Player Matchup

Ah Puch
Ah Puch
DRK_Leviathan
Ah Puch
Level 127
God Stats
0W - 1L
1,529 SR
Queue Stats
50W - 59L
1,500 Elo+
Solo
Atlas
Atlas
Lumbearjacked
Atlas
Level 146
God Stats
1W - 4L
1,358 SR
Queue Stats
51W - 47L
1,573 Elo+
Solo
Artio
Artio
Uhxy
Artio
Level 128
God Stats
3W - 8L
1,385 SR
Queue Stats
114W - 136L
1,491 Elo+
Solo
Fenrir
Fenrir
Wolf xJPx
Fenrir
Level 125
God Stats
0W - 3L
1,468 SR
Queue Stats
266W - 277L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
XShadow WOLFx07
Tsukuyomi
Level 69
God Stats
2W - 2L
1,693 SR
Queue Stats
187W - 198L
1,446 Elo+
Solo
Team Averages
Level 119
1,487 SR
1,504 Elo+

VS

Team Averages
Level 155
1,487 SR
1,480 Elo+
Ymir
Ymir
AdvancedGamer1
Ymir
Level 158
God Stats
2W - 1L
1,523 SR
Queue Stats
40W - 33L
1,504 Elo+
Party 1
Fenrir
Fenrir
Blackbunny232
Fenrir
Level 199
God Stats
24W - 22L
1,527 SR
Queue Stats
1,343W - 1,385L
1,427 Elo+
Party 1
Olorun
Olorun
ExtraSmoothness
Olorun
Level 157
God Stats
5W - 8L
1,289 SR
Queue Stats
426W - 430L
1,521 Elo+
Party 1
Skadi
Skadi
hG RiverRat
Skadi
Level 102
God Stats
4W - 2L
1,513 SR
Queue Stats
183W - 176L
1,465 Elo+
Party 1
Kukulkan
Kukulkan
illusivehabits
Kukulkan
Level 159
God Stats
15W - 11L
1,584 SR
Queue Stats
279W - 264L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
11
3 / 3 / 1
6,379
1,276
4,749
5,014
1,713
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
2 / 3 / 1
5,952
1,190
4,373
6,703
5,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
Uhxy
Artio
10
0 / 2 / 3
5,300
1,060
1,513
6,762
5,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
Wolf xJPx
Fenrir
11
1 / 4 / 3
5,328
1,066
3,438
9,765
5,488
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
XShadow WOLFx07
Tsukuyomi
1
0 / 0 / 0
1,452
290
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 6
5,974
1,195
1,844
8,400
5,248
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
3 / 1 / 7
6,497
1,299
4,254
3,284
3,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
1 / 1 / 8
5,895
1,179
4,201
2,550
968
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 1 / 8
6,480
1,296
5,800
4,258
1,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Kukulkan
12
5 / 0 / 6
6,884
1,377
4,929
2,738
934
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
6
Kills
12
12
Deaths
7
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
1
4
6
1
W
3
1
7
6.5
L
Ah Puch
3
3
1
1.17
W
1
1
8
5
L
2
3
1
0.83
L
Artio
Uhxy
Artio
0
2
3
0.75
L
Fenrir
Wolf xJPx
Fenrir
1
4
3
0.63
L
Tsukuyomi
XShadow WOLFx07
Tsukuyomi
0
0
0
0
W
2
1
8
6
W
Kukulkan
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,073
Damage
21,028
28,244
Taken
21,230
17,776
Mitigated
11,480
7,122
Healing
6,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,844
322
158
726
8,400
5,248
234
2,389
6,011
3,693
0
W
4,254
469
350
994
3,284
3,041
363
1,875
1,409
0
7,951
L
Ah Puch
4,749
432
0
807
5,014
1,713
110
1,574
3,388
15,838
369
W
4,201
1,303
718
661
2,550
968
162
1,302
1,248
8,949
0
L
4,373
1,503
395
655
6,703
5,270
0
2,138
4,399
8,526
475
L
Artio
Uhxy
Artio
1,513
28
819
1,779
6,762
5,305
0
2,843
3,721
3,865
0
L
Fenrir
Wolf xJPx
Fenrir
3,438
379
374
2,293
9,765
5,488
0
3,801
5,762
0
6,215
L
Tsukuyomi
XShadow WOLFx07
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
5,800
1,362
470
1,040
4,258
1,289
1,101
2,765
1,493
0
13,249
W
Kukulkan
4,929
256
817
665
2,738
934
77
1,929
809
11,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,411
Gold Earned
31,730
40
Minions Killed
61
0
Camps Cleared
0
404,996
Distance Traveled
501,132
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,974
1,195
3
1
0
96,902
0
W
Fenrir
6,497
1,299
4
1
0
96,861
0
L
Ah Puch
6,379
1,276
22
4
0
95,138
0
W
Olorun
5,895
1,179
14
3
0
85,708
0
L
Atlas
5,952
1,190
10
2
0
94,261
0
L
Artio
5,300
1,060
1
0
0
106,473
0
L
Fenrir
5,328
1,066
7
1
0
109,124
0
L
Tsukuyomi
1,452
290
0
0
0
0
0
W
Skadi
6,480
1,296
18
4
0
119,790
0
W
Kukulkan
6,884
1,377
22
4
0
101,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role