Player Matchup

Chronos
Chronos
Gold IV
Drgwhite
Chronos
Gold IV
Level 179
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 119L
1,471 MMR
Solo
Loki
Loki
Gold II
Hts columbo
Loki
Gold II
Level 172
God Stats
85W - 62L
1,665 SR
Queue Stats
618W - 619L
1,471 MMR
Solo
Charon
Charon
Bronze III
mistermeseur
Charon
Bronze III
Level 104
God Stats
1W - 1L
1,893 SR
Queue Stats
18W - 15L
1,452 MMR
Solo
Hel
Hel
Gold IV
xR2Zx
Hel
Gold IV
Level 143
God Stats
1W - 1L
1,739 SR
Queue Stats
229W - 238L
1,473 MMR
Solo
Surtr
Surtr
Bronze III
xRomeRocksx
Surtr
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 56L
1,451 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,659 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,605 SR
1,464 MMR
Danzaburou
Danzaburou
Silver I
DDBSnow
Danzaburou
Silver I
Level 45
God Stats
5W - 3L
1,484 SR
Queue Stats
7W - 7L
1,511 MMR
Party 1
Thanatos
Thanatos
Gold IV
Gondio
Thanatos
Gold IV
Level 126
God Stats
11W - 7L
1,714 SR
Queue Stats
57W - 51L
1,437 MMR
Party 2
Bellona
Bellona
Gold III
Megafoon
Bellona
Gold III
Level 124
God Stats
20W - 15L
1,704 SR
Queue Stats
62W - 47L
1,525 MMR
Party 2
Scylla
Scylla
Bronze III
alicus1409
Scylla
Bronze III
Level 182
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,454 MMR
Solo
Sobek
Sobek
Gold V
sNaRxcom3tz
Sobek
Gold V
Level 87
God Stats
4W - 2L
1,621 SR
Queue Stats
16W - 18L
1,390 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Drgwhite
Chronos
13
2 / 4 / 3
7,997
500
6,694
13,768
4,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 2
9,303
581
9,098
11,285
4,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
11
1 / 3 / 2
7,554
472
6,269
13,689
12,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hel
xR2Zx
Hel
15
1 / 5 / 2
8,604
538
7,776
11,011
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 1
7,319
457
4,770
15,305
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
Nu WaMedusaThor

VS

Bans
AchillesLancelotMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DDBSnow
Danzaburou
16
1 / 1 / 5
9,631
602
6,943
9,119
3,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
Gondio
Thanatos
15
5 / 3 / 4
9,110
569
9,180
12,126
4,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bellona
Megafoon
Bellona
17
9 / 1 / 5
11,296
706
18,461
15,439
12,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
alicus1409
Scylla
17
4 / 1 / 3
9,958
622
7,650
8,520
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 6
8,333
521
6,908
14,653
13,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
6
Kills
21
21
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DDBSnow
Danzaburou
1
1
5
3.5
L
Chronos
Drgwhite
Chronos
2
4
3
0.88
W
Thanatos
Gondio
Thanatos
5
3
4
2.33
L
2
4
2
0.75
W
Bellona
Megafoon
Bellona
9
1
5
11.5
W
Scylla
alicus1409
Scylla
4
1
3
5.5
L
Charon
1
3
2
0.67
W
2
0
6
5
L
Hel
xR2Zx
Hel
1
5
2
0.4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,607
Damage
49,142
65,058
Taken
59,857
33,967
Mitigated
36,331
17,132
Healing
28,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DDBSnow
Danzaburou
6,943
2,779
0
4,643
9,119
3,437
0
4,123
4,928
0
76,016
L
Chronos
Drgwhite
Chronos
6,694
2,053
0
5,575
13,768
4,223
0
3,980
9,599
48,971
783
W
Thanatos
Gondio
Thanatos
9,180
2,758
0
8,180
12,126
4,531
426
4,931
7,040
0
64,668
L
9,098
2,050
0
907
11,285
4,476
765
2,309
8,890
0
70,753
W
Bellona
Megafoon
Bellona
18,461
6,013
0
9,400
15,439
12,480
439
2,513
12,186
0
87,430
W
Scylla
alicus1409
Scylla
7,650
943
0
750
8,520
2,627
590
3,312
4,900
74,787
674
L
Charon
6,269
1,454
0
1,599
13,689
12,388
0
4,520
8,878
20,495
1,759
W
6,908
687
0
5,678
14,653
13,256
82
5,116
9,348
25,310
0
L
Hel
xR2Zx
Hel
7,776
613
774
3,421
11,011
4,163
0
2,147
8,508
68,580
1,684
L
4,770
1,610
0
4,856
15,305
8,717
0
963
13,390
922
43,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,777
Gold Earned
48,328
454
Minions Killed
561
0
Camps Cleared
0
1,576,525
Distance Traveled
1,767,804
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,631
602
137
9
0
348,134
0
L
Chronos
7,997
500
86
5
0
319,802
0
W
Thanatos
9,110
569
91
6
0
375,397
2
L
Loki
9,303
581
110
7
0
311,576
4
W
Bellona
11,296
706
151
9
0
352,314
2
W
Scylla
9,958
622
149
9
0
328,240
4
L
Charon
7,554
472
43
3
0
304,515
0
W
Sobek
8,333
521
33
2
0
363,719
3
L
Hel
8,604
538
143
9
0
313,371
0
L
Surtr
7,319
457
72
5
0
327,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role