Player Matchup

Hun Batz
Hun Batz
BallinBenJamin
Hun Batz
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 108L
1,502 Elo+
Solo
Tsukuyomi
Tsukuyomi
BigTlilrex
Tsukuyomi
Level 129
God Stats
2W - 3L
1,497 SR
Queue Stats
287W - 247L
1,617 Elo+
Solo
Chaac
Chaac
BreadMagician
Chaac
Level 68
God Stats
2W - 5L
1,428 SR
Queue Stats
173W - 146L
1,614 Elo+
Party 1
Zhong Kui
Zhong Kui
Smellooch
Zhong Kui
Level 140
God Stats
2W - 2L
1,621 SR
Queue Stats
297W - 200L
1,609 Elo+
Party 1
Poseidon
Poseidon
catchthesekicks
Poseidon
Level 148
God Stats
0W - 1L
1,488 SR
Queue Stats
12W - 10L
1,617 Elo+
Solo
Team Averages
Level 127
1,507 SR
1,592 Elo+

VS

Team Averages
Level 133
1,713 SR
1,631 Elo+
Fenrir
Fenrir
FlappyDonald
Fenrir
Level 159
God Stats
3W - 0L
1,869 SR
Queue Stats
30W - 11L
1,768 Elo+
Party 2
Rama
Rama
GolfGroup22
Rama
Level 64
God Stats
2W - 2L
1,506 SR
Queue Stats
270W - 221L
1,543 Elo+
Solo
Bastet
Bastet
StainedScarlet
Bastet
Level 119
God Stats
3W - 1L
1,819 SR
Queue Stats
278W - 239L
1,629 Elo+
Party 2
Kukulkan
Kukulkan
trek813
Kukulkan
Level 197
God Stats
4W - 2L
1,628 SR
Queue Stats
315W - 267L
1,568 Elo+
Solo
Sobek
Sobek
vlonewill
Sobek
Level 128
God Stats
22W - 10L
1,741 SR
Queue Stats
1,166W - 1,143L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
5 / 6 / 3
8,263
751
9,907
10,122
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Tsukuyomi
BigTlilrex
Tsukuyomi
11
0 / 3 / 3
7,367
670
4,632
4,450
1,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 2 / 3
8,647
786
6,757
9,239
10,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zhong Kui
Smellooch
Zhong Kui
11
1 / 4 / 3
7,607
692
4,694
5,686
3,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
15
1 / 3 / 6
8,333
758
7,248
8,691
2,712
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 5 / 11
8,558
778
6,257
13,147
11,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 2 / 5
10,174
925
9,333
8,586
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 10
9,470
861
8,161
9,313
3,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
trek813
Kukulkan
17
2 / 1 / 12
9,577
871
8,566
6,326
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
vlonewill
Sobek
15
2 / 1 / 12
9,557
869
3,574
9,421
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
10
Kills
18
18
Deaths
11
18
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
5
6
3
1.08
L
Tsukuyomi
BigTlilrex
Tsukuyomi
0
3
3
0.5
L
3
2
3
2.25
W
Fenrir
1
5
11
1.3
W
8
2
5
5.25
L
Zhong Kui
Smellooch
Zhong Kui
1
4
3
0.63
W
5
2
10
5
L
Poseidon
1
3
6
1.33
W
Kukulkan
trek813
Kukulkan
2
1
12
8
W
Sobek
vlonewill
Sobek
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,238
Damage
35,891
38,188
Taken
46,793
22,809
Mitigated
31,703
7,233
Healing
15,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
9,907
923
84
633
10,122
4,801
0
3,269
6,853
0
16,392
L
Tsukuyomi
BigTlilrex
Tsukuyomi
4,632
893
0
562
4,450
1,393
0
589
3,861
0
11,132
L
6,757
300
205
1,899
9,239
10,238
0
4,397
4,842
0
18,553
W
Fenrir
6,257
2,208
951
2,534
13,147
11,590
0
3,766
9,223
68
9,817
W
9,333
5,904
1,036
3,248
8,586
3,830
2,808
1,479
7,041
0
30,367
L
Zhong Kui
Smellooch
Zhong Kui
4,694
1,253
0
497
5,686
3,665
0
797
4,889
9,055
318
W
8,161
1,034
1,463
1,799
9,313
3,990
263
2,213
7,067
0
11,214
L
Poseidon
7,248
1,547
175
3,178
8,691
2,712
0
2,995
5,696
26,712
0
W
Kukulkan
trek813
Kukulkan
8,566
515
414
1,272
6,326
3,012
580
1,181
5,145
30,208
0
W
Sobek
vlonewill
Sobek
3,574
313
512
2,677
9,421
9,281
308
2,678
6,605
7,537
585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,217
Gold Earned
47,336
117
Minions Killed
131
0
Camps Cleared
0
831,052
Distance Traveled
1,018,194
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,263
751
16
1
0
192,777
0
L
Tsukuyomi
7,367
670
20
2
0
118,777
0
L
Chaac
8,647
786
16
1
0
188,723
0
W
Fenrir
8,558
778
11
1
0
205,225
0
W
Rama
10,174
925
47
4
0
153,866
0
L
Zhong Kui
7,607
692
15
1
0
117,416
0
W
Bastet
9,470
861
15
1
0
231,115
0
L
Poseidon
8,333
758
50
5
0
213,359
0
W
Kukulkan
9,577
871
50
5
0
226,798
0
W
Sobek
9,557
869
8
1
0
201,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role