Player Matchup

Ymir
Ymir
Gxufy
Ymir
Level 67
God Stats
36W - 36L
1,541 SR
Queue Stats
60W - 94L
1,477 Elo+
Party 1
Ullr
Ullr
Super Abridged
Ullr
Level 106
God Stats
52W - 81L
1,443 SR
Queue Stats
393W - 421L
1,501 Elo+
Party 1
Vamana
Vamana
Vegitus
Vamana
Level 128
God Stats
1W - 2L
1,575 SR
Queue Stats
171W - 158L
1,500 Elo+
Solo
Ah Puch
Ah Puch
callbugs
Ah Puch
Level 106
God Stats
33W - 28L
1,568 SR
Queue Stats
346W - 371L
1,509 Elo+
Party 1
Loki
Loki
imcalllee
Loki
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,565 Elo+
Solo
Team Averages
Level 106
1,525 SR
1,510 Elo+

VS

Team Averages
Level 117
1,546 SR
1,521 Elo+
Nike
Nike
Jaboco
Nike
Level 126
God Stats
4W - 3L
1,520 SR
Queue Stats
67W - 69L
1,494 Elo+
Party 2
Charybdis
Charybdis
MadamaKhepri21
Charybdis
Level 119
God Stats
17W - 9L
1,639 SR
Queue Stats
130W - 113L
1,542 Elo+
Party 2
Nox
Nox
Natasi Medici
Nox
Level 159
God Stats
12W - 8L
1,537 SR
Queue Stats
281W - 264L
1,572 Elo+
Party 2
Geb
Geb
chaseman323
Geb
Level 122
God Stats
5W - 2L
1,636 SR
Queue Stats
465W - 442L
1,541 Elo+
Solo
Kumbhakarna
Kumbhakarna
mankey27
Kumbhakarna
Level 57
God Stats
2W - 2L
1,396 SR
Queue Stats
122W - 128L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gxufy
Ymir
12
0 / 4 / 5
7,462
439
4,454
17,528
12,755
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 4 / 2
8,891
523
7,788
10,391
3,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
Vegitus
Vamana
15
1 / 5 / 1
9,112
536
9,756
21,491
20,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
callbugs
Ah Puch
16
3 / 3 / 3
9,349
550
14,213
9,161
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Loki
15
4 / 5 / 5
8,438
496
5,919
14,171
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Jaboco
Nike
17
3 / 0 / 5
10,432
614
12,849
15,414
15,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
MadamaKhepri21
Charybdis
17
7 / 4 / 4
9,959
586
10,915
11,727
4,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 2 / 5
10,031
590
10,817
11,372
3,778
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 11
8,181
481
10,027
14,043
11,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
mankey27
Kumbhakarna
15
4 / 3 / 5
8,777
516
7,183
15,800
6,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
50
11
Kills
20
21
Deaths
12
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
Gxufy
Ymir
0
4
5
0.63
W
Nike
Jaboco
Nike
3
0
5
5.5
W
Charybdis
MadamaKhepri21
Charybdis
7
4
4
2.25
W
5
2
5
3.75
L
3
4
2
1
L
Vamana
Vegitus
Vamana
1
5
1
0.3
L
Ah Puch
callbugs
Ah Puch
3
3
3
1.5
W
1
3
11
2.17
L
Loki
4
5
5
1.3
W
Kumbhakarna
mankey27
Kumbhakarna
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,130
Damage
51,791
72,742
Taken
68,356
44,482
Mitigated
42,290
16,026
Healing
17,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Gxufy
Ymir
4,454
1,283
0
3,278
17,528
12,755
0
5,603
11,140
22,312
0
W
Nike
Jaboco
Nike
12,849
1,862
0
4,583
15,414
15,564
72
713
14,658
0
80,986
W
Charybdis
MadamaKhepri21
Charybdis
10,915
5,313
0
2,889
11,727
4,722
973
2,642
9,001
0
86,587
W
10,817
598
285
3,611
11,372
3,778
300
6,208
4,720
71,053
2,652
L
7,788
1,922
0
1,773
10,391
3,489
0
2,686
7,428
0
70,905
L
Vamana
Vegitus
Vamana
9,756
2,965
0
3,483
21,491
20,847
0
5,297
14,775
392
74,539
L
Ah Puch
callbugs
Ah Puch
14,213
207
0
1,622
9,161
2,960
132
5,591
3,496
71,316
537
W
10,027
513
273
2,318
14,043
11,546
50
3,866
10,035
31,891
1,389
L
Loki
5,919
824
0
5,870
14,171
4,431
0
6,566
7,337
0
57,922
W
Kumbhakarna
mankey27
Kumbhakarna
7,183
543
0
3,264
15,800
6,680
0
4,513
10,883
42,751
12,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,252
Gold Earned
47,380
500
Minions Killed
557
0
Camps Cleared
0
1,654,749
Distance Traveled
1,734,088
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,462
439
31
2
0
309,555
0
W
Nike
10,432
614
150
9
0
334,525
2
W
Charybdis
9,959
586
135
8
0
321,165
5
W
Nox
10,031
590
134
8
0
336,346
5
L
Ullr
8,891
523
115
7
0
345,228
0
L
Vamana
9,112
536
132
8
0
306,864
0
L
Ah Puch
9,349
550
134
8
0
325,260
0
W
Geb
8,181
481
66
4
0
350,471
0
L
Loki
8,438
496
88
5
0
367,842
2
W
Kumbhakarna
8,777
516
72
4
0
391,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role