Player Matchup

Set
Set
BabyDino334
Set
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 115L
1,493 Elo+
Party 2
Ra
Ra
DrRobormigaº
Ra
Level 138
God Stats
2W - 3L
1,500 SR
Queue Stats
36W - 30L
1,516 Elo+
Party 1
Fenrir
Fenrir
MBarBçk
Fenrir
Level 149
God Stats
2W - 1L
1,316 SR
Queue Stats
32W - 30L
1,440 Elo+
Party 1
King Arthur
King Arthur
TH3 Backwoods
King Arthur
Level 157
God Stats
2W - 1L
1,536 SR
Queue Stats
226W - 210L
1,502 Elo+
Party 2
Chronos
Chronos
ToasterJewdel
Chronos
Level 149
God Stats
5W - 1L
1,868 SR
Queue Stats
49W - 28L
1,602 Elo+
Solo
Team Averages
Level 148
1,544 SR
1,511 Elo+

VS

Team Averages
Level 87
1,550 SR
1,498 Elo+
Thanatos
Thanatos
Arratay88
Thanatos
Level 33
God Stats
3W - 3L
1,414 SR
Queue Stats
22W - 30L
1,400 Elo+
Party 3
Nu Wa
Nu Wa
Elmo694893
Nu Wa
Level 153
God Stats
189W - 121L
1,641 SR
Queue Stats
695W - 704L
1,548 Elo+
Solo
Atlas
Atlas
Goosefiend
Atlas
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 93L
1,538 Elo+
Solo
Achilles
Achilles
ItsAyoAnt
Achilles
Level 105
God Stats
3W - 2L
1,697 SR
Queue Stats
189W - 171L
1,581 Elo+
Solo
Anhur
Anhur
Wetbabyinbag
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 8
7,565
630
9,150
11,597
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
7 / 1 / 3
7,965
664
5,372
7,020
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
MBarBçk
Fenrir
12
4 / 2 / 9
7,931
661
6,375
12,646
10,974
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
TH3 Backwoods
King Arthur
12
2 / 6 / 2
7,306
609
8,292
14,685
6,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
15
11 / 0 / 4
9,451
788
13,306
6,393
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Arratay88
Thanatos
12
4 / 5 / 5
6,984
582
7,301
12,299
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
11
3 / 4 / 4
6,786
566
9,000
6,844
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
13
6 / 3 / 3
7,718
643
9,454
16,237
8,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
ItsAyoAnt
Achilles
9
1 / 7 / 2
5,903
492
4,481
13,829
10,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 8 / 1
5,444
454
2,469
11,635
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
27
Kills
14
14
Deaths
27
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Arratay88
Thanatos
4
5
5
1.3
W
3
5
8
1.4
W
7
1
3
8.5
L
Nu Wa
3
4
4
1.25
L
Atlas
6
3
3
2.5
L
Achilles
ItsAyoAnt
Achilles
1
7
2
0.29
W
Fenrir
MBarBçk
Fenrir
4
2
9
4.25
W
King Arthur
TH3 Backwoods
King Arthur
2
6
2
0.5
W
Chronos
11
0
4
13
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,495
Damage
32,705
52,341
Taken
60,844
26,232
Mitigated
26,658
12,227
Healing
16,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Arratay88
Thanatos
7,301
2,779
0
7,814
12,299
3,455
0
3,345
8,874
0
39,566
W
9,150
4,746
0
1,429
11,597
4,347
0
2,178
9,057
0
52,208
W
5,372
483
1,063
2,825
7,020
1,926
84
3,007
3,728
59,819
0
L
Nu Wa
9,000
3,283
0
500
6,844
2,033
84
2,678
3,844
37,631
2,241
L
Atlas
9,454
2,888
0
5,088
16,237
8,016
0
566
15,671
42,913
3,058
L
Achilles
ItsAyoAnt
Achilles
4,481
1,057
0
1,988
13,829
10,408
0
4,456
9,109
0
20,283
W
Fenrir
MBarBçk
Fenrir
6,375
1,447
0
1,962
12,646
10,974
61
2,681
9,662
0
21,280
W
King Arthur
TH3 Backwoods
King Arthur
8,292
1,152
0
2,900
14,685
6,789
0
7,847
5,892
0
42,358
W
Chronos
13,306
4,502
0
2,048
6,393
2,196
1,691
571
5,769
74,393
662
L
2,469
1,190
0
1,187
11,635
2,746
0
6,914
4,707
0
27,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,218
Gold Earned
32,835
402
Minions Killed
317
0
Camps Cleared
0
1,229,804
Distance Traveled
1,227,755
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,984
582
75
6
0
262,841
2
W
Set
7,565
630
71
6
0
250,191
0
W
Ra
7,965
664
116
10
0
242,188
0
L
Nu Wa
6,786
566
78
7
0
230,219
0
L
Atlas
7,718
643
88
7
0
241,920
0
L
Achilles
5,903
492
19
2
0
262,403
2
W
Fenrir
7,931
661
22
2
0
269,517
0
W
King Arthur
7,306
609
73
6
0
203,634
2
W
Chronos
9,451
788
120
10
0
264,274
0
L
Anhur
5,444
454
57
5
0
230,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role