Player Matchup

Lancelot
Lancelot
BossMasterGold
Lancelot
Level 156
God Stats
67W - 48L
1,641 SR
Queue Stats
460W - 450L
1,545 Elo+
Solo
Charon
Charon
BroDogDiesel
Charon
Level 142
God Stats
7W - 1L
1,703 SR
Queue Stats
219W - 209L
1,561 Elo+
Party 2
Nut
Nut
BroDogPolar
Nut
Level 146
God Stats
6W - 3L
1,602 SR
Queue Stats
357W - 331L
1,555 Elo+
Party 2
Nu Wa
Nu Wa
Dolyem
Nu Wa
Level 128
God Stats
55W - 29L
1,741 SR
Queue Stats
87W - 65L
1,658 Elo+
Solo
King Arthur
King Arthur
SimplyCoffee
King Arthur
Level 81
God Stats
2W - 2L
1,297 SR
Queue Stats
18W - 20L
1,416 Elo+
Solo
Team Averages
Level 131
1,597 SR
1,547 Elo+

VS

Team Averages
Level 113
1,523 SR
1,508 Elo+
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AG_Antonious
Morgan Le Fay
Level 144
God Stats
4W - 1L
2,006 SR
Queue Stats
122W - 95L
1,531 Elo+
Solo
Ix Chel
Ix Chel
UnrelentingTruth
Ix Chel
Level 117
God Stats
0W - 2L
1,270 SR
Queue Stats
244W - 217L
1,524 Elo+
Party 1
King Arthur
King Arthur
VIonejesse
King Arthur
Level 84
God Stats
7W - 10L
1,478 SR
Queue Stats
177W - 176L
1,495 Elo+
Party 1
Charybdis
Charybdis
numa888
Charybdis
Level 65
God Stats
1W - 6L
1,359 SR
Queue Stats
126W - 122L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
7 / 2 / 2
7,230
603
7,569
7,849
3,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
11
1 / 0 / 13
7,198
600
6,734
9,323
7,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
7 / 2 / 3
7,332
611
6,981
7,474
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Dolyem
Nu Wa
11
1 / 1 / 2
6,551
546
4,124
3,301
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SimplyCoffee
King Arthur
8
0 / 5 / 0
5,384
449
5,294
13,494
9,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 2 / 3
6,969
581
4,963
9,928
3,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
AG_Antonious
Morgan Le Fay
12
1 / 1 / 1
6,775
565
2,811
5,831
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 8 / 2
5,428
452
6,434
12,184
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
VIonejesse
King Arthur
12
5 / 1 / 1
7,528
627
9,889
12,686
10,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
numa888
Charybdis
9
0 / 4 / 1
5,364
447
3,208
8,161
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
16
Kills
10
10
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
3
2.25
L
Morgan Le Fay
AG_Antonious
Morgan Le Fay
1
1
1
1.5
W
Lancelot
7
2
2
4
W
Charon
1
0
13
7.5
W
7
2
3
4.25
W
Nu Wa
Dolyem
Nu Wa
1
1
2
2
W
King Arthur
SimplyCoffee
King Arthur
0
5
0
0
L
1
8
2
0.25
L
King Arthur
VIonejesse
King Arthur
5
1
1
5.5
L
Charybdis
numa888
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,702
Damage
27,305
41,441
Taken
48,790
23,620
Mitigated
21,571
9,512
Healing
11,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,963
2,483
0
1,953
9,928
3,645
73
2,659
7,269
0
59,153
L
Morgan Le Fay
AG_Antonious
Morgan Le Fay
2,811
133
0
1,403
5,831
2,021
0
1,356
4,475
50,206
638
W
Lancelot
7,569
1,097
0
351
7,849
3,317
0
1,397
6,374
0
40,107
W
Charon
6,734
1,064
0
2,075
9,323
7,782
234
3,477
5,802
25,161
0
W
6,981
3,813
0
3,666
7,474
2,475
371
3,959
3,431
0
52,112
W
Nu Wa
Dolyem
Nu Wa
4,124
534
0
929
3,301
815
144
217
3,058
42,391
225
W
King Arthur
SimplyCoffee
King Arthur
5,294
935
0
2,491
13,494
9,231
0
251
13,243
0
30,606
L
6,434
674
289
2,076
12,184
3,229
0
4,007
8,177
25,565
0
L
King Arthur
VIonejesse
King Arthur
9,889
712
0
3,484
12,686
10,509
15
539
12,147
494
49,321
L
Charybdis
numa888
Charybdis
3,208
1,588
0
2,536
8,161
2,167
219
2,417
5,744
0
28,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,695
Gold Earned
32,064
309
Minions Killed
377
0
Camps Cleared
0
1,135,718
Distance Traveled
1,142,689
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,969
581
90
8
0
288,367
0
L
Morgan Le Fay
6,775
565
100
8
0
247,022
0
W
Lancelot
7,230
603
59
5
0
258,248
0
W
Charon
7,198
600
31
3
0
232,155
0
W
Nut
7,332
611
89
7
0
205,564
0
W
Nu Wa
6,551
546
80
7
0
233,585
4
W
King Arthur
5,384
449
50
4
0
206,166
0
L
Ix Chel
5,428
452
42
4
0
221,813
2
L
King Arthur
7,528
627
89
7
0
211,492
2
L
Charybdis
5,364
447
56
5
0
173,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role