Player Matchup

Horus
Horus
KingEJay98
Horus
Level 50
God Stats
10W - 14L
1,686 SR
Queue Stats
35W - 55L
1,351 Elo+
Party 2
Medusa
Medusa
KingMalik6669
Medusa
Level 103
God Stats
0W - 3L
1,329 SR
Queue Stats
17W - 28L
1,396 Elo+
Party 2
Eset
Eset
MushuTheFish
Eset
Level 129
God Stats
9W - 10L
1,501 SR
Queue Stats
212W - 194L
1,525 Elo+
Solo
Bacchus
Bacchus
SlipperyGouda
Bacchus
Level 96
God Stats
28W - 25L
1,527 SR
Queue Stats
108W - 102L
1,502 Elo+
Solo
Loki
Loki
nerdgasma
Loki
Level 157
God Stats
5W - 7L
1,423 SR
Queue Stats
183W - 170L
1,499 Elo+
Solo
Team Averages
Level 107
1,493 SR
1,454 Elo+

VS

Team Averages
Level 139
1,603 SR
1,499 Elo+
Skadi
Skadi
CrippledNARWHAL
Skadi
Level 123
God Stats
8W - 8L
1,515 SR
Queue Stats
258W - 258L
1,511 Elo+
Party 1
Eset
Eset
DiamondF0X
Eset
Level 140
God Stats
5W - 2L
1,769 SR
Queue Stats
139W - 129L
1,450 Elo+
Solo
Nike
Nike
KingOfKings705
Nike
Level 159
God Stats
19W - 14L
1,652 SR
Queue Stats
342W - 335L
1,497 Elo+
Solo
Ares
Ares
TheLordRiou
Ares
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 159L
1,519 Elo+
Party 1
Ao Kuang
Ao Kuang
Thepurpleenzyme
Ao Kuang
Level 146
God Stats
3W - 2L
1,581 SR
Queue Stats
314W - 310L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 4 / 0
4,673
467
1,455
6,978
2,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 0
4,504
450
2,392
5,181
1,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 2 / 0
6,169
617
4,033
4,620
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
7
0 / 2 / 0
4,643
464
2,243
6,602
4,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
9
1 / 1 / 0
5,018
502
606
5,335
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,160
616
4,805
3,724
1,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 2
6,512
651
2,214
3,828
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 1
7,213
721
3,624
5,056
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
3 / 0 / 4
6,406
641
2,553
2,883
1,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
11
4 / 2 / 2
6,283
628
3,703
7,598
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
4
Kills
12
12
Deaths
4
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
0
1
2
1
L
Horus
0
4
0
0
L
0
3
0
0
W
3
0
1
3.5
L
3
2
0
1.5
L
Bacchus
0
2
0
0
W
3
0
4
5
W
Ao Kuang
4
2
2
2.5
L
Loki
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,729
Damage
16,899
28,716
Taken
23,089
12,283
Mitigated
7,843
4,866
Healing
5,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,805
2,124
0
963
3,724
1,143
347
1,388
2,336
0
45,646
W
2,214
93
0
979
3,828
1,023
0
1,578
2,250
42,042
10
L
Horus
1,455
746
40
2,263
6,978
2,907
0
1,503
5,475
0
20,403
L
2,392
372
0
90
5,181
1,410
0
1,110
4,071
0
25,729
W
3,624
864
0
985
5,056
1,515
379
0
4,904
0
47,277
L
4,033
287
0
713
4,620
1,343
0
3,683
937
35,154
27
L
Bacchus
2,243
229
70
1,565
6,602
4,968
0
1,828
4,774
13,563
0
W
2,553
223
0
1,203
2,883
1,743
155
731
2,152
13,362
0
W
Ao Kuang
3,703
900
0
1,058
7,598
2,419
0
2,644
4,883
40,067
0
L
Loki
606
55
0
125
5,335
1,655
0
336
4,999
0
34,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
32,574
253
Minions Killed
359
0
Camps Cleared
0
1,012,687
Distance Traveled
1,024,365
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,160
616
88
9
0
194,240
0
W
Eset
6,512
651
94
9
0
220,958
1
L
Horus
4,673
467
40
4
0
183,627
0
L
Medusa
4,504
450
57
6
0
196,300
0
W
Nike
7,213
721
100
10
0
170,470
2
L
Eset
6,169
617
78
8
0
201,181
2
L
Bacchus
4,643
464
12
1
0
215,213
3
W
Ares
6,406
641
13
1
0
208,034
2
W
Ao Kuang
6,283
628
64
6
0
230,663
0
L
Loki
5,018
502
66
7
0
216,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role