Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond II
 
Kumbhakarna
Diamond II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond II
Fallenmoron
Terra
Diamond II
Level 200
God Stats
60W - 51L
1,607 SR
Queue Stats
518W - 457L
2,355 MMR
Party 2
Anhur
Anhur
Diamond II
NaeGuk
Anhur
Diamond II
Level 255
God Stats
9W - 6L
1,804 SR
Queue Stats
272W - 238L
2,311 MMR
Party 2
Lancelot
Lancelot
Diamond II
ÛlIr
Lancelot
Diamond II
Level 109
God Stats
7W - 7L
1,622 SR
Queue Stats
129W - 121L
2,459 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,607 SR
2,025 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 78
1,768 SR
2,020 MMR
Susano
Susano
Diamond I
 
Susano
Diamond I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Diamond II
 
Anubis
Diamond II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Masters
A9B4
Fafnir
Masters
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 80L
2,502 MMR
Solo
Olorun
Olorun
Platinum I
GoldenLax
Olorun
Platinum I
Level 45
God Stats
22W - 2L
2,270 SR
Queue Stats
22W - 4L
2,362 MMR
Party 1
Arachne
Arachne
Platinum II
Sa1ntzs
Arachne
Platinum II
Level 56
God Stats
17W - 4L
2,071 SR
Queue Stats
23W - 6L
2,235 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
2 / 0 / 0
3,938
788
1,590
1,881
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
 
Kumbhakarna
5
0 / 3 / 3
3,329
666
1,337
4,216
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
0 / 1 / 4
4,002
800
1,467
3,505
1,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
NaeGuk
Anhur
7
3 / 1 / 1
4,144
829
2,232
3,710
989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
ÛlIr
Lancelot
2
0 / 1 / 0
2,701
540
331
1,313
295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
AphroditeCthulhuAwilixMedusa

VS

Bans
Chang'eHeimdallrKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
7
1 / 1 / 1
4,249
850
1,096
4,089
1,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
 
Anubis
8
2 / 1 / 1
4,152
830
1,478
2,788
1,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fafnir
A9B4
Fafnir
6
1 / 1 / 0
3,628
726
1,675
4,154
2,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Olorun
GoldenLax
Olorun
6
0 / 2 / 1
3,424
685
1,760
3,236
642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
Sa1ntzs
Arachne
5
1 / 1 / 0
3,419
684
2,068
3,862
1,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
5
6
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
0
0
2
L
Kumbhakarna
 
Kumbhakarna
0
3
3
0.5
W
Susano
 
Susano
1
1
1
1.5
W
Anubis
 
Anubis
2
1
1
2.5
W
Fafnir
A9B4
Fafnir
1
1
0
1
L
0
1
4
2
W
Olorun
GoldenLax
Olorun
0
2
1
0.25
L
Anhur
NaeGuk
Anhur
3
1
1
3.5
W
Arachne
Sa1ntzs
Arachne
1
1
0
1
L
Lancelot
ÛlIr
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,957
Damage
8,077
14,625
Taken
18,129
4,389
Mitigated
6,120
4,351
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,590
201
0
590
1,881
483
0
934
947
16,869
0
L
Kumbhakarna
 
Kumbhakarna
1,337
334
0
686
4,216
1,130
0
1,448
2,768
6,832
1,254
W
Susano
 
Susano
1,096
395
0
1,116
4,089
1,010
0
153
3,896
0
23,279
W
Anubis
 
Anubis
1,478
349
0
547
2,788
1,078
0
1,284
1,326
21,061
603
W
Fafnir
A9B4
Fafnir
1,675
328
0
1,457
4,154
2,253
0
649
3,505
10,786
0
L
1,467
182
90
1,001
3,505
1,492
19
1,118
2,296
6,810
0
W
Olorun
GoldenLax
Olorun
1,760
1,176
0
807
3,236
642
0
939
2,285
16,213
1,187
L
Anhur
NaeGuk
Anhur
2,232
1,339
0
1,426
3,710
989
0
1,133
2,480
0
24,080
W
Arachne
Sa1ntzs
Arachne
2,068
1,356
0
1,291
3,862
1,137
0
946
2,782
0
14,325
L
Lancelot
ÛlIr
Lancelot
331
104
0
558
1,313
295
0
0
1,313
0
2,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,114
Gold Earned
18,872
124
Minions Killed
170
0
Camps Cleared
0
485,239
Distance Traveled
622,279
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,938
788
45
9
0
127,183
0
L
Kumbhakarna
3,329
666
17
3
0
102,448
0
W
Susano
4,249
850
49
10
0
115,453
0
W
Anubis
4,152
830
45
9
0
108,436
0
W
Fafnir
3,628
726
21
4
0
111,599
0
L
Terra
4,002
800
3
1
0
113,617
1
W
Olorun
3,424
685
32
6
0
142,180
0
L
Anhur
4,144
829
51
10
0
106,251
0
W
Arachne
3,419
684
23
5
0
144,611
0
L
Lancelot
2,701
540
8
2
0
35,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role