Player Matchup

Charybdis
Charybdis
Diamond III
 
Charybdis
Diamond III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
Aetha
Raijin
Diamond I
Level 177
God Stats
11W - 7L
1,742 SR
Queue Stats
123W - 88L
2,208 MMR
Party 3
Chaac
Chaac
Diamond II
Kmnds
Chaac
Diamond II
Level 195
God Stats
4W - 5L
1,473 SR
Queue Stats
76W - 47L
2,241 MMR
Party 2
Ra
Ra
Diamond III
Profаne
Ra
Diamond III
Level 112
God Stats
11W - 7L
1,732 SR
Queue Stats
70W - 49L
2,238 MMR
Party 3
Bastet
Bastet
Masters
υzıı
Bastet
Masters
Level 231
God Stats
94W - 56L
1,718 SR
Queue Stats
352W - 310L
2,482 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 178
1,633 SR
2,134 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,678 SR
2,299 MMR
Artemis
Artemis
Diamond IV
Avensz
Artemis
Diamond IV
Level 224
God Stats
2W - 2L
1,915 SR
Queue Stats
171W - 167L
2,177 MMR
Party 1
Cu Chulainn
Cu Chulainn
Masters
DepMoofin
Cu Chulainn
Masters
Level 104
God Stats
4W - 3L
1,782 SR
Queue Stats
96W - 66L
2,645 MMR
Solo
Merlin
Merlin
Diamond III
Iifewater
Merlin
Diamond III
Level 109
God Stats
3W - 4L
1,640 SR
Queue Stats
222W - 210L
2,242 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
SpookyAmbuush
Ne Zha
Diamond V
Level 197
God Stats
1W - 2L
1,332 SR
Queue Stats
86W - 87L
2,220 MMR
Solo
Athena
Athena
Diamond III
myonnoise
Athena
Diamond III
Level 128
God Stats
46W - 34L
1,721 SR
Queue Stats
541W - 526L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 1 / 1
3,925
654
1,835
4,166
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Raijin
Aetha
Raijin
8
1 / 0 / 2
4,397
733
1,430
2,336
590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
Kmnds
Chaac
9
2 / 1 / 0
4,811
802
2,775
5,391
3,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
1 / 0 / 1
3,938
656
2,064
2,901
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
υzıı
Bastet
8
2 / 0 / 1
4,277
713
1,517
3,445
901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
KumbhakarnaCamazotzChang'eCthulhuFreya

VS

Bans
The MorriganDa JiBakasuraNu WaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Avensz
Artemis
8
1 / 0 / 0
3,969
662
2,112
2,521
567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
DepMoofin
Cu Chulainn
7
1 / 2 / 0
4,266
711
3,419
5,530
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Iifewater
Merlin
8
0 / 1 / 0
3,899
650
1,314
2,569
562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 2 / 0
3,333
556
869
3,687
851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
myonnoise
Athena
7
0 / 1 / 1
3,786
631
1,963
4,860
2,252
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
2
2
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
1
1
0.5
W
Raijin
Aetha
Raijin
1
0
2
2
L
Artemis
Avensz
Artemis
1
0
0
1
L
Cu Chulainn
DepMoofin
Cu Chulainn
1
2
0
0.5
L
Merlin
Iifewater
Merlin
0
1
0
0
W
Chaac
Kmnds
Chaac
2
1
0
2
W
1
0
1
1.5
L
0
2
0
0
L
Athena
myonnoise
Athena
0
1
1
0.5
W
Bastet
υzıı
Bastet
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,621
Damage
9,677
18,239
Taken
19,167
6,607
Mitigated
7,086
8,640
Healing
5,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
1,835
1,334
0
2,013
4,166
1,093
0
626
3,540
0
19,045
W
Raijin
Aetha
Raijin
1,430
45
0
681
2,336
590
0
529
1,713
20,723
0
L
Artemis
Avensz
Artemis
2,112
701
0
692
2,521
567
0
231
2,258
0
24,496
L
Cu Chulainn
DepMoofin
Cu Chulainn
3,419
636
0
1,402
5,530
2,854
0
0
5,530
3,042
22,991
L
Merlin
Iifewater
Merlin
1,314
43
0
600
2,569
562
0
1,223
1,212
20,080
0
W
Chaac
Kmnds
Chaac
2,775
600
0
1,570
5,391
3,243
0
481
4,910
0
30,905
W
2,064
159
456
1,146
2,901
780
0
1,626
1,203
21,067
0
L
869
189
0
1,421
3,687
851
0
1,038
2,483
0
10,412
L
Athena
myonnoise
Athena
1,963
743
0
1,104
4,860
2,252
0
553
4,190
11,546
579
W
Bastet
υzıı
Bastet
1,517
554
0
2,774
3,445
901
0
431
3,010
0
23,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,348
Gold Earned
19,253
249
Minions Killed
183
0
Camps Cleared
0
699,982
Distance Traveled
638,550
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
3,925
654
45
8
0
126,456
0
W
Raijin
4,397
733
65
11
0
134,956
2
L
Artemis
3,969
662
41
7
0
129,347
0
L
Cu Chulainn
4,266
711
40
7
0
125,869
1
L
Merlin
3,899
650
50
8
0
133,235
0
W
Chaac
4,811
802
60
10
0
146,861
0
W
Ra
3,938
656
29
5
0
149,965
0
L
Ne Zha
3,333
556
23
4
0
101,121
0
L
Athena
3,786
631
29
5
0
148,978
0
W
Bastet
4,277
713
50
8
0
141,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role