Player Matchup

Ullr
Ullr
Gold III
CollinTurnGOAT
Ullr
Gold III
Level 128
God Stats
123W - 114L
1,554 SR
Queue Stats
142W - 143L
1,541 MMR
Party 3
Ymir
Ymir
Gold IV
JmoneyTheGoat25
Ymir
Gold IV
Level 123
God Stats
4W - 4L
1,541 SR
Queue Stats
137W - 141L
1,486 MMR
Party 3
Agni
Agni
Gold IV
Orshaabaal
Agni
Gold IV
Level 122
God Stats
3W - 4L
1,647 SR
Queue Stats
35W - 37L
1,462 MMR
Party 2
Lancelot
Lancelot
Gold IV
Protomartyr
Lancelot
Gold IV
Level 68
God Stats
5W - 9L
1,534 SR
Queue Stats
131W - 134L
1,526 MMR
Solo
King Arthur
King Arthur
Gold IV
Sephtis1x
King Arthur
Gold IV
Level 129
God Stats
0W - 2L
1,293 SR
Queue Stats
33W - 33L
1,565 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,514 SR
1,516 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,577 SR
1,516 MMR
Ix Chel
Ix Chel
Platinum V
AMentalMidget
Ix Chel
Platinum V
Level 132
God Stats
4W - 3L
1,699 SR
Queue Stats
151W - 143L
1,552 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
BlackDeathReign
Gilgamesh
Gold IV
Level 64
God Stats
5W - 9L
1,441 SR
Queue Stats
173W - 175L
1,510 MMR
Solo
Heimdallr
Heimdallr
Gold II
Cr0aker
Heimdallr
Gold II
Level 150
God Stats
6W - 2L
1,743 SR
Queue Stats
163W - 161L
1,490 MMR
Party 1
Cerberus
Cerberus
Gold III
Westside sir
Cerberus
Gold III
Level 129
God Stats
7W - 10L
1,462 SR
Queue Stats
323W - 330L
1,518 MMR
Solo
Horus
Horus
Gold II
therlosntmin
Horus
Gold II
Level 154
God Stats
195W - 206L
1,539 SR
Queue Stats
518W - 529L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,294
529
5,652
7,677
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 2
5,028
503
3,601
8,293
4,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 0
5,801
580
2,968
5,210
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Protomartyr
Lancelot
9
0 / 2 / 2
5,190
519
4,119
7,361
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
Sephtis1x
King Arthur
10
1 / 5 / 0
5,458
546
3,849
11,346
4,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
Sun WukongTsukuyomiAnubisFreya

VS

Bans
RavanaAresSusanoSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
3 / 1 / 0
6,157
616
3,052
4,961
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
BlackDeathReign
Gilgamesh
12
1 / 0 / 7
6,059
606
3,476
6,924
2,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heimdallr
Cr0aker
Heimdallr
11
2 / 1 / 3
5,893
589
5,233
6,529
2,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Westside sir
Cerberus
12
4 / 0 / 2
6,841
684
6,940
7,111
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

11
4 / 2 / 2
6,820
682
7,776
9,500
5,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
3
1
0
3
W
Gilgamesh
BlackDeathReign
Gilgamesh
1
0
7
4.5
L
2
3
0
0.67
W
Heimdallr
Cr0aker
Heimdallr
2
1
3
3.5
L
0
2
2
0.5
L
1
2
0
0.5
L
Lancelot
Protomartyr
Lancelot
0
2
2
0.5
L
King Arthur
Sephtis1x
King Arthur
1
5
0
0.2
W
Cerberus
Westside sir
Cerberus
4
0
2
5
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,189
Damage
26,477
39,887
Taken
35,025
14,930
Mitigated
15,604
8,412
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
3,052
301
305
1,470
4,961
1,542
0
2,336
2,625
38,500
1,155
W
Gilgamesh
BlackDeathReign
Gilgamesh
3,476
1,138
0
955
6,924
2,915
30
687
6,237
0
46,674
L
5,652
2,600
0
1,295
7,677
1,994
0
97
7,580
0
34,984
W
Heimdallr
Cr0aker
Heimdallr
5,233
2,972
0
2,419
6,529
2,425
85
1,179
5,350
0
39,780
L
3,601
299
0
1,958
8,293
4,595
0
445
7,770
15,312
0
L
2,968
92
0
1,298
5,210
1,242
0
2,221
2,989
39,455
1,160
L
Lancelot
Protomartyr
Lancelot
4,119
562
0
2,951
7,361
2,250
0
2,053
5,234
0
30,027
L
King Arthur
Sephtis1x
King Arthur
3,849
236
0
910
11,346
4,849
0
4,666
6,154
0
29,911
W
Cerberus
Westside sir
Cerberus
6,940
494
0
3,550
7,111
3,487
46
292
6,819
38,877
2,407
W
7,776
2,784
382
2,721
9,500
5,235
427
2,075
7,425
423
27,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
31,770
279
Minions Killed
356
0
Camps Cleared
0
1,180,235
Distance Traveled
1,039,342
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,157
616
86
9
0
192,140
0
W
Gilgamesh
6,059
606
78
8
0
231,642
0
L
Ullr
5,294
529
53
5
0
217,851
2
W
Heimdallr
5,893
589
76
8
0
213,034
1
L
Ymir
5,028
503
17
2
0
224,782
0
L
Agni
5,801
580
88
9
0
223,424
6
L
Lancelot
5,190
519
66
7
0
302,542
2
L
King Arthur
5,458
546
55
6
0
211,636
1
W
Cerberus
6,841
684
98
10
0
197,970
0
W
Horus
6,820
682
18
2
0
204,556
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role