Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AerialAce40
Hades
Level 89
God Stats
4W - 4L
1,532 SR
Queue Stats
164W - 147L
1,509 Elo+
Party 1
Mulan
Mulan
Virus398
Mulan
Level 107
God Stats
18W - 11L
1,642 SR
Queue Stats
88W - 80L
1,540 Elo+
Party 1
Nut
Nut
ifyktyk
Nut
Level 116
God Stats
34W - 22L
1,677 SR
Queue Stats
321W - 291L
1,524 Elo+
Party 1
Ix Chel
Ix Chel
usersuperior
Ix Chel
Level 148
God Stats
2W - 3L
1,470 SR
Queue Stats
50W - 68L
1,400 Elo+
Solo
Team Averages
Level 113
1,564 SR
1,495 Elo+

VS

Team Averages
Level 80
1,645 SR
1,503 Elo+
Jormungandr
Jormungandr
Grillomatador12
Jormungandr
Level 128
God Stats
4W - 3L
1,776 SR
Queue Stats
232W - 220L
1,520 Elo+
Party 2
Nemesis
Nemesis
Jame1990
Nemesis
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 3
Ra
Ra
R0MP3PN3S34
Ra
Level 62
God Stats
8W - 9L
1,674 SR
Queue Stats
139W - 137L
1,532 Elo+
Party 2
He Bo
He Bo
TRuKuRT
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 3
Ullr
Ullr
namechanged1234
Ullr
Level 96
God Stats
2W - 1L
1,778 SR
Queue Stats
247W - 230L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
4 / 0 / 1
8,729
671
5,392
10,813
8,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

12
3 / 3 / 8
6,906
531
5,484
8,572
4,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Virus398
Mulan
14
7 / 1 / 5
8,499
654
8,145
10,782
4,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nut
13
8 / 1 / 4
8,307
639
13,089
9,189
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ix Chel
usersuperior
Ix Chel
14
7 / 2 / 6
8,623
663
8,682
7,348
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Grillomatador12
Jormungandr
8
2 / 6 / 3
6,028
464
6,746
15,175
11,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
Jame1990
Nemesis
9
1 / 6 / 3
5,753
443
4,821
10,371
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 8 / 0
7,232
556
4,508
12,380
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

He Bo
TRuKuRT
He Bo
10
0 / 4 / 0
5,806
447
3,940
6,553
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 2
5,661
435
2,441
7,715
1,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
29
Kills
7
7
Deaths
29
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
1
4.5
W
3
3
8
2.33
L
Jormungandr
Grillomatador12
Jormungandr
2
6
3
0.58
L
Nemesis
Jame1990
Nemesis
1
6
3
0.42
L
2
8
0
0.25
L
He Bo
TRuKuRT
He Bo
0
4
0
0
W
Mulan
Virus398
Mulan
7
1
5
9.5
W
Nut
8
1
4
10
L
2
5
2
0.6
W
Ix Chel
usersuperior
Ix Chel
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,792
Damage
22,456
46,704
Taken
52,194
22,449
Mitigated
22,108
19,682
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,392
279
0
3,048
10,813
8,037
0
3,533
7,280
0
55,184
W
5,484
1,010
366
2,238
8,572
4,728
216
2,808
5,706
22,764
0
L
Jormungandr
Grillomatador12
Jormungandr
6,746
1,395
0
834
15,175
11,619
0
4,284
10,734
26,087
698
L
Nemesis
Jame1990
Nemesis
4,821
1,968
0
1,683
10,371
3,518
0
1,027
9,298
0
31,281
L
4,508
21
0
3,378
12,380
3,399
0
5,526
6,474
48,120
631
L
He Bo
TRuKuRT
He Bo
3,940
570
0
750
6,553
1,628
0
1,416
5,079
27,475
0
W
Mulan
Virus398
Mulan
8,145
1,510
0
5,866
10,782
4,135
353
2,202
8,418
0
52,053
W
Nut
13,089
8,882
0
4,909
9,189
3,239
2,762
2,229
6,960
0
57,639
L
2,441
1,014
0
742
7,715
1,944
0
1,272
6,443
0
21,959
W
Ix Chel
usersuperior
Ix Chel
8,682
1,313
1,367
1,888
7,348
2,310
643
3,317
3,610
57,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,064
Gold Earned
30,480
401
Minions Killed
276
0
Camps Cleared
0
1,349,481
Distance Traveled
1,252,773
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,729
671
98
8
0
266,160
2
W
Hades
6,906
531
32
2
0
251,050
3
L
Jormungandr
6,028
464
35
3
0
265,163
0
L
Nemesis
5,753
443
45
3
0
275,005
0
L
Ra
7,232
556
90
7
0
256,288
0
L
He Bo
5,806
447
55
4
0
265,397
1
W
Mulan
8,499
654
85
7
0
309,469
1
W
Nut
8,307
639
87
7
0
261,908
2
L
Ullr
5,661
435
51
4
0
190,920
0
W
Ix Chel
8,623
663
99
8
0
260,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role