Traveled
638,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,838
1,140
23
4
0
134,069
0
L
Medusa
6,432
1,072
55
9
1
113,471
0
L
Set
6,298
1,050
23
4
2
115,278
0
W
Nemesis
7,206
1,201
5
1
1
131,866
0
W
Tiamat
6,844
1,141
12
2
0
123,818
0
L
Kuzenbo
6,206
1,034
3
1
0
123,535
0
L
Cthulhu
6,143
1,024
9
2
1
113,183
0
W
Ymir
7,239
1,207
11
2
0
121,352
0
W
Apollo
8,097
1,350
49
8
4
127,799
0
L
Ra
6,097
1,016
24
4
0
74,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role